EDMARK PROGRAMS
There are several Edmark programs available throughout the district. Various programs have been networked onto computers at certain schools. The Edmark programs available at East Elementary include: Bailey’s Book House, Millie’s Math House, Sammy’s Science House, Mighty Math Carnival Countdown, Mighty Math Zoo Zillions, and Thinkin’ Things 1. Other programs which may be available in other schools include: Trudy’s Time & Place House, Mighty Math Calculating Crew, Mighty Math Number Heroes, Thinking’ Things 2, and Thinkin’ Things 3.
Bailey’s Book House
There are several activities within this program:
Edmo and Houdini
Edmo and Houdini play as they go in, out of, over, under, on, off, or behind the doghouse.
Three-Letter Carnival
The child will spell and sound out three-letter words.
Letter Machine
The child will recognize upper and lowercase letters and see the letters and hear the sounds as they are made.
Read-A-Rhyme
The child will choose words to complete rhymes illustrated with animation.
Make-a-Story
The child will choose characters, settings, and actions to create stories.
Kid Cards
Children can make their own gift cards, greeting cards, and invitations.
My Friend
The child can select words to describe the character’s hair, eyes, etc. and watch the friend change.
Mighty Math Zoo Zillions
For each of these activities, you are able to select a topic and level for the child to work. There are two modes: question and answer mode (where a character asks a question and is looking for a right answer) and explore and discover mode (where the child does whatever he would like). You are not able to enter the children’s names since there are more than 99 students at a school.
There are several activities within this program:
Fish Stories
The child can move fish in and out of tanks to practice addition, subtraction, multiplication, and division.
Gnu Ewe Boutique
The child can dress zoo animals in outfits as you learn about money.
3D Gallery
Students will sharpen their spatial skills and be able to use the shape stickers to make 3D pictures and designs.
Annie’s Jungle Trail
Students will review and practice math skills in a game format and can play with one or two players.
Number Line Express
Students will take animal friends to the right places by adding and subtracting.
Sammy’s Science House
There are the following activities in this program:
Workshop
Students can construct toys and machines by following blueprints.
Acorn Pond
Students can investigate plants and animals as they adapt to seasonal changes.
Weather Machine
Students can manipulate weather variables, listen to weather reports, and watch animations illustrating the weather you created.
Sorting Machine
Students can sort pictures into categories with the help of the friendly bins.
Make-a-Movie
Students arrange pictures in sequence to make movies.
Millie’s Math House
The following activities are in this program:
Little, Middle, & Big
Students compare and match sizes of shoes.
Bing & Bong
Students recognize patterns and create and complete patterns that are seen and hear.
Mouse House
Students identify and match geometric shapes.
Build-a-Bug
Students can hear and see numbers & the corresponding quantity.
What’s My Number?
Students can count or use addition and subtraction.
Number Machine
Students must recognize numerals.
Cookie Factory
Students count jellybeans to decorate cookies.
Travel the World with Timmy
There are 5 countries studied in this program: Japan, Russia, Argentina, France, and Kenya. In each country, you can choose from the six following activities. You can use the adult options to customize the program. Press Ctrl and Alt keys while holding down the "A" key.
Build-a-Village
Students can place from one to ten boys, girls cats, dogs, etc. in your village. Hear and see the numbers and corresponding quantities of items in different languages.
Make-a-Story
Choose a character, setting, and actions to create a story. See & hear your story read in English or a foreign language. Students can print their storybooks.
Sing-a-Song
Students can sing along with Timmy in different languages.
Art & Crafts
Students can create crafts from each country. Fun tools let you draw, stamp, and paint.
Games
Students enjoy games from around the world.
Theater
In Japan and Russia, students can color, print, and assemble your own theater.
Timmy’s Dictionary
Students can go to Timmy’s balloon or from any activity and open the talking dictionary.
Thinkin’ Science
Each ring on the radar screen leads to a different set of science challenges.
Fun Physics
Students can experiment with ramps, catapults, and pendulums to learn about the physics of motion.
Day and Night
Students can rotate a model of the earth to make different times of day and night.
Mystery Cave
Students can gather date to identify the mystery object hidden in the cave.
Animal Tracking
Students can determine the animal tracks by studying the shapes, pattern and sizes of animal tracks.
What Did You See?
Students will study the animals’ locations and place them in the correct places in the scenes.
Mighty Math Carnival Countdown
This program has the five following activities. For each of these activities, you are able to select a topic and level for the child to work. There are two modes: question and answer mode (where a character asks a question and is looking for a right answer) and explore and discover mode (where the child does whatever he would like). You are not able to enter the children’s names since there are more than 99 students at a school.
Giggle Factory
Students will explore the meanings of less than, greater than, and equal to by weighing different giggles.
Snap Clowns
Students add, subtract, multiply clowns to determine the correct answer.
Carnival Cars
Students use bumper cars to explore sets and Venn diagrams.
Pattern Block Roundup
Students paint, manipulate and measure shapes to explore basic geometry.
Bubble Band
Students can regroup through the use of bubbles.