REGIONAL TEAMS CHALLENGE
Various Challenges & points allocations will go towards the overall points for the weekend for each Region. This concept is similar to School sports carnivals in the way points are tallied to gain the winner
Points allocations are broken down into the following areas
- Games Played
- Lucky # Draw
- Challenges
- Challenge Bonus Round
Note: Need to definitely review
- Points system
- Divisions allocation to challenges. Review draw
GAMES
Points will be allocated to games other than the normal points that is placed into the competition ladder. These points have no correlation to overall standings and will not determine who wins and loses within the games being played. This system will only be used to determine points for the TEAMS CHALLENGE.
Points for Games (This applies to every game for every division across the whole weekend)
1.5 points for winning the first Half
2.5 points for winning the second half
3.Bonus– 2 points if your team loses by 3 points or less
Bonus–4 points if your team scores 3 or more tries than your opponent
Power Play Rounds
These rounds will be allocated randomly in advance to senior divisions over the course of the weekend. Teams will be playing for the bonus points that will be allocated to the bonus round, which will only be done in senior games.
Team leaders will also be able to pick a game that was not chosen at random to become the Leaders Choice power play
1.Bonus Points: 25 points for the win – 2 games on each day will be decided by the wheel of choice, Done on the Wednesday prior
2.Leaders Choice: 50 points for the win – 1 game over the whole weekend
“Leaders choice will be picked by the ambassadors on the Friday during the camp and given to us prior to the opening ceremony where this will be announced”
“Leaders can choose to link their choice with a random bonus round. This means they would be playing for 75 bonus points instead of 50”
LUCKY # DRAW
This will be similar to the referee lucky # draw we do. The team leaders for each region will draw these out of the barrel
Lucky Draw 1 (Opening Ceremony)
This will only have positive number in the Barrel to be drawn. Numbers will be from 20 to 100
Lucky Draw 2 (Closing Ceremony)
One barrel will have numbers from 20 – 100. The 2nd barrel will have either +’s or –‘s. You will draw from both barrels to determine if you end up with a positive or negative number”
Note: depending on how the scores go throughout the event we can add in numbers to create a possible upset if the numbers are drawn
CHALLENGES
Various challenges will take place during the course of the weekend during the regular breaks as outlined within the draw. Each of these challenges will carry points for 1st 2nd and 3rd place.
- ROUND 2 - Zorb Ball Relay (Friday night)
Players will have 4 points they need to get around and return to the finish line to be deemed the winner. How they get there is totally up to them
- Players will all start in the middle of a circle. They have 4 points (orange witches hats) that they have to get around on the outside of this circle and return to the middle each time this happens.
- A finish line will be set up just past the last marker. The first player past this will be deemed the winner
- Division: 18/20’s Men’s x 2 players per team
- ROUND 6 – Kick off Challenge:Bonus Point Round (Sunday 2nd break)
A ball will be placed on a kicking tee, players will have to try and kick the ball off the tee. Sounds simple, only catch is players will be standing 10m away and will have to spin around QUICKLY at least 10 times before they can kick the ball off the tee.
- If all players kick the ball off the tee the players who has kicked it the largest distance will be deemed the winner.
- If all players miss the ball on their first attempt the challenge will be repeated
- If the judge has deemed the kick invalid by the player not spinning quickly enough points will not be awarded
- Division: u17 Boys x 2 players per team
- ROUND 7 - 50/10 Challenge (2nd Break Saturday)
Players will stand behind the half way line and try to kick a 40/20. Each player will have 3 kicks from various spots. Each spot will carry higher points, the winner will be the player who has the highest points after the 3 kicks
Kick 1: Players will start directly in line with the halfway. Players must ensure they do not go over the half way line or kick will not count
Kick 2: Kick will take place on the 10m line near half way and 20m from the sideline. Players must ensure they do not go over the half way line or kick will not count
Kick 3: Kick will take place on the halfway line and 5m from the sideline. Players must ensure they do not go over the half way line or kick will not count
- Division: Open Men’s x 1 player per team
- ROUND 9 - Grubber Kick Challenge (1st break Saturday)
3 gates will be set up along a line at varying distances apart. Points will be given for each of the gates, players have 3 kick from 3 different angles. Player with the most points is deemed the winner.
- Gate 1: 20 Points
- Gate 2: 50 Points
- Gate 3:10 Points
- Teams will consist of 2 players Male & Female
- Divisions: Open Ladies & u16 Boys
- ROUND 11 – Kick Tennis Challenge:Bonus Point Round (Sunday 1st Break)
6 players will be allocated to each team. The team who has the last player left in after each game will be deemed the winner
- 3 Boys and 3 girls will make up the teams
- Divisions: U13,u14,u15 teams
Game allocation
1 vs. 2
1 vs. 3
2 vs. 3
SF
GF
- ROUND 13 - Golf (2nd Break Saturday)
This challenge involves players kicking a football at targets placed at 4 intervals within and around the main oval. Each target is classed as a whole the same as in golf. The player must hit the target for the hole to be deemed finished. The winner is the team with the lowest cumulative score over the 4 holes
- 2 girls and 2 boys from each Region will make up the teams
- Division: Open Mixed
- ROUND 15 - Putting Challenge:Bonus Point Round (1st Break Saturday)
Players each have 3 putts to sink the ball. The player who sinks the most putts is deemed the winner
- Players will putt one ball and then the next player will have their turn until all 3 putts have been made
- If players are equal after 3 putts then the game continues until we have a result
- Division: Over 45 Men’s
Note: The challenges above & attached are a guide only and we can change them once you all have reviewed them
BONUS CHALLENGE ROUND
These bonus rounds are marked on the excel sheet attached. This round will carry double the points for the winner that are on offer for that particular challenge. 2nd and 3rd place getters will get the same points as a standard round
POINTS FOR CHALLENGES
General
- 1st 20 points
- 2nd 10 points
- 3rd 5 points
Bonus Round
- 1st 40 points
- 2nd 10 points
- 3rd 5 points
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