Computer Game Design and Computational Thinking
MetcalfeCountyHigh School
Course Description:Promotes understanding of computer programming and logic by teaching students to “think like a computer”. Covers skills needed to develop and design language-independent solutions to solve computer-related problems. The course will cover development and design basics including use of variables, control and data structures, and principles of command-line and object-oriented languages. ALICE will be used to assist in showcasing the various skills and techniques presented within the class. Students will also work with 3-D design (CAD and 3-D Printer) and also reinforce skills within a simulated video game design environment(Game Maker Pro)
I.Text: Starting out with Alice: A Visual Introduction to Programming
Introduction To Video Game Design
II.Prerequisites Required : None
III.Instructor: Justin Smith
E-Mail: Phone: (270) 432-2481 (school) (270) 565-2041(home)
Room: 6
IV.Course Objectives: Student will be able to....
1.Demonstrate an understanding of elementary logic, truth tables, and Boolean Algebra VI Making Decisions: Boolean Algebra - AND, OR, and NOT; Decision statements: single, multiple, and nested2.Demonstrate programming style best practices: Apply work site and label safety procedures, Apply personal safety rules and procedures, Apply fire prevention rules and procedures, Demonstrate accountability of and the safe and careful use of company equipment, machines etc.,
3.Effectively present a precise and accurate written communication using proper grammar, spelling, punctuation, etc., Demonstrate the ability to work as a team member as well as using conflict resolution techniques
4. Demonstrate correct use of computer terminology and ethical usage of software and hardware, Demonstrate ethical behavior in the workplace: e.g. non-harrassment, honesty, non-discrimination, professionalism, etc., Prepare resume, letter of application and participate in an interview, Implement new process steps given oral instructions.
5.Illustrate the flow of a program: III. Program Design Tools; Flowcharting, Pseudo-code IV. Control Structures; Sequence, Repetition, Selection: V. Modularity; Modules, Arguments, parameters, pass-by-value and pass-by-reference
6.Illustrate concepts using one or more programming language(s).
7.Explain the implications of file processing: II. Data Types and Variables, Data types - integers, reals, characters, strings, Booleans, Variables, literals, and constants, Variable scope
8.Describe the steps addressed in the design of a program to solve the stated problem: III. Program Design Tools; Flowcharting, Pseudo-code
9.Describe the principles of object-oriented programming; I. An Overview of Computers and Logic; Procedural vs. object-oriented programming, Compilers and interpreters, Binary and hexadecimal numbers, Documentation - internal and external
10.Develop algorithms with increasing degree of complexity using structured programming techniques such as: sequence, selection, and repetition; IX. Other, File usage, Searching algorithms, Sorting algorithms
11.Use fundamental data types and data structures such as: integers, reals, characters, strings, Booleans, one-and two-dimensional arrays; II. Data Types and Variables, Data types - integers, reals, characters, strings, Booleans, Variables, literals, and constants Variable scope. VIII. Array Processing; Single dimension arrays, Multi-dimensional arrays
12.Analyze the binary representation of data; I. An Overview of Computers and Logic, Procedural vs. object-oriented programming, Compilers and interpreters, Binary and hexadecimal numbers, Documentation - internal and external
13.Use modular programming; V. Modularity: Modules, Arguments, parameters, pass-by-value and pass-by-reference; VII. Looping: Pre and posttest, Counter controlled, Nested
V.Assessments / Proficiency Measures
Assessments/Proficiency Measures will be given once every three weeks. There will be a minimum of six assessments/proficiency measures given per semester. Exact dates will be provided at least a week in advance of any assessment and posted within the website dedicated to the particular class.
VI.Course Requirements and Percentage of Grade:
Final Exam- 20%
Daily Work/Projects (1-2 day tasks, quizzes, projects) - 20%
Proficiency Measure and Assessments(Unit Exam, Major Projects) - 50%
Homework/Bellringers (Bellringers, In Class Participation, Homework) – 10%
Parent Signature :______
Student Signature:______