Game Programming and Design
High School Course Syllabus Outline
Course Title:Game Programming and Design
Prerequisite: None
Credit: One-Half Semester Credit
Lab Fees:$10.00
- Purpose:
Game Programming and Design will foster student creativity and innovation by presenting students with opportunities to design, implement, and present meaningful programs through a variety of media. Students will collaborate with one another, their instructor, and various electronic communities to solve gaming problems. Through data analysis, students will include the identification of task requirements, plan search strategies, and use programming concepts to access, analyze, and evaluate information needed to design games. By acquiring programming knowledge and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions, and evaluate the results. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will create a computer game that is presented to an evaluation panel.
- Major Course Objectives:
A.Introduction Procedures for class and school, intellectual property, privacy, sharing of information, copyright laws, and software licensing agreements ethical, model ethical acquisition and use of digital information, digital etiquette when using networks, responsible use of software, and knowledge of acceptable use policies, gaming social concepts, understanding basic computer terminologies.
B.The student locates, analyzes, processes, and organizes data. The student is expected to:play board games to research and collect game play data;evaluate, analyze, and document game styles and playability; and research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.
C.The student will understand the basic game design elements, including conceptual ideas, storyline, visualization, storyboard, game effects, sound elements, game play, game controls, and player tutorial.
D.The students willwrite programs creating images using geometric shapes;create games using sprites by evaluating the role of sprites, creating sprites, and managing sprites;create programs using sprite sheets.
- GRADING SCALE:
The following items will be used to determine a student’s gradefor each six week grade.
A. Major Grades – 60%
Test
Major Projects
B. Daily Grades – 40%
Homework
Class work
Final grades will be calculated from the percentages earned in class as follows:
A: 90 - 100%
B: 80 - 89%
C: 70 - 79%
F: <70%
There will be no “extra credit” assignments given in this course. However, the student will be given the opportunity to improve their grade on any daily assignments and test below passing.
- LATE WORK POLICY:
Minus 10 points per day, each day the assignment is late with a minimum of 60 on any work turned in by or onthe Friday of the following week.
- TUTORING /RE-TEACH / RETEST TIMES and PROCEDURES:
Tutorials and retesting are done on Tuesdays and Thursdaysmorning at 6:50 a.m. - 7:20 p.m. or 2:30 p.m.-3:30 p.m. Student must request tutorials and retesting within one week of receiving the information or the posted grade. Student must sign the tutorial sheet and specify date and time they wish to attend. Student must bring question written or type.
- TEST DAYS AND EXEMPTIONS:
With rare exceptions, tests will be given on Thursdaysand Friday. Major projects can be due any day of the week.
- USE IT AND LOSE IT:
Cell phones, flash drives, and other electronic devices will be confiscated if used in class with out the teacher permission.
- VANDALISM OF SCHOOL PROPERTY:
There is no tolerance for a student personalizing a computer. The student may not change any setting or alter any files on the hard drive of any KISD computer. Any change to the computer hardware or software configuration is seen as an act of vandalism and will be treated accordingly. Students are strictly prohibited from placing any software on KISD’s computers. See student handbook for more details.
- SOFTWARE PIRACY:
The law strictly prohibits unauthorized copying of software purchased by Klein I.S.D. Klein Forest High School will take disciplinary action to those who violate these laws.
- CALSSROOM RULES
- Be in your seat, ready to work and learn when the bell rings.
- Follow directions the first time they are given.
- Respect your fellow students' right to a quiet & productive learning environment.
- I will dismiss you from class, not the bell or clock. No one stands by the exit door before the bell rings
- CLASSROOM PROCEDURES:
- Beginning of class
- Sit at assign seat and login to your assigned computer
- Read Today’s Objective on screen or white board
- I may block your computer to explain objectives and concepts
- End of period
- Log off from your computer
- Do not stand at the door before the bell right, I DISSMIS YOU
- Safety
- No playing or running in lab area.
- Keep work areas neat and organized
- Computer Usage
- Computers are to be used for class work
- No food, gum or drinks around the computers.
- Always logout at the end of class
- Never share passwords with your peers (can get you in big trouble)
- Place your chair under desk
- Pick up any trash from your working area
- Use it and lose it
- Cell phones, iPods, flash drives and any electronic device will be confiscated if used in class.
- There will be times I will allow you to use your flash drives for instructional purposes.
TEACHER CONTACT INFORMATION:
Mrs. Frances Nicholas
Klein Forest High Computer Science
#832-484-4545
Dear Parents and students,
Please review, sign and return this page only to me with your student by August 30, 2013.
I believe an important key to your student’s success is that you, the student and myself get on the same page. Please feel free to contact me with any questions.
Thank you for your support and I look forward to a fun and successful year in our Robotics course.
Student Name: ______
Student Signature: ______Date: ______
I have reviewed and understand the class overview, rules, procedures and Mrs. Nicholas’s classroom management plan, listed below.
Parent Signature: ______Date: ______
Parent contact information: Cell # ______
Home # ______
Email ______
Teacher Signature: __ Mrs. Nicholas______Date: _8/26/2013