This is the Bestiary to convert the level 1AD&D adventure “The Village of Hommlet” to D&D Next. It assumes there are 5 players.
This conversion is based on the 10/8/12 playtest packet and also the comments that players are currently doing too much damage. So, on average 20 hit points has been added to each original Hommlet encounter. The monsters also have a +2 to hit above the current playtest monsters.
Table of Contents
Brigand
Brigand Leader
Bugbear
Crayfish, Giant
Frog, Giant
Frog, Giant Hungry
Ghoul
Gnoll
Green Slime
Guardsman
Guardsman, Lieutenant
Guardsman, Sergeant
Lareth the Beautiful
Lizard, Giant
Ogre
Ogre, Small
Rat, Giant
Snake, Giant Poisonous
Spider, Huge
Tick, Giant
Zombie
Brigand
Medium Humanoid
Armor Class14
Hit Points5 (1d8)
Speed30 ft.
Senses
Str11 (0)Dex12 (1)Con10 (0)
Int8 (-1)Wis10 (0)Cha9 (-1)
Alignmentchaotic evil
LanguagesCommon
Traits______
Mob Tactics: The brigand gains a cumulative +1 bonus to attack rolls for each friendly creature that also has this trait and is within 5 feet of its target, maximum +5
Actions______
Melee Attack--Flail: +3 to hit (reach 5 ft.; one target) Hit: 1d8 bludgeoning damage.
Ranged Attack--Crossbow: +3 to hit (range 30 ft./120 ft.; one target) Hit: 1d8 piercing damage.
Encounter Building______
Level1XP20
Brigand Leader
Medium Humanoid
Armor Class16
Hit Points37 (2d10+20)
Speed25 ft.
Senses
Str12 (1)Dex12 (1)Con10 (0)
Int8 (-1)Wis10 (0)Cha9 (-1)
Alignmentchaotic evil
LanguagesCommon
Traits______
Mob Tactics: The brigand gains a cumulative +1 bonus to attack rolls for each friendly creature that also has this trait and is within 5 feet of its target, maximum +5
Actions______
Melee Attack--Longsword: +4 to hit (reach 5 ft.; one target) Hit: 1d8+1 bludgeoning damage.
Ranged Attack--Javelin: +4 to hit (range 30 ft./120 ft.; one target) Hit: 1d8 piercing damage.
Multiattack: the Brigand Leader makes two longsword attacks or two javelin attacks.
Encounter Building______
Level2XP120Elite
Bugbear
Medium Humanoid (goblin)
Armor Class15
Hit Points22 (3d8+3+4)
Speed30 ft.
Sensesdarkvision 60ft.
Str15 (2)Dex14 (2)Con10 (0)
Int8 (-1)Wis11 (0)Cha9 (-1)
Alignmentneutral evil
LanguagesCommon, Goblin
Traits______
Burly: The bugbear can wield weapons one size larger.
Stealthy +5: The bugbear gains a +5 bonus to all checks to avoid detection.
Actions______
Melee Attack--Large Morningstar: +5 to hit (reach 5 ft.; one target) Hit: 2d8+4 bludgeoning and piercing damage.
Ranged Attack--Large Javelin: +5 to hit (range 30 ft./120 ft.; one target) Hit: 2d6+4 piercing damage.
Encounter Building______
Level3XP170
Crayfish, Giant
Large Beast
Armor Class16
Hit Points94 (4d8+16 X2)
Speed30 ft.
Senses
Str16 (3)Dex12 (1)Con14 (2)
Int2 (-4)Wis11 (0)Cha6 (-2)
Alignmentunaligned
Languages
Actions______
Melee Attack--Pincer: +6 to hit (reach 10 ft.; one target) Hit: 2d6 piercing and bludgeoning damage.
Multiattack: the crayfish makes two claw attacks.
Encounter Building______
Level4XP220Solo
Frog, Giant
Small Beast
Armor Class15
Hit Points5 (1d8)
Speed20 ft., jump 20 ft., swim 30 ft.
Senses
Str12 (1)Dex14 (2)Con10 (0)
Int2 (-4)Wis11 (0)Cha6 (-2)
Alignmentunaligned
Languages
Traits______
Aquatic: The target gets a +2 to attack any creature in water that does not also have the Aquatic trait.
Camouflage: The Frog gets a +5 to Stealth checks if in a natural environment.
Actions______
Melee Attack--Bite: +3 to hit (reach 5 ft.; one target) Hit: 1d6 piercing damage.
Encounter Building______
Level1XP20
Frog, Giant Hungry
Medium Beast
Armor Class14
Hit Points20 (2d8+10)
Speed20 ft., jump 20 ft., swim 30 ft.
Senses
Str14 (2)Dex17 (3)Con12 (1)
Int2 (-4)Wis11 (0)Cha6 (-2)
Alignmentunaligned
Languages
Traits______
Aquatic: The target gets a +2 to attack any creature in water that does not also have the Aquatic trait.
Camouflage: The Frog gets a +5 to Stealth checks if in a natural environment.
Actions______
Melee Attack--Long Tongue: +5 to hit (reach 15 ft.; one target) Hit: 1d6+2 bludgeoning damage, and the target must make a DC:11 Strength check or be pulled into the mouth and swallowed. A swallowed creature takes 1d6 damage at the start of the frog's turn and is Stunned. Its only action can be to make a DC:13 Strength or Dexterity check to escape.
Encounter Building______
Level2XP120Elite
Ghoul
Medium Undead
Armor Class14
Hit Points15 (2d8+5)
Speed30 ft.
Senses
Str13 (1)Dex15 (2)Con10 (0)
Int13 (1)Wis14 (2)Cha14 (2)
Alignmentchaotic evil
LanguagesCommon
Actions______
Melee Attack--Claw: +3 to hit (reach 5 ft.; one target) Hit: 1d4 slashing damage and the target must make a DC 10 Constitution saving throw or have its speed reduced to 0 for 1 minute. If it is less than level 4 it is instead paralyzed for 1 minute. As an action, a paralyzed creature may make a DC 10 Constitution save on its turn to end this effect.
Melee Attack--Bite: +3 to hit (range 5 ft.; one target) Hit: 1d6 piercing damage.
Multiattack: the Ghoul makes two claw attacks and one bite attack.
Encounter Building______
Level2XP90
Gnoll
Medium Humanoid (gnoll)
Armor Class15
Hit Points13 (2d8+2)
Speed30 ft.
Sensesdarkvision 60ft.
Str14 (2)Dex15 (2)Con11 (0)
Int7 (-2)Wis10 (0)Cha8 (-1)
Alignmentchaotic evil
LanguagesCommon, Gnoll
Actions______
Melee Attack--Battleaxe: +4 to hit (reach 5 ft.; one target) Hit: 1d8+2 slashing damage.
Ranged Attack--Longbow: +4 to hit (range 150 ft./600 ft.; one target) Hit: 1d8+2 piercing damage.
Reactions______
Blood Frenzy: In response to a creature dropping to 0 hit points within 10 ft of it, the gnoll makes a melee attack with disadvantage.
Encounter Building______
Level2XP60
Green Slime
Small Ooze
Armor Class14
Hit Points19 (2d8+10 vulnerable fire, cold)
Speed20 ft.; climb 20ft.
Senses
Str11 (0)Dex16 (3)Con16 (3)
Int1 (-5)Wis1 (-5)Cha1 (-5)
Alignmentunaligned
Languages--
Traits______
Formless and Mindless: The ooze cannot be knocked prone. The ooze cannot be charmed.
Vulnerable: Sunlight will destroy a Green Slime. A Remove Affliction spell will destroy a Green Slime.
Stealthy: The ooze gets a +5 bonus to all checkes to avoid detection.
Actions______
Melee Attack--Slam: +4 to hit (reach 5 ft.; one target) Hit: 1d8+1 acid damage and the target must make a DC 10 Dexterity saving throw or become Engulfed. Failed Save: The target is engulfed until it escapes and the green slime occupies the same space.
While Engulfed the target takes 2d6+4 acid damage on the green slime's turn and the green slime cannot take any actions. All attacks that hit the green slime deal half damage to the slime and half damage to the engulfed target. The target can escape with a DC 16 Dexterity check as an Action. On a success the green slime appears in a space adjacent to the target.
Reactions______
Cunning Drop: A green slime receives Advantage on attacks, and imposes Disadvantage to the engulf saving throw; to a target that walks underneath a green slime and is unaware of it.
Encounter Building______
Level2XP140
Guardsman
Medium Humanoid
Armor Class15
Hit Points6 (1d8+1)
Speed25 ft.
Senses
Str11 (0)Dex12 (1)Con10 (0)
Int8 (-1)Wis10 (0)Cha9 (-1)
Alignmentchaotic evil
LanguagesCommon
Traits______
Mob Tactics: The guardsman gains a cumulative +1 bonus to attack rolls for each friendly creature that also has this trait and is within 5 feet of its target, maximum +5
Actions______
Melee Attack--Longsword: +3 to hit (reach 5 ft.; one target) Hit: 1d8 bludgeoning damage.
Ranged Attack--Crossbow: +3 to hit (range 30 ft./120 ft.; one target) Hit: 1d8 piercing damage.
Encounter Building______
Level1XP30
Guardsman, Lieutenant
Medium Humanoid
Armor Class18
Hit Points51 (4d10+20)
Speed25 ft.
Senses
Str15 (2)Dex15 (2)Con17 (3)
Int12 (1)Wis10 (0)Cha7 (-2)
Alignmentchaotic evil
LanguagesCommon
Traits______
Commander +2: Friendly creatures that can see or hear the lieutenant and are within 30 ft of him gain a +2 to damage rolls.
Actions______
Melee Attack--Longsword: +6 to hit (reach 5 ft.; one target) Hit: 1d8+2 slashing damage.
Ranged Attack--Handaxe: +6 to hit (range 30 ft./120 ft.; one target) Hit: 1d6+2 slashing damage.
Multiattack: the Lieutenant makes two longsword attacks or two handaxe attacks.
Reactions______
Protect: The Lieutenant can reduce damage to himself or to an ally adjacent to him by 1d8.
Encounter Building______
Level4XP200Elite
Guardsman, Sergeant
Medium Humanoid
Armor Class16
Hit Points35 (2d10+20)
Speed25 ft.
Senses
Str14 (2)Dex12 (1)Con10 (0)
Int8 (-1)Wis10 (0)Cha9 (-1)
Alignmentchaotic evil
LanguagesCommon
Actions______
Melee Attack--Morningstar: +4 to hit (reach 5 ft.; one target) Hit: 1d8+4 bludgeoning and piercing damage.
Ranged Attack--Javelin: +4 to hit (range 30 ft./120 ft.; one target) Hit: 1d8+4 piercing damage.
Reactions______
Protect: The Sergeant can reduce damage to himself or to an ally adjacent to him by 1d6.
Encounter Building______
Level2XP120Elite
Lareth the Beautiful
Medium Humanoid
Armor Class19
Hit Points64 (5d8+20)
Speed25 ft.
Senses
Str18 (4)Dex17 (3)Con16 (3)
Int9 (-1)Wis18 (4)Cha18 (4)
Alignmentchaotic evil
LanguagesCommon
Traits______
Tactics: Lareth starts with Sanctuary, most of his other spells do not damage, so he can cast Darkness, Hold Person, Command etc. without breaking Sanctuary
Phylactery of Action: Lareth wears a Phylactery of Action which renders him immune to any paralyzation.
Actions______
Melee Attack--Staff of Striking: +5 to hit (reach 5 ft.; one target) Hit: 2d8+4 bludgeoning damage.
Cleric Spells: 1st : Sanctuary, Command
2nd : Hold PersonX2, Silence
3rd: Inflict Serious Wounds, Darkness: create a 10ft. radius sphere of absolute darkness within 30 ft. of it, it blocks line of sight. It lasts for 10 minutes or until priest dismisses it as an action.
Encounter Building______
Level5XP370Elite
Lizard, Giant
Medium Beast
Armor Class15
Hit Points36 (3d8+3+20)
Speed30 ft.
Senses
Str16 (3)Dex14 (2)Con12 (1)
Int2 (-4)Wis11 (0)Cha6 (-2)
Alignmentunaligned
Languages
Actions______
Melee Attack--Bite: +5 to hit (reach 5 ft.; one target) Hit: 1d8+1 piercing damage.
Multiattack: the lizard makes two bite attacks.
Encounter Building______
Level3XP120Elite
Ogre
Large Humanoid
Armor Class15
Hit Points41 (5d10+11)
Speed40 ft.
Sensesdarkvision 60ft.
Str18 (4)Dex8 (-1)Con13 (1)
Int5 (-3)Wis7 (-2)Cha7 (-2)
Alignmentchaotic evil
LanguagesCommon, Giant
Traits______
Bruiser 4: If the Ogre's attack misses but the attack roll is at least 5, the target of the attack takes 4 slashing damage.
Actions______
Melee Attack--Bardiche: +6 to hit (reach 10 ft.; one target) Hit: 2d8+4 slashing damage.
Ranged Attack--Large Javelin: +5 to hit (range 30 ft./120 ft.; one target) Hit: 2d6+4 piercing damage.
Encounter Building______
Level5XP240
Ogre, Small
Large Humanoid
Armor Class15
Hit Points33 (4d10+10)
Speed40 ft.
Sensesdarkvision 60ft.
Str18 (4)Dex8 (-1)Con12 (1)
Int5 (-3)Wis7 (-2)Cha7 (-2)
Alignmentchaotic evil
LanguagesCommon, Giant
Traits______
Bruiser 4: If the Ogre's attack misses but the attack roll is at least 5, the target of the attack takes 4 slashing damage.
Actions______
Melee Attack--Club: +5 to hit (reach 10 ft.; one target) Hit: 2d8+2 bludgeoning damage.
Ranged Attack--Javelin: +4 to hit (range 30 ft./120 ft.; one target) Hit: 2d6+2 piercing damage.
Encounter Building______
Level4XP180
Rat, Giant
Small Beast
Armor Class13
Hit Points4 (1d6)
Speed20 ft., swim 20 ft., climb 20 ft.
Senses
Str12 (1)Dex14 (2)Con10 (0)
Int2 (-4)Wis11 (0)Cha6 (-2)
Alignmentunaligned
Languages
Traits______
Mob Tactics: The rats gains a cumulative +1 bonus to attack rolls for each friendly creature that also has this trait and is within 5 feet of its target, maximum +5
Actions______
Melee Attack--Bite: +2 to hit (reach 5 ft.; one target) Hit: 2 piercing damage.
Encounter Building______
Level1XP10
Snake, Giant Poisonous
Medium Beast
Armor Class15
Hit Points43 (4d8+8+20)
Speed30 ft.; climb 30 ft.
Senseslow-light vision
Str8 (-1)Dex13 (1)Con14 (2)
Int2 (-4)Wis13 (1)Cha2 (-4)
Alignmentunaligned
Languages
Actions______
Melee Attack--Bite: +6 to hit (reach 5 ft.; one target) Hit: 1d8+2 piercing damage and the target makes a DC 13 Constitution saving throw against poison. Failed Save: The target takes another 1d8+2 poison damage.
Encounter Building______
Level4XP90Elite
Spider, Huge
Medium Beast
Armor Class14
Hit Points34 (2d8+20+4)
Speed30 ft.; climb 30 ft.
Sensesdarkvision, tremorsense
Str11 (0)Dex17 (3)Con12 (1)
Int2 (-4)Wis10 (0)Cha2 (-4)
Alignmentunaligned
Languages
Traits______
Stealthy +5: The spider gains a +5 bonus to all checks to avoid detection.
Actions______
Melee Attack--Bite: +5 to hit (reach 5 ft.; one target) Hit: 1d6 piercing damage and the target makes a DC 10 Constitution saving throw against poison. Failed Save: The target takes a -1 penalty to weapon damage rolls, and Strength saving throws for 1d6 hours. Multiple bites have cumulative effects, but duration remains unchanged.
Encounter Building______
Level2XP90Elite
Tick, Giant
Small Beast
Armor Class17
Hit Points39 (3d8+3+20)
Speed20 ft.
Senses
Str8 (-1)Dex14 (2)Con10 (0)
Int2 (-4)Wis11 (0)Cha6 (-2)
Alignmentunaligned
Languages
Traits______
Stealthy +5: The tick gains a +5 bonus to all checks to avoid detection.
Actions______
Melee Attack--Bite: +2 to hit (reach 5 ft.; one target) Hit: 2d6 piercing damage and the tick attaches to the target. While attached it can use its action to deal 2d6 damage to the target.
An attached tick's speed drops to 0, and it moves with the target. A tick can be removed with a DC 13 Strength check as an action.
Encounter Building______
Level3XP140Elite
Zombie
Medium Undead
Armor Class12
Hit Points13 (2d8+3 resistant to piercing damage.)
Speed20 ft.
Sensesdarkvision 60ft.
Str15 (2)Dex6 (-2)Con10 (0)
Int10 (0)Wis7 (-2)Cha15 (2)
Alignmentneutral evil
Languagesunderstands Common
Traits______
Ponderous: The zombie rolls a d6 for initiative.
Fearless + Mindless: The zombie cannot be frightened. The zombie cannot be charmed.
Actions______
Melee Attack--Slam: +3 to hit (reach 5 ft.; one target) Hit: 1d8 bludgeoning damage.
Encounter Building______
Level1XP20
Armor Class
Hit Points
Speed
Senses
Str ()Dex ()Con ()
Int ()Wis ()Cha ()
Alignment
Languages
Actions______
Encounter Building______
LevelXP