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Codex: EXORCISTS

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The Exorcists are a fleet-based Codex Chapter that is expert at fighting the daemons of the Warp.

You will need Codex: Space Marines and Codex: Daemonhunters to play an Exorcists army. An Exorcists army uses the standard rules and army list from Codex: Space Marines with the following changes. In addition to the Space Marine Librarian Psyker Powers available in Codex: Space Marines, Exorcists Librarians may choose from the psyker powers in Codex: Daemonhunters at the costs listed.

EXORCISTS ARMOURY

In addition to the Space Marine Armoury, the following items from the Daemonhunters Armoury are available to the Exorcists:

Anointed Weapon - Independent characters only. Counts as Wargear - Relics & Artefacts in addition to being a one-handed weapon.

Incinerator – Any model in a Command, Terminator Command, Terminator, Veteran, Tactical, or Bike squad may exchange its meltagun or heavy flamer for an Incinerator for +5 pts.

Psycannon – Any model in a Command, Terminator Command, Terminator, Veteran, Tactical, or Devastator squad may exchange its multi-melta or assault cannon for a Psycannon for +10 pts.

Psycannon Bolts - May be taken by any independent character with a bolt weapon (storm bolter, bolter, combi-weapon, or bolt pistol). Independent characters pay +10 pts for the upgrade.

Sacred Incense - May only be taken by a Chapter Chaplain or Standard Bearer, counts as Wargear - Relics & Artefacts.

Incinerators, Psycannons, and Psycannon Bolts may only be taken against Chaos armies (armies consisting of units from Codex: Chaos Space Marines or the Lost and the Damned army from Codex: Eye of Terror).

EXORCISTS SPECIAL RULES

The following units also benefit/suffer from the Exorcists special rules described below:

Commander, Chapter Chaplain, Command squad, Terminator Command Squad, Veteran Squad, Terminator Squad, Terminator Assault Squad, Techmarine, Tactical Squad, Assault Squad, Devastator Squad.

Furious Charge: In turns in which Exorcists charge daemons or Greater Daemons, the Exorcists benefit from Furious Charge. (See the Universal Special Rules section of the Warhammer 40,000 rulebook).

Hatred of Daemons: If a unit of daemons or a Greater Daemon is the model/unit nearest a unit or model of Exorcists, the Exorcists may only elect to shoot at that daemonic unit or model. The Exorcists may choose not to shoot, but if they choose to shoot it may only be at the nearest daemonic unit or model.

Fearless: Exorcists in assault with daemons are considered fearless and will not fall back, even when they would normally automatically do so. (See the Universal Special Rules section of the Warhammer 40,000 rulebook).

Suffer Not the Daemon to Live: The Chapter is expert at fighting daemons. All non-vehicle models have the Preferred Enemy ability against daemons. This ability costs +1 point per model and is required for all applicable models. Note that this ability applies to the entire army, not just those models that benefit/suffer from the Exorcists special rules.

CHAPTER MASTER KANE OF THE EXORCISTS

Kane has been Chapter Master of the Exorcists Chapter for over two decades, and has been a member of the Chapter for over three centuries. He leads the Chapter’s First Company into combat and wields the badge of office of the Exorcists’ Chapter Master, the Malleus Infernum (“Hellhammer”). This weapon was presented to the Chapter’s first Chapter Master by the Lords of the Ordo Malleus when the Chapter was granted autonomy following the end of the Age of Apostasy. It is a fearsome weapon against the servants of the Fell Powers, and is inscribed with the sigils of the Inquisition and the Exorcists Chapter.

ProfilePts/ModelWSBSSTWIALdSv

Kane1565544354102+(5+)

Special Character: Kane is a special character. He may be used in Exorcists armies of at least 1,500 points as an HQ choice. You may not select any additional items from the Armoury.

Equipment: Kane wears Terminator armour (the extra Attack is included in the profile above) and carries a daemonhammer and storm bolter with Psycannon bolts. His armour is embellished with purity seals and he has bionics.

SPECIAL RULES

Independent Character: Kane is an Independent Character.

Rites of Battle: As Space Marine Commanders (see page 28 of Codex: Space Marines).

Command Squad: Kane may lead a Terminator Command squad chosen as normal from the army list. The squad may have other characters attached to it as normal.

Fearless: Kane and any unit he joins is Fearless as the Universal Special Rule on page 75 of the Warhammer 40,000 Rulebook.

Exorcist: All of the standard Exorcists rules apply to Chapter Master Kane.

“Let the greenskins scatter before our wrath. We will show
them what it means to face the Emperor’s finest.”
-Chapter Master Kane of the Exorcists
Third War for Armageddon

Campaigns in which the Exorcists have participated:

  • The Badab War (Loyalist, between 908 and 912.M41)
  • The Gothic War (3 to 6 companies, 151.M41)
  • The Aschen War (3rd Company)
  • The Third War for Armageddon (12 companies, involved in fierce space battles around the warp jump points to stem the flow of Ork reinforcements pouring into the sector)

Exorcists Ships that Participated in the Gothic War:

  • Punisher and Redeemer (Battlebarges)
  • Captain Augusta, Eternal Defiance, and Hunter (Strike Cruisers)

“We shall never rest while a single renegade draws breath.”
-Captain Leitz of the Exorcists
In conclusion during the Gothic War

If you have any questions or comments concerning these rules, you can contact me at or by checking the Bolter & Chainsword discussion forum where these rules were posted for development.