Multi-Digit Multiplication

District Resources 2010-2011

Fishing for Multiplying Multiples

Multiplication Pictionary (2-digit x 1-digit) Multiplication Rounding Challenge (2-digit x 1-digit)

Multiplication Evaluates Reasonableness Activity Bank

Multiplication Methods (2-digit x 1-digit)

Multiplication Pictionary (3-digit x 1-digit)

Multiplication Rounding Challenge (3-digit x 1-digit)

Roll a Problem (3-digit x 1 digit)

Multiplication Rounding Challenge (4-digit x 1-digit)

Roll a Problem (4-digit x 1-digit)

Multiplication Pictionary (2-digit x 2-digit)

Multiplication Rounding Challenge (2-digit x 2-digit)

Roll a Problem (2-digit x 2-digit) Multiplication Story Bank

Fourth Grade Number and Operations Guide Unit 32010-2011

Fishing for Multiplying Multiples

Materials Needed:

Set of cards from the following four pages in this resource guide (p. 12-16) for each group of students.

How to Play:

  • Play begins by passing out 5 cards to each of the players and placing the remainder of the cards face down in a pile in the middle.
  • Next,players must remove any matches that they already have in their hand.
  • The first person then asks any of the players if they have a certain card. Players can ask for a specific product or ask for the two factors card. If the first person makes a match they continue their turn. If the person does not have the card requested then the player must draw a card from the middle. If a match is then created the player may lay it down, but their turn is over.
  • Play continues until all of the possible matches have been created.
  • The player with the most matches is the winner

MultiplicationPictionary

(2-digit x 1-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 18-19).

How to Play:

  • Students work in teams when playing the game. Each team must have at least two players.
  • Play begins by one team deciding who is going to draw and who is going to receive. The player drawing turns over an equation card and draws the model that matches the card.
  • Next,the teammates receiving must write the complete equation.
  • If the equation matches the model drawn, the team receives a point.
  • Play continues for a total of five rounds.The team with the most points is the winner.

Variation:

  • Teams can use a timer to limit the amount of time each team is allowed to draw and guess.

Multiplication Rounding Challenge

(2-digit x 1-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 21-22) for each group of students.

How to Play:

  • Students can work in partners, teams, or together when playing the game.
  • Play begins by turning over two cards and rounding each number if needed.
  • Next, multiply the two numbers and record the rounded product.
  • Play continues for a total of four rounds.Students add the four estimated products.
  • The person with the highest total sum is the winner.

Variation:

  • Students record estimated products and find the sum for the four rounds.
  • Students find the actual products and find the actual sum for the four rounds.
  • The player with the closest estimated total and actual total is the winner.

Multiplication Evaluates Reasonableness Activity Bank

34 x 22

MultiplicationMethods

(2-digit x 1-digit)

Materials Needed:

Set of cards from the following three pages in this resource bank (p. 25-27) for each group of students.

How to Play:

  • Students can work in partners, teams, or together when playing the game.
  • Play begins by turning over two cards. One card is a “Methods” Card and the other is an “Equation” Card
  • Next,the player must multiply the equation using the method on the card. The player must then explain the method to the other player. If correct, a point is awarded
  • Play continues for a total of five rounds.
  • The player with the highest total points is the winner.

Variation:

  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

MultiplicationPictionary

(3-digit x 1-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 29-30).

How to Play:

  • Students work in teams when playing the game. Each team must have at least two players.
  • Play begins by one team deciding who is going to draw and who is going to receive. The player drawing turns over an equation card and draws the model that matches the card.
  • Next,the teammates receiving must write the complete equation.
  • If the equation matches the model drawn, the team receives a point.
  • Play continues for a total of five rounds.The team with the most points is the winner.

Variation:

  • Teams can use a timer to limit the amount of time each team is allowed to draw and guess.
  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Multiplication Rounding Challenge

(3-digit x 1-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 32-33) for each group of students.

How to Play:

  • Students can work in partners, teams, or together when playing the game.
  • Play begins by turning over two cards and rounding each number if needed.
  • Next, multiply the two numbers and record the rounded product.
  • Play continues for a total of four rounds.Students add the four estimated products.
  • The person with the highest total sum is the winner.
  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Variation:

  • Students record estimated products and find the sum for the four rounds.
  • Students find the actual products and find the actual sum for the four rounds.
  • The player with the closest estimated total and actual total is the winner.

Roll a Problem (3-digit x 1 digit)

Materials Needed:

Ten-sided dice

How to Play:

  • Player One rolls a ten-sided dice and writes the digit (0-9) in one of the four squares on his/her sheet. Once written in a square, a digit may not be erased and moved.
  • Player Two does the same and records the digit on his/her sheet.
  • After both players have filled in all four of their squares, they multiply.
  • The object of the game is to have the largest correct product. In order to focus on accuracy, you may want to add that students who do not get the correct answer are disqualified.

X

  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Variation:

  • Each round can have a different goal (highest, lowest, closest to 1,000, etc.)

Multiplication Rounding Challenge

(4-digit x 1-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 32-33) for each group of students.

How to Play:

  • Students can work in partners, teams, or together when playing the game.
  • Play begins by turning over two cards and rounding each number if needed.
  • Next, multiply the two numbers and record the rounded product.
  • Play continues for a total of four rounds.Students add the four estimated products.
  • The person with the highest total sum is the winner.
  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Variation:

  • Students record estimated products and find the sum for the four rounds.
  • Students find the actual products and find the actual sum for the four rounds.
  • The player with the closest estimated total and actual total is the winner.

Roll a Problem (4-digit x 1-digit)

Materials Needed:

Ten-sided dice

How to Play:

  • Player One rolls a ten-sided dice and writes the digit (0-9) in one of the four squares on his/her sheet. Once written in a square, a digit may not be erased and moved.
  • Player Two does the same and records the digit on his/her sheet.
  • After both players have filled in all four of their squares, they will multiply.
  • The object of the game is to have the largest correct product. In order to emphasize accuracy, you may want to add that students who do not get the correct answer are disqualified.

X

  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Variation:

  • Each round can have a different goal (highest, lowest, closest to 1,000, etc.)

MultiplicationPictionary

(2-digit x 2-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 29-30).

How to Play:

  • Students work in teams when playing the game. Each team must have at least two players.
  • Play begins by one team deciding who is going to draw and who is going to receive. The player drawing turns over an equation card and draws the model that matches the card.
  • Next,the teammates receiving must write the complete equation.
  • If the equation matches the model drawn the team receives a point.
  • Play continues for a total of five rounds.The team with the most points is the winner.

Variation:

  • Teams can use a timer to limit the amount of time each team is allowed to draw and guess.
  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Multiplication Rounding Challenge

(2-digit x 2-digit)

Materials Needed:

Set of cards from the following two pages in this resource guide (p. 32-33) for each group of students.

How to Play:

  • Students can work in partners, teams, or together when playing the game.
  • Play begins by turning over two cards and rounding each number if needed.
  • Next, multiply the two numbers and record the rounded product.
  • Play continues for a total of four rounds.Students add the four estimated products.
  • The person with the highest total sum is the winner.
  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Variation:

  • Students record estimated products and find the sum for the four rounds.
  • Students find the actual products and find the actual sum for the four rounds.
  • The player with the closest estimated total and actual total is the winner.

Roll a Problem (2-digit x 2-digit)

Materials Needed:

Ten-sided dice

How to Play:

  • Player One rolls a ten-sided dice and writes the digit (0-9) in one of the four squares on his/her sheet. Once written in a square, a digit may not be erased and moved.
  • Player Two does the same and records the digit on his/her sheet.
  • After both players have filled in all four of their squares, they will multiply.
  • The object of the game is to have the largest correct product. In order to focus emphasize accuracy, you may want to add that students who do not get the correct answer are disqualified.

X

  • Game can be used as an instructional tool in small group to practice efficient methods with the teacher.

Variation:

  • Each round can have a different goal (highest, lowest, closest to 1,000, etc.)