School Name / Upper Coomera State College
Subject / Maths / Topic / Real numbers/ Chance / Year / 10
Description / Sample Pre-assessmentUnit 2
Instructions / Refer to ACARA achievement standards to ensure alignment.
Task designed by / Nichelle Bidner / Contact / Janelle Dickman 0467 777 965
Prior knowledge
In year 9 students have:
-Listed all outcomes for two-step chance experiments both with and without replacement (using tree diagrams)
-Assign probabilities to outcomes and determine probabilities for events.
-Calculate relative frequencies from given or collected data to estimate probabilities of events involving ‘and’ or ‘or’
What do the students need to be able to do for assessment task?
-Conduct an experimental trial
-Calculate experimental and theoretical probability (single and multi)
-Understand the concept of terminating
-List the sample space for multi-step probability
-Design a game target that satisfies conditions
-Justifies their decisions through appropriate mathematical calculations and thinking
Student Name / Class / Date
- Todd has just conducted an experiment to prove that when you roll two dice you will always get a total of 7 more than any other number.
- List the sample space (all the possible options) for rolling two dice and having the total score add up to 7.
- Use the results of the table to calculate the experimental probability of rolling a total of 7.
- Use the results of the table to calculate the experimental probability of rolling a total of 12.
- The simple spinner has been designed for a game. The spinner has equal sections of blue, red and orange.
- What is the probability of spinning any one of the colours?
- How many different combinations of results are there if you were to spin it three times?(Hint: draw a tree diagram to help solve the problem)
- What is the probability of getting at least one blue when you spin it three times?
- Mary has designed a target game where to win the game you must spin a yellow three times in a row.
- You have been asked to design a new target for an up and coming game. The new target must satisfy the following conditions:
- ‘a winning game’ is achieved by spinning the spinner three times and scoring 25 points
- Have at least 4 target zones
- The points for each zone is determined by you.
South East Region Learner Resource template V1 – Aug 2013