City Sports League follows NIRSA Softball Rules except for the following modifications.
I. TEAM COMPOSITION
1. Players can compete on one men's or women's team, and play for co-rec team as well.
2. A men's, women's or co-rec team's line-up may have up to 11 players. 10 players will play in the field with the 11th player in the line-up serving as the extra hitter (EH). The use of an EH must be determined prior to the start of the game and may not be added once a game has started. The extra hitter may take a position in the field, but must remain in the same spot in the batting order.
3. A team must have 8 players to start a game. Players who arrive late must be added to the bottom of the line-up. 6 or 7 players present at game time results in a default. 5 or less results in a forfeit.
4. A team's roster may include an unlimited number of players.
5. A team must finish a game with 8 players, except in the event of an injury. If a team starts a game with 8, 9, 10, 11, or 12 players and players have to leave with no available substitutes, play will continue as long as 8 legal players are available to play. When a player leaves a game early for any reason (injury, disqualification, ejection) and no substitutes are available, an out will be recorded when that player is scheduled to bat.
6. Limited free substitution is permitted in order to encourage maximum participation. Limited substitution is available to all players in the line-up. Once a substitute has entered the line-up, he/she must play for 6 consecutive outs (a full inning). Once a player has been replaced in the batting order, he/she may bat again only if he/she returns to the position in the order which he/she vacated. This rule allows for re-entry of both the starter and any subsequent substitutes. In the event of an injury, disqualification, or ejection, a substitute may enter the game prior to the 6-out period. The sub, or the team captain, should inform the umpire prior to putting their name into the appropriate slot on the gamesheet.
III. EQUIPMENT & DUGOUTS
1. All participants who are not an active field player (defense), offensive batter, runner, on-deck batter, or basecoach) shall remain in the dugout or in the spectator area behind the metallic fencing.
2. All offensive team members outside of the dugout - at bat, on the basepaths, in the on-deck circle, or acting as a basecoach -- must wear a batting helmet. Helmets are available at each field.
3. All players must wear shoes. Tennis shoes, soft-soled shoes, and one piece softball shoes are legal. Metal spikes or cleats with metal exposed are not allowed. Any player caught wearing metal spikes will be ejected from the game.
4. Participants are encouraged to wear personal safety equipment.
5. Helmet and bats may not be thrown, spiked, or kicked in an unsportsmanlike manner. Such actions can result in player ejection. Note this is different from a light toss of a bat or helmet at the conclusion of an inning.

6. Use of an illegal bat results in penalties to the offending player and team.
A. Upon the first discovery of use of an illegal bat by a batter, the batter shall be ruled out. In addition, all runs scored by the batter’s team in the game, up to the point of discovery, shall be vacated. The mercy rule will apply to the new score, as appropriate, or game play will continue. No ejections shall result.
B. Any subsequent use of an illegal bat by the same team in the same game shall result in an immediate forfeiture of the game to the opposing team and ejection of the player using the illegal bat.
C. A bat is deemed used by a batter following the first legal or illegal pitch to that batter. Discovery must be made prior to the next legal or illegal pitch to the succeeding batter or prior to the recording of the third out of the inning, whichever is first. A bat initially ruled legal by umpires but later ruled illegal by other staff shall be removed from use, however the vacation of runs will not apply. No out will be recorded and game play will continue under an equipment protest which will be reviewed and ruled upon by the IM administrative staff.
7. All men's, fraternity, and co-rec games shall utilize a 12" size softball. Women's will use an 11" size softball.
8. A first baseman's mitt may only be used by the player actively playing at the first base position. All other fielders must use regular gloves.
9. Players with dangerous or unsafe uniforms or equipment may be prohibited from participating by City Sports League staff until such uniform or equipment is changed or removed.
10. Wrist and hand jewelry is NOT allowed to be worn by any participant during intramural softball. This jewelry consists of any visible rings (including wedding bands), watches, bracelets, and any other such similar jewelry. Medic alert bracelets must be taped to the body or secured under clothing such as a wristband or sock to be worn during play. Exposed jewelry which is deemed dangerous by the umpire or other IM staff must be removed and may not be worn for the remainder of the game. A player is subject to ejection for failure to remove any jewelry after the first warning.
IV. GROUND RULES
1. Any balls hit over the fence in fair territory are home runs.
2. All trees whose branches hang over the fence are in play. If the ball strikes any part of the tree, it remains in play and may be caught for an out.
3. Balls that touch or come to rest on the concrete area of any dugout or those that are blocked by equipment in the on-deck area are considered out-of-play.
4. When mesh outfield fences are in use, balls that bounce over or roll under these fences in fair territory shall result in a ground-rule double for the batter. Balls hit over the mesh fences shall be considered home runs.
5. Each team may hit only 6 home runs per game.
A. Any fly ball touched by a defensive player which then goes over the fence in fair territory shall be declared a four-base award and shall not count towards a team’s home run total. Inside-the-park home runs do not count towards a team’s home run total.
B. Once the limit is reached, any batter who hits an over-the-fence home run shall be called out. The ball is considered dead and no runners may advance on the play.
6. When mesh outfield fences are not in use, balls that roll under any metalic chain-link fence in fair territory shall result in a ground-rule double for the batter. There are no home run limits when mesh outfield fences are not in use.
7. Teams shall remain clear of the fields while games are in progress. Warming up can occur only in the designated areas.
V. GAME TIME & LENGTH
1. Game time is forfeit time. A team needs at least 8 legal players to begin the game. If the forfeiting team wishes to remain in the league, the team captain must come into the City Sports League Office by noon on the next working day to present their case.
2. Each game has a 50-minute or 7-inning limit. Any inning started before the end of the 50-minute time period will be completed. No innings will begin after 50 minutes.
3. Regular season games can end in a tie. Extra innings will be played only if they start before the 50-minute time limit. All playoff games will continue until a winner is determined.
4. (10-Run Rule) If one team is ahead by 10 runs after 4 complete innings (3 1/2, if the home team is ahead) the game will be called.
VI. INCLEMENT WEATHER
1. The FSU IM Sports Office reserves the right to postpone or reschedule a contest if circumstances warrant such action. Regular season games cancelled by rain are generally not rescheduled. Contests postponed due to other reasons may or may not be rescheduled at the discretion of the City Sports League staff.
2. In the case of inclement weather, the City Sports League will make a decision regarding the playing of games
A. If inclement weather occurs after the closing of the Intramural office, decisions regarding the continuing of the games will be made on the field.
B. When games are cancelled due to the weather, the fields will not be available for practice to ensure the safety of participants and to avoid costly damage to the fields.
3. A game stopped because of inclement weather is a regulation game if four or more innings (3 1/2 if the home team is ahead) have been played. In the event that a game is stopped in the middle of an inning, the official score will revert to the score at the end of the last complete inning.
VII. BATTING
1. Each batter will begin each at-bat with a count of 1 ball and 1 strike.
2. If the third strike is fouled off, the batter is out. If the foul is caught, the ball remains alive, and runners may try to advance. City Sports League does not follow the NIRSA extra foul ball rule.
3. The batter has 10 seconds to enter the batter's box. If he/she exceeds this time, an automatic strike is called.
4. There is no bunting. The batter must take a full swing at the ball. A batter who bunts or chops the ball (fair or foul) is out. A bunted ball that strikes the ground is immediately dead and runners must return to their original base. Bunted balls that are pop-ups may be caught and any runners may by doubled off (put out); runners, however, may not tag up and advance. Bunt pop-ups not caught still result in an out and an immediate dead ball.
5. If a player unintentionally throws his/her bat, the team will be given a warning. Each subsequent offense will result in the batter being called out and all runners returning to the base they occupied at the beginning of the at-bat. Any player who intentionally throws his/her bat will be called out and ejected from the game.
VIII. PITCHING
1. Prior to pitching, the pitcher shall come to a full and complete stop with both feet firmly on the ground and with one or both feet in contact with the pitching rubber. The ball must be held in the pitching hand or with both hands in front of the body. This position must be maintained for at least 1 second and not more than 10 seconds.
2. In the act of delivering the ball to the batter, the pivot foot must remain in contact with the pitcher's rubber until the ball leaves the pitcher's hand.
3. A legal delivery shall be a ball that is delivered underhand and a slow to moderate speed. The ball must reach a height of at least 6 feet and no more than 12 feet at the top of its arc.
4. Any pitch that fails to reach an arc of six feet, exceeds the 12 foot limit, or is thrown with excessive speed in the opinion of the home plate umpire, will be declared an illegal pitch. This will count as a "ball" unless the batter chooses to swing, in which case the ball is live. Once an illegal pitch is swung at, all action following the swing will be legal (a strike, out, hit, etc.) and the "illegal pitch" will be disregarded.
5. Definition of a strike is "a legally delivered ball passing completely over home plate before touching the ground. The ball must not be lower than the batter's knees nor higher than the batter's back shoulder while passing over any portion of homeplate".
6. The pitcher has 20 seconds between pitches. If he/she exceeds this time, an automatic ball is called.
7. A ball that slips from a pitcher's hand during his/her back swing, the ball will be dead and a "no pitch" will be declared. If intentional, a ball will be called.
IX. RUNNING
1. No stealing is allowed. Baserunners may leave the base when the pitch is hit. If a runner is off base before the pitch reaches the plate, the runner is called out and a "no pitch" is declared.
2. The base path for a runner is the direct line between the player and the base to which he is advancing at the time a play is being made on that specific base runner and the three feet to either side of that direct path. Note: this path may be different from the straight line connecting two bases. For example, a player who has run past 1st base a distance of about 10 feet decides to run for second. His/her base path for any tag plays is the direct line from where he/she made his turn towards 2nd base (10 feet down the line from 1st) and 2nd base. This is different from the direct line from 1st to 2nd base. For plays between home plate and 1st base, the runner shall run in the 3-foot lane of the foul side of the foul line.
3. A player who runs outside his base path (including the 3-foot lanes on either side) in an attempt to avoid a tag shall be declared out.
4. A fielder has absolute right to any position on the field to field a ball and all runners must avoid a fielder in these cases. When a fielder not in possession of the ball or not in the act of fielding a batted ball impedes the progress of a runner, obstruction will be ruled. This is a delayed dead ball; play continues as normal. Once the play has ended, the umpire shall award the runner and each other runner affected by the obstruction the bases they would have, in the umpire's opinion, reached had there been no obstruction.
5. On tag plays, the fielder must be in possession of the ball before attempting to block a base or home plate. Blocking a base without the ball at any base or home plate is considered obstruction. It is also obstruction when a fielder without the ball fakes a tag. For a fake tag, bases are awarded as a normal obstruction AND the fielder will be ejected from the game.
6. Any runner in fair territory and not in contact with a base that is struck by a fair batted ball is out except when (a) the ball has passed an infielder and in the judgement of the umpire, no other fielder had a chance to make an out, (b) when a runner is hit with a fair batted ball over foul territory and no other fielder had a chance to make an out, or (c) when a runner is touched with a fair batted ball after it is touched by any fielder, including the pitcher. In the event of one of these 3 exceptions, all runners must return to their previously occupied base and the batter-runner is awarded first base. If the award of first to the batter-runner causes another runner to be forced, that runner will advance to the next base.
7. In case of a possible double play, the baserunner must slide into the base or get out of the way of the thrown ball. Baserunners who fail to get out of the way may be charged with interference resulting in both the baserunner and the batter-runner being called out on the play.
8. When a defensive player has the ball and is waiting for the runner, and the runner remains on his feet and deliberately, with great force, crashes into the defensive player, the runner is declared out and is ejected from the game. The ball will be declared dead and all runners must return to the last base they legally occupied. If the act is to be judged flagrant by the umpire, the offending player will be declared out and ejected from the game and the runner closest to home will also be called out.
9. Overthrows that land out of play will result in the following awards:
A. On an initial overthrow by an infielder, the award is 2 bases from the time of the throw; i.e., batter gets second base, any baserunners are awarded 2 bases from where they were at the time of the throw.
B. On an overthrow by the outfielder, the award is 2 bases from the time the fielder releases the ball, not when it goes out of play; i.e., if a man is one step away from second when the outfielder released the ball, the runner is awarded second and third.
10. When a fielder carries the ball over an out-of-play line, the play becomes dead and the baserunners are awarded one base (if unintentional) or two bases (if intentional) from the time the fielder carried the ball out of play.
11. All base awards are based on the position of the lead runner. For example, if two players are between 1st and 2nd at the time of an overthrow which lands out of play, the first runner will be awarded 2nd and 3rd (two bases) and the second runner will receive 2nd base only.
12. A courtesy runner may be used in the event of injury only AND upon agreement with the opposing team’s captain. The courtesy runner must be the player who recorded the last out. In co-rec games, the courtesy runner must be a player of the same gender.
13. The ball remains alive until the pitcher has possession of the ball in the infield and all immediate play has apparently completed. Runners not advancing return ot the last base legally touched. Umpires have the authority to grant timeout when the ball is in possession of another fielder and all immediate play has apparently ended.