Internet of Things (IoT) – Problem Statement
Category: World Citizenship / Innovation / Games
The Internet of Things (IoT) is the network of physical objects or "things" embedded with electronics, software, sensors, and network connectivity. These enable the objects to collect and exchange data. The ‘Internet of Things’ allows objects to be sensed and controlled remotely across existing network infrastructure. This creates opportunities for more direct integration between the physical world and computer-based systems, and results in improved efficiency, accuracy and economic benefit.
When IoT is augmented with sensors and actuators, the technology becomes an example of cyber-physical systems, which also encompasses technologies such as smart grids, smart homes, intelligent transportation and smart cities. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. Experts estimate that the IoT will consist of almost 50 billion objects by 2020.
IoT has generated immense interest amongst the tech developers & wannabe tech entrepreneurs across the country. However, a lack of availability of easily understandable learning material which provides a Hands-on experience for development of IoT solutions has stumped the growth of IoT Solutions from India.
Issue: Lack of practical knowledge resources for developers/students to learn IoT
Technical Problem Statement:
How can we create a Do – IT- Yourself (DIY) kit to help students self-learn and appreciate the Internet of Things that solves today’s and tomorrow’s challenges?
While there are many documents & highly complicated videos of IoT implementation on the internet, it is very difficult for a newbie to learn coding & IoT or to sift through the material and learn IoT from the basics. How can we overcome this initial hurdle?
Is it possible for us to clearly define what resources would a beginner in IoT need? Can we put it all under one umbrella & develop a ‘starter kit’ for IoT Developers? What should the kit contain? How can we use technology to develop this kit?
We are looking for something that can be easily accessed & understood by student developers like you!
What is your idea?
- It can be an App/ Web Application or any hands-on solution which employs technology
- It should aim to provide a technological solution to the above problem.
- It can be either purely software or a combination of software and hardware.
- It needs to use either Windows, Windows Phone, or Windows Azure.
How should I go about implementing the idea in Imagine Cup?
- Register yourself & your team at
- Choose any one of the three categories: World Citizenship, Innovation, Games
- Fill in the first brief here & submit it before February 22
- Submit the final software, presentation by March 16, 2016
What’s not allowed?
Yet another IoT social network idea,
What’s interesting to us?
IoT kits focusing on school/ college students with online/ offline resources
About the Startup –
iBot is an IoT company registered in the US. It is working on building meta-products called connected processors using a combination of electronics, telecommunications, firmware and cloud capabilities to help makers create connected experiences for themselves and their customers/consumers.
The company focuses on creating solutions which are based on:
- Design driven Innovation
- Practical application
- Scalability & Cost efficiency
- Quick Speed to Market
iBot is a Microsoft Ventures portfolio company having operations in Las Vegas, USA & Hyderabad, India. The founder & CEO, Mr. Ravi Subramanyam is an alumnus of Harvard Business School and this is his second startup. He has various publications & a registered patent in the US under his name. According to Ravi, the motto of iBot is to ‘Create the Internet of your things, safe & smart!’