KGB

Hand out maps

Do go past caution tape

Collect Clues

Have areas numbered

Leaders can sent

6:00pm Arrive

6:15pm Warmup Game

6:30pm Instructions and Start KGB*

8:00pm End of Game

8:15pm Campfire & Snacks & award prizes

9:00pm Pick up and Head Home

*depending on game length we may switch to flags.

we go around collecting clues of where the next spot is. while we are doing that, the youth leaders are chasing us. we are given three or four point slips, and when we are caught, we give up a point. the team that returns first with at least one point wins the prize. you could also play a type of KGB game where the youth are separated into teams of three or four and go to different church members' houses to get an item and a clue where to go next. there has to be one spy house where a KGB agent lives. the KGB agent marks the hand and the person leaves. all the leaders are KGB agent as well and mark the hand of the youth members. the team with the least amount of marks wins the prize.

Yellow Duct Tape

Waterballons (with flour)

Waterguns

Flashlights

Camera

Glo in dark Frisbee

Camouflage

Prizes

Coloured tape for flags

Thank you’s to Benedicts

Instructions:

-  everyone starts at bendict’s – you will be given a map passport & first clue –in order to figure out where the safe house – open when I say go

-  when you read your clue card, you’ll have to try to figure out where you should go based on the clue you’re given.

-  Once you figure out where you’re clue is telling you to go, look up the location on the map you’ve been given.

-  Go to the first SAFE HOUSE.

-  When you arrive at a SAFE HOUSE you are only safe if you’re on the driveway and/or the front porch of the house. You will find your next clue on the front porch (maybe under doormat (look around) of the building. You will need to take ONLY one clue from the envelope and use either the stamp or hole puncher to mark on your map that you were there.

-  You will read that clue as you did the first and determine your next SAFE HOUSE.

-  When you are not at a SAFE HOUSE, the KGB will be running around looking for you. If you are tagged by KGB you are frozen.

-  They will catch you and tie you up. You are only safe if you are on the driveway or front porch of the house (stay of lawns and backyards). Otherwise they can get you.

-  If someone from your team gets taken, you MUST find and save them before you continue to your next house, because your teammates will not know where to go if you leave them. (there’s only one map and one clue at each house for each team).

-  You will need to go to all your SAFE HOUSES, your WHOLE team must come to the last SAFE HOUSE. Once you have reached all nine safe houses return to Here to claim your prize.

-  If you are the first team back, you win.

-  The KGB will have walkie-talkies and tape on their arms (so you’ll know who they are when they chase you). In case of emergency, come back to the Benedict’s and Joe will be here.

-  Don’t be a jerk. Don’t wreck the game for others. Show respect for people’s property. Don’t hide clues on others. Have fun, and play hard.

KGBer TRAINING

Costume

-Orange Tape on arms

-Russians are safe when on SAFE HOUSE sites. So if you see them with clue, you need to let them be.

-you have to tag them to freeze them. Then you can do as you see fit. Tape up, tie up, make them sing a song, do a task (eat three crackers and whistle, pushups). Your goal is not to hurt or maime, just to slow them up a bit.

-be constantly roaming around, don’t guard a safehouse. We want the game to keep going, and be fun.