Win All You Can Game

Learning Objectives

Participants will gain experience in group decision making as well as utilizing leadership skills in a group setting. Finally, participants will examine the importance of ethical behavior and leadership in a group/community setting.

Delivery Method

The game will be presented by a lead facilitator. The facilitator will also keep score of each of the groups.

Setup of the Game

Students will divide into groups of 4 consisting of approximately the same number of students in each group.

Rules

1) Each group will choose a name – the more unique and clever the better.

2) Once the game begins, participants are NOT allowed to talk with members of other teams unless instructed to do so.

3) Each group will elect a leader who will be charged with presenting the group’s choice as well as to communicate with the other groups.

4) Points are awarded based on the score sheet.

5) Remember to have fun and to WIN ALL YOU CAN!!!

Playing the Game

1) Each group will choose between the options of BLUE and RED.

2) The following table illustrates the scoring system for each round:

Possible OutcomesScoring Results

All Blue / - 1 point
1 Blue
3 Red / + 6 points
- 2 points
2 Blue
2 Red / + 4 points
- 4 points
3 Blue
1 Red / + 2 points
- 6 points
All Red / + 1 point

3) Point totals are assigned for each round. The group with the most points at the end of the game is the winner.

4) There will be a total of 5 rounds.

Good Luck and remember WIN ALL YOU CAN!!!

Win All You Can – Learning Lessons

What Happened

  • Exercise in teamwork and group decision making
  • What was the meaning of YOU in the saying “Win All You Can”
  • If elements of betrayal existed, why did it happen?

Lessons to Take from the Game

  • We are not perfect as people. It is natural to think in terms of maximizing personal benefits first and benefiting the community as a whole second.
  • This game provides an opportunity for personal reflection in an attempt to discover our personal limitations and the opportunity to learn from this reflection
  • The importance of trust and its values
  • Honesty
  • Integrity
  • Promise-Keeping
  • Loyalty
  • It is difficult to regain the trust of others when the trust is lost
  • When betrayal occurs, groups fall apart and leaders are removed

Analysis of Possible Outcomes

  • In business, the goal is to benefit all shareholders/stakeholders of a business
  • In “Win All You Can,” the goal is to maximize benefits to the entire community
  • The following tables illustrate all possible outcomes versus the net benefit to the community as a whole

Scenario 1: All Blue

Outcome / Scoring Result / Combined Group Points
All Blue / - 1 point / - 4 points

Cumulative Benefit to the Community = - 4 points

Scenario 2: 1 Blue and 3 Red

Outcome / Scoring Result / Combined Group Points
1 Blue / + 6 points / + 6 points
3 Red / - 2 points / - 6 points

Cumulative Benefit to the Community = 0 points

Scenario 3: 2 Blue and 2 Red

Outcome / Scoring Result / Combined Group Points
2 Blue / + 4 points / + 8 points
2 Red / - 4 points / - 8 points

Cumulative Benefit to the Community = 0 points

Scenario 4: 3 Blue and 1 Red

Outcome / Scoring Result / Combined Group Points
3 Blue / + 2 points / + 6 points
1 Red / - 6 points / - 6 points

Cumulative Benefit to the Community = 0 points

Scenario 5: All Red

Outcome / Scoring Result / Combined Group Points
All Red / + 1 point / + 4 points

Cumulative Benefit to the Community = + 4 points

Management’s New Sales Plan

  1. 1-point = 10,000 Units
  2. Management wants to sell as many units (points) as possible
  3. Management wants all teams to work together and sell the most “company” units (points)
  4. If teams work together, then a $100,000 bonus will be evenly divided among all team members of all groups
  5. However, if one team scores more points, then only that team will earnthe reduced amount of $75,000 as a reward