Warm-Up Games Tunnel Tig

Warm-Up Games Tunnel Tig

Level 2 Coaching Certificate in Shinty

Candidate Manual

SECTION 4

DRILL CARDS

TACTICAL

1: Throw up

Used to Develop: Winning and retaining possession of ball from throw up’s. Throw up’s can occur anywhere /

Time

10mins


A B C

D E / Activity
1 Player X& CoachCwho stands with a number of balls.
Throw balls accurately straight up in the air above player X whostrikes them at full height to players A,B,C,D and E.
Player Xmust not follow through with swing after striking ball.
Players return balls to coach in centre circle and move round in a clock wise direction.
Coaching Tip: focus on ball, firm grip of caman at full stretch; don’t take a big swing
MUST NOT FOLLOW THROUGH.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
5 - 10 balls
Variables:
Space
Task
Equipment
People
Speed / Easier
Use slower balls
i.e. first shinty balls
tennis balls
foam balls / Harder
1) Introduce an opposition player to contest throw up.

2: Corner

Used to Develop: Options from Corner hits. /

Time

10mins


A B GK D
C
A / Activity
Player A takes the corner hit and plays it short to player B at the front edge of the box who passes it back out to player A who has run in a diagonal direction.
On receiving the pass player A shoots for goal.
Players C and D follow the shot in on the goalkeeper, taking care not to be off side.
Coaching Tip: Focus on ball, body/Caman behind ball, steady hand if needed

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
Balls
Variables:
Space
Task
Equipment
People
Speed / Easier
1) No goalkeeper. / Harder
1) Introduce defenders to mark players B,C and D.
2) Introduce a spare defender on the edge of the box.

3: Free Hit

Used to Develop:Maintaining possession at a free hit. Shots on target. /

Time

15mins




o X4

X3 o
o o
5m X2
X1 / Activity
4 attacking players (X1-x4) are marked by 4 defending players (o).
Player x1 will give a signal which starts movement from his team mates.
X1 pass -- to X4 who has options to shoot – feed X3 – let ball run to X2.
X2 & X3 must try to lose their marker and be expecting a pass
Coaching Tip: All the attacking players must know the routine before play starts. Players must be reminded to ‘Play on’ whatever happens.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 set goals
1 Caman per player
6-12 balls
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Work on the free hits without defenders. / Harder
1) Add defenders into the play.

12

9 3

6

4: Contact Skills: Angle of approach

Player Pis hitting the red ball in the direction of the arrow.

The angle of approach for a Block is from:

9 o’clock to 1 o’clock

The angle of approach for a Click is from:

6 o’clock to 9 o’clock

The angle of approach for a Ground tackle/Swing is from:

1 o’clock to 6 o’clock

Timing of approach is crucial in relation to the swing and position of the striker’s caman.

The decision making ability of players to assess angle of approach and timing has to be developed in a progressive manner so that confidence can be built up.

Tactical 1

Used to Develop: Spatial Awareness, Ball Control, Passing /

Time

10 mins

X O

O X
X O

X – Team 1
O – Team 2 / Activity
3 v. 3
Team in possession of the ball try to score the highest number of consecutive passes.
Keep ball within area.
Coaching Tip: encourage Players to find space to increase score.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
1 ball
Cones
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Increase space
2) Limit area defenders can operate in.
3) Change numbers i.e. 4 v 2. / Harder
1) Decrease space
2) Limit number of touches.
3) Increase number of players in area.

Tactical 2

Used to Develop: game and spatial awareness /

Time

10 mins

X
END ZONE

O
O X
X
------
O X
X O
------
XO X O
------
X O
X O
O END ZONE
/ Activity
End Zone Shinty
Set up pitch as shown.
Place one Player from each side in the opposite end zone.
Players have to try and get the ball to the Player in the end zone for them to score a goal.
Only the designated players are allowed in the end zone.
Coaching Tip: Two hands together on stick, Step onto front foot when hitting the ball, Focus on the ball.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

2 Goals
Cones to mark out areas on pitch
1 Caman per player
Up to 3 balls
Variables:
Space
Task
Equipment
People
Speed / Easier / Harder
1) Ball has to pass through all zones from back to front before goal can be scored.
2) Increase number of balls to increase participation of players.
3) Players in end zone can exchange places with another Player from his / her side as long as only one Player is left in the end zone.

Tactical 3

Used to Develop: off the ball attacking play /

Time

10 mins

X
X X
O O
X X
O O
X X
O O
O
/ Activity
Conditioned Game
In an area approx. 60m x 40m, play 7 x 7 with goalkeepers and portable goals.
Coach imposes certain conditions on the players for a short duration.
Conditions
1) Each Player can only tackle the player they are marking.
2) Players must get into and attack space behind defenders.
3) Players look to make blindside runs behind defenders out of their vision – or in front to pull them out of position
Coaching Tip: Encourage players to look for space.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

Portable goals or cones
1 Caman per player
1 ball per group
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Defenders are allowed to move five steps with attackers.
2) Defenders are static and can only intercept passes if they come near them. / Harder
1) Introduce conditions dictating how long a Player can be in possession of the ball for, or the number of touches they are allowed to make before playing a pass.

Tactical 4

Used to Develop: Defending / attacking the goal from different angles. /

Time

10 mins



3 X 3
22
1 XX 1


00
00
00
00
Attackers / Activity
Defenders clear a ball to the attackers.
Attacker goes 1 on 1 and tries to penetrate the D.
Defenders priority is to prevent attacking Player getting through gate 1, then gate 2 and then gate 3.
Defender engages as far away from circle edge as possible.
Work both sides of the circle.
Switch players around
Coaching Tip: Two hands together on stick when hitting the ball, Defend with body between ball and the goals.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
Balls
Goals
Cones
Variables:
Space
Task
Equipment
People
Speed / Easier / Harder
1) 2 Attackers v 2 Defenders
2) 3 Attackers v 3 Defenders
3) 4 Attackers v 4 Defenders

Tactical 5

Used to Develop: Movement off the ball, passing and shooting /

Time

10 mins



X


0 4 0 3


0 1 0 2
0 5 0 6
0 7 0 8 / Activity
Player 1 passes the ball across to Player 2 who then passes up the wing to Player 3.
Player 3 then crosses the ball to Player 4 who has a shot at goal.
Players 3 and 4 then join the back of their respective queues. Players 1 and 2 go into Players 3 and 4’s positions. Players 5 and 6 start the whole process off again.
Coaching Tip: Encourage movement into space, hands together on stick when hitting the ball.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
1 ball per group
1 goal per group
Variables:
Space
Task
Equipment
People
Speed / Easier
1)No defenders
2)Reduced pace / Harder
1) Introduce defenders to run with Players 3 and 4 but are not allowed to tackle.
2) Defenders are allowed to challenge for / intercept ball.

Tactical 6

Used to Develop: Penetrating attacking runs, passing and shooting /

Time

10 mins



X
0
0
0 B



0 A
0
0
0 / Activity
Player B runs across goal towards opposite wing.
As Player B starts run Player A plays ball wide to Player B.
Player A immediately runs towards D to pick up return pass from PlayerB and shoots at goal.
Coaching Tip: Accelerate into space, two

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player Goals
Cones
Balls
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Reduce distance between groups.
2) Reduce pace. / Harder
1) Increase distance of run.
2) Introduce defender following Player B.
3) Introduce defender following Player A.
4) Introduce goalkeeper.
5) Limit touches.

Tactical 7

Used to Develop: Distribution – low ball into forwards, passing and shooting /

Time

10 mins



X


X B

X C X D

X A / Activity
Player A passes ball in towards Player B who runs out to meet it.
Player B then plays the ball, left or right to Player C or Player D on wings.
Player who receives pass has a shot at goal.
Rotate players
Coaching Tip: Player B to attack ball, before controlling and passing ball on the team mate.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player. Goals
Balls
Cones
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Player B starts with ball, turn and plays ball into path of either Player C or Player D. / Harder
1) Introduce a defender 5 yrds behind Player B to pressurise.
2) Vary delivery of ball into Player B.
3) Limit touches.
4) Introduce goalkeeper.

Tactical 8

Used to Develop: Passing under pressure, spatial awareness and visual acuity. /

Time

10 mins



D

(3) X X (4)



(1) X X (2) / Activity
Players 1 and 2 enter grid to win ball.
Each attempting to carry ball through cones opposite where they entered.
Upon leaving the grid they have to pick out the unmarked Player 3 or Player 4 and affect a pass.
Defender D has to choose an attacker to close down.
Coaching Tip: 3 and 4 have to communicate well

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
Balls
Cones
Variables:
Space
Task
Equipment
People
Speed / Easier
1) No tackling in box, just pick up ball and dribble out of box and play pass.
2) Remove defender / Harder
1) Add another defender to pressurise forwards into finding space.
2) Losing tackler can challenge the winner once he leaves the box to pressurise pass.
3) Increase range of pass.

Tactical 9

Used to Develop: transferring defence to attack /

Time

10 mins



X
2
1
1 2
3 4
3 4
3 4
2
1
X
/ Activity
Put one temporary goal in middle of centre circle.
Four teams of 3/4 players. Teams 1 & 3 are partner teams as are Teams 2 & 4
Team 1 attacks the main goal.If the defence (Team 2) win possession of the ball they pass the ball to partner Team 4 on side of pitch to activate them.
This group then attacks the goal at halfway. Team 1 defend this attack, they have to win the ball back to release their partner Team3 on the side of the pitch.
Coaching Tip: Keep ball moving, Move towards the ball,

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
Balls
Portable goals
Variables:
Space
Task
Equipment
People
Speed / Easier / Harder

Tactical 10

Used to Develop: ability to play in varied spaces /

Time

20 mins

D D D D
X


Zone 1

Zone 2


Zone 3



A A A A / Activity
Attackers start behind 1/2 way line. Defenders start behind the goal-line.
Goalkeeper clears the ball to Attackers who attack with 4 players in Zone 1 V 2 defenders.
If goal is scored, back to halfway attack using Zone 2 V 3 defenders.
If goal is scored attack using Zone 3 V 4 defenders.
If no goal is scored keep returning to Zone 1 – 4 attackers v. 2 defenders.
Coaching Tip: Use full width available in each zone.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
Cones
Balls
Variables:
Space
Task
Equipment
People
Speed / Easier / Harder
1) Have three groups of four Players.
If attacking team do not score they become defending team. Defending team goes to side, new attacking team comes on.
Attacking team keeps playing against defence as long as they keep scoring goals.

Tactical 11

Used to Develop: defensive cohesion under pressure /

Time

10 mins


X
D
A
D D
A A

D
A

1 2 3
© / Activity
4 attackers
4 defenders
Three Players 1, 2, and 3 in centre circle.
Coach © calls 1,2 or 3, that Player reacts and plays a quality ball into forward line. Forwards attack the goal, defenders attempt to stop them scoring or intercept passes.
As soon as ball is cleared or a goal is scored, the coach initiates next phase by calling a new number.
Coaching Tip: Communication, Accurate passing, competent defending.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
4 – 5 balls
Bibs
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Defender cannot challenge for ball but can intercept passes.
2) Players in centre circle take turn to play ball in. / Harder
1) Coach calls two numbers i.e 1 and 3.
Player 1 has to get to ball first, Player 3 has to try and prevent them making a pass or effects a block or click.
2) Challenge Players to think about where the ball should be placed and how the line should move.

Tactical 12

Used to Develop:encourage 1 v 1 play within a game situation /

Time

10 mins



X
Zone 1 X
O

X
Zone 2
0

Zone 3 X
0

O
/ Activity
4 v 4 Zone Game
Players are split into zone positions (attack, midfield, defence & Goalkeeper) and have to remain in their zone at all times.
The game encourages positional play on a small field and develops the player’s ability without overcrowding.
The ball can only be played from one zone to the next (ie 1 to 2)
Coaching Tip: Accurate passing, competent defending.

Safety Points

Ensure adequate space for the Drill.
Ensure area is safe to use.
Try to avoid Bumping into other players.
Keep stick in two hands at all times.

Equipment

1 Caman per player
1 ball
Bibs
Variables:
Space
Task
Equipment
People
Speed / Easier
1) Bigger pitch
2) Players in centre circle take turn to play ball in. / Harder
1) Smaller pitch.
2) Limit the number of touches on the ball.
3) More players in certain zones.