VALLETTA HARBOUR SCENARIO

Scenario

Maltasummer 1941.

Convoy ‘Muffin’ is approaching Vallettaharbour with badly needed supplies for the beleaguered Island. The convoy consists of two large merchantmen and a Destroyer escort.

British Player

You must protect the arrival of the convoy and allow the merchant ships to dock in Dockyard Creek, VallettaGrandHarbour.

Radar has identified thirty plus bogeys due East, altitude 4, set on a collision course with the convoy. A local RAF patrol has been directed to intercept the enemy immediately and protect the convoy and Valetta.

The ships have been spotted already and will therefore be deployed on table. Axis planes have also been spotted and will also be deployed on table at the start of the game. Roll on the character generator for pilot quality.

Royal Air Force

One flight of four mixed Hawker Hurricane Mk I and Mk IIC has been scrambled. They are deployed as bogeys within 3 hexes anywhere of the westerntable edge and start at altitude of choice.

Convoy ‘Muffin’

1 DestroyerShips may be deploy anywhere within eight hexes of the south eastern table corner.

2 Large Merchantmen Will activate on Ships Move. Destroyer rated as ‘Standard’, Merchants as ‘Poor’ for Flak purposes.

Land Forces

2 Medium FLAKpositionsDeployed in anywhere within 2 hexes of Valetta guarding the port facilities.

1 Light FLAK position““

ALLOCATING BOGEYS. At the start of the game, bogey markers are allocated for flying over friendly territory, as per section 5.2 of the rules.

VICTORY POINTS

+5Per Large Merchant ship that successfully docks.

+2 For each enemy fighter aircraft that is shot down.

+4For each enemy bomber that is shot down.

-2For each own aircraft that are shot down

-1For each own aircraft that are damaged.

VALLETTA SCENARIO

Scenario

The Mediterranean, summer 1941. Axis headquarters is aware of the imminent arrival of a British convoy bound for Valletta. The convoy consists of two large merchantmen and a Destroyer escort.

Italian Player 1

You command two Sectiones of three Macchi MC200 Saetta fighters and have been assigned the role of escorting a bomber Squadriglia who is ordered to bomb the docks area of Malta’s capital Valetta.

The bombers are approaching, at altitude of choice, from the east and will exit the table via the northern table edge to return to their Sicily bases. Your escorts will accompany the bombers.

Your forces have been spotted by the enemy and are deployed on table at the game start. Roll on the character generator for pilot quality.

In addition you have been told that a German Stuka force is due to attack the convoy bound for Valletta and that you are to provide cover for them also should the need arise.

If more than three quarters of the bombers return from the mission, the mission is a success for the fighter escorts. Additional victory points are awarded below.

+1 Each enemy fighter shot down.

-1For each bomber lost to either flak or enemy aircraft.

- ½ For each escort aircraft lost (total rounded down)

Italian Player 2

You command a Squadriglia of six Savoia-Marchetti SM79 Sparviero bombers. You have been ordered to attack Valletta, the capital City of Malta. Your primary target is the port facilities at Dockyard Creek. However, if unable to attack these you are ordered to bomb the City itself.

For bomber commanders, they score points if they are able to make it over their targets and release their bomb loads.

+2For each aircraft that completed its bombing run on Valletta.

+1For each aircraft surviving the mission.

+1 Extra for each aircraft that actually hits Dockyard Creek facilities.

The bombers are approaching, at altitude of choice, from the east and will exit the table via the northern table edge to return to their Sicily bases. Roll on the character generator for pilot quality.

Your forces have been spotted by the enemy and are deployed on table at the game start.

German Player

You command a Kette of three JU87 Stuka’s. You have been ordered to attack the convoy heading for Valletta.You will arrive on the north eastern table edge and arrival will be dependent upon scoring a five or six when the blank chip is drawn. The blank chip is added at turn three. If a five or six is scored then the ‘Axis Bogeys’ chip is added immediately, the Stukas arriving as bogeys when it is next drawn. Roll on the character generator for pilot quality.

For bomber commanders, they score points if they are able to make it over their targets and release their bomb loads.

+2For each aircraft that completed its bombing run on a merchant ship.

+1For each aircraft surviving the mission.

+1 For each aircraft that actually hits a merchant ship.

ALLOCATING BOGEYS. At the start of the game, bogey markers are allocated for flying over enemy territory, as per section 5.2 of the rules.