TCYO

Hotfire Memorial SAY Soccer Tournament

Rules & Variations

Game Duration:

Passers – (4) 8 minute quarters

Wings, Strikers & Kickers – (4) 12 minute quarters

Quarter Break – 1 minute

Half Time – 3 minutes

Standings:

*Any team that forfeits their last game will not be eligible for the semi-final or final.

*Any division with fewer than 7 teams entered will have only a final game to determine the division winner, after the first 3 days.

*Any division without enough teams to complete a bracket (4), will not have a semi-final or final game, but the division winners will be determined by points. (see below for tie-breaker).

**Semi-Final & Final games only: If a tie results after regular play, then the tie-breaking rules are used. Please see the “Game Tie-Breaking Procedures” (semi-finals & finals only).

**A win by forfeit results in a 5-0 score.

**1st & 2nd place teams will receive their trophies in the concession area after their final game.

RED CARDS: Any red carded individual (player, coach or spectator), will not be allowed to play/coach/spectate the rest of that current game, as well as not be able to play/coach/spectate in the following game.

PROTESTS: Any protest about a game situation; MUST BE MADE IMMEDIATELY; to the referee before the game continues (no fee) and the decision of the tournament committee is final. Judgment calls are NOT protestable.

***

Except for these variations,

ALL games are to be played in accordance with the standard SAY Playing Rules.


TCYO

Hotfire Memorial SAY Soccer Tournament

Game Tie-Breaking Procedures

(semi-final & final games only)

If tied at the end of regulation time:

A. Sudden Death Overtime

1. 2 5-minute periods

2. NO goal-keepers (except for penalty kicks)

3. Number of players on the field: 11v11; 11 players, 9v9; 9 players, 7v7; 7 players

4. FIRST GOAL WINS!

If still tied after both 5-minute overtimes:

B. Shoot-Out

1. Each team picks 5 shooters and a goal-keeper (the goalie may be one of the shooters) from the players on the roster.

2. Shooters will alternate taking turns (home team goes first) until all ten have had a turn. The team with the most goals wins!

3. At the start: (referees will choose the goal), *passers & wings- shooters will start at the top of the penalty box and the goal-keeper shall be on the goal line. *strikers & kickers- shooters will start at the bottom of the kick-off circle and the goal-keeper shall be on the goal line.

4. Each player will be allowed 10 seconds to score. A player may play the ball as many times as he/she wants, but once the goal-keeper gains possession, or the ball goes out of bounds, the play is dead.

5. The goal-keeper & the shooter may both move once the whistle is blown to start the 10 seconds.

6. If the goal-keeper commits a foul and no goal is scored, a penalty kick is awarded to the shooter, to be taken by the same shooter/goal-keeper. If the penalty kick is scored, the goal counts.

7. If the shooter commits a foul and a goal is scored, the goal will not count and the shooter's turn is over.

If still tied after first shoot-out:

C. Sudden Death Shoot-Out

1. Each team picks 5 new shooters

2. Once every player on the roster has had a turn, (players injured before the end of the overtime do not count), players may begin to shoot for a second time.

3. Each team will take turns shooting until one team scores and the other doesn't.

4. (same rules apply from part B excluding number 2)