Warfare 2015 Rules V3.0

Warfare 2015 rules v3.0

Basic Rules

·  All lists must be battle forged and no more than 1,500 points

·  No LoW unit may not cost more than 450pts or be duplicated

·  No strength D weapons with a range greater than 24" are permitted. In addition only 1 unit may have a strength D weapon(s) with a range greater than 12".

·  Maximum warp charge dice per turn is 12 each.

·  No ‘Come the Apocalypse’ or ‘Desperate allies’. In addition all allies are treated as ‘Allies of Convenience’ before the start of your first turn.

·  Maximum of 1 Relic/Relic vehicle/unique character/any other thing that is max 1 per army may be taken per army.

·  Forge World and Horus Heresy lists are disallowed but Forge World units are allowed providing they have non experimental 40k rules.

·  Any unit in a compulsory choice in a non-formation detachment must cost more than 50 points including any upgrades.

·  All models must be WYSIWYG, fully painted and based. If your army is painted as a recognised chapter then you must use the correct codex and/or chapter tactics. Also all models with special rules conferred by detachment rules must be clearly marked differently to those without. If you're unsure of how to do this then please contact the organisers.

·  All lists must be submitted to and

by the 31st October for list checking. Failure to submit your final legal list by this date will result in a 5 point deduction from your score. Please submit all file as .pdf .doc or equivalent. If I can’t read your file because I can’t open them then I can’t check it.

In addition the following Units/Formations are banned for Warfare 2015

·  Tau Fire Support Cadre

·  Space Marine Typhon (any variant loyalist or chaos)

·  Void Shield Generators

·  Any fortification based on a realm of battle tile

Timings and Missions

Day 1- Saturday 14th

0900-0930 Registration

0930-1200 Game 1 Maelstrom of War- Tactical Escalation, Dawn of War

1200-1300 Lunch

1300-1530 Game 3 Eternal War- Purge the Alien, Vanguard Strike

1530-1600 Break

1600-1830 Game 3 Maelstrom of War- Spoils of War, Hammer and Anvil

Day 2- Sunday 15th

0930-1200 Game 4 Maelstrom of War- Cloak and Shadows, Vanguard Strike

1200-1300 Lunch

1300-1530 Game 5 Eternal War- The Emperor's Will, Hammer and Anvil

1545ish Awards etc.

For the 3 Maelstrom missions we are using a modified deck. You may note the numbers of up to 6 cards on your army list. These will be removed from the maelstrom deck before the start of the game along with card 41 (Recon). If you draw a card that is impossible during the game then you must keep it and may discard it as you would any other card.

Also due to the impracticalities of rolling dice, especially when that roll has to be kept secret, all players will be expected to bring a set of maelstrom cards with them. If you do not have a card deck you will not be able to generate any cards. You have been warned!!

FAQ/Errata/Amendments

The following are the FAQ and house rules for Warfare 2015. If GW/FW come out with an official FAQ/Errata which clarifies any of these points then use that will trump what is written here. If you have any questions either about these rulings or generally please email them to and

Core Rules

·  The effect of the ‘Invisibility’ psychic power only reduces any unit shooting at it to unmodifiable BS1 (but does not force snap shots) and any unit fighting it in close combat is unmodifiable WS1 when attacking (but not when being attacked).

·  Gate of infinity cannot affect a unit containing a model with the ‘Very Bulky’ or ‘Extremely Bulky’ special rules.

·  Monstrous Creatures, Flying Monstrous Creatures, Gargantuan Creatures and Flying Gargantuan Creatures cannot benefit from cover saves conferred by simply being in a piece of terrain they must be 25% obscured to claim a cover save.

·  If a unit has an Imperial Armour entry as well as a codex entry (eg: the Leman Russ Vanquisher) then you use the base points cost of the model from the codex and then any IA armour upgrades are then costed as per the IA entry. So a Vanquisher with a Co-axial Storm Bolter will cost 145pts. Please note that this does not give you access to specialist equipment that is unique to IA lists (eg: Beast Hunter Shells).

·  As buildings do not have a unit type they gain no benefit from the scout special rule

·  Buildings claim cover saves in the same way as Vehicles

·  A Decurion style detachment must have all units chosen from the same set of codex or supplement rules.

·  A unit cannot increase its BS because it is firing snap shots

·  Models from the Armies of the Imperium cannot use summoning powers.

Astra Militarum

·  None

Blood Angels

·  None

Chaos Daemons

·  The new Bloodthirsters in WD replace the Bloodthirster entry in Codex Chaos Daemons. If any of the 3 Bloodthirster variants are taken then Daemon princes with the Daemon of Khorne upgrade may be taken as Heavy Support choices within that detachment.

Chaos Space Marines

·  None

Craftworld Eldar

·  The Iyanden supplement cannot be used at Warfare

·  Replace the Warp Hunter’s D-Flail profile with the following:

Blast- R:24” S:D AP:2 Heavy 3, Blast, Barrage, Distort Scythe

Rift- R: Template S:D AP:2 Heavy 1, Distort Scythe

In both cases treat it as S:7 for the purposes of working out instant death.

Cult Mechanicus

·  The Dataspike can be used as a regular melee weapon in addition to the hit it does at the I10 step.

Dark Angels

·  A Ravenwing detachment may include a Chaplain or Librarian on bike as an HQ choice.

Dark Eldar

·  None

Grey Knights

·  None

Harlequins

·  None

Imperial Knights

·  All FW knights are LoW choices from the Imperial Knight faction.

Inquisition

·  None

Khorne Daemonkin

·  Khorne Daemonkin may take Blood Slaughters, Chaos Contemptors, and Decimators from IA13 as Heavy Support choices. All must take the mark of Khorne or be upgraded to a Daemon of Khorne for the appropriate points cost where possible and gains the 'Blood for the Blood God!' special rule. A Decimator can only contribute to the blood tithe by being wrecked once.

Legion of the Damned

·  None

Militarum Tempestus

·  None

Necrons

·  None

Orks

·  The Shokk Attack Gun is allowed to be used as it’s only Strength D on a double 6.

Skitarii

·  Radium Jezzails do 2 wounds at AP 2 on a roll of 6 to wound

·  The Prehensile Dataspike can be used as a regular melee weapon in addition to the hit it does at the I10 step.

Space Marines

·  Sentinels of Terra and Clan Rukaan are both considered current so are both legal.

·  Sentinels of Terra use the chapter tactics as printed in the supplement

·  Add the Chapter Tactics special rule to the Following IA units when taken as part of a Space Marine army

Contemptor Dreadnought

Contemptor Mortis Dreadnought

Deredo Pattern Dreadnought

Siege Dreadnought

Mortis Dreadnought

·  The only models that may embark on a non-dedicated drop pod are those with the Character rule

·  Forge World chapter tactics are permitted, however if you wish to use them your army must be appropriately painted as that chapter.

Space Wolves

·  None

Tyranids

·  None

Due to the pace of the release schedule this rules pack is subject to change and may be changed to reflect future releases. The final version will be published approximately 3 weeks before the event. In general please assume that unless your codex is updated they everything that is allowed now will continue to be allowed.