LESSON PLAN

Subject
PE / Class
Year 9 PEB / Unit
Te Ao Kori / Topic
Horohopu lesson 3.
Achievement Objective(s)
AO5A1- movement skills- Acquire and apply complex movement skills by using basic principles of motor learning.
Learning Outcome(s) and/or Learning Intentions
What should the students learn?
Students will be able to identify ways in which they could adapt horohopu. / Assessment and/or Success Criteria
How do we know what we have learnt?
Hear students suggest ways to adapt horohopu
See students using these adaptations in the game.
Key Competency Focus
How is this key competency developed in this lesson?
Thinking- students will need to think of different rules or adaptations that they can make to the game of horohopu.
Āe= yes Kāo = no titiro mai- look this way. Whakarongo mai- listen to me E Noho = sit down
E Tu= stand up Kaitiaki ( respect resources).
Time / Student Learning Activities / Teacher Activities
10mins
5mins
35mins
5mins
5mins / Starter changing time
Warm up.
Circle –poi
Stand students in a large circle, they will pass the poi by spinning it to someone else in the circle. Once they have thrown it they have to run around the outside of the circle, back to where they started.
Students will complete their own stretches, assist where necessary
First students will play the game for 10mins, with the official rules.
For the next 10minutes the teams will create rule changes.
And for the last 10minutes swop the teams around so they can experience different rule changes,
Conclusion
Did you enjoy being able to change the rules? Which rule was your most effective and why?
Did you like the Maori games unit? Is there anything you would have liked to do that we didn’t?
Changing time / Introduce today’s learning outcome ( see above)
Today we are going to learn how throw and spin the poi more easily.
Review the rules of horohopu
Rotate around the games and give advice about positioning and give feedback to the groups if you see something easily they could improve ( such as position of players, when its better to use a longer or a shorter pass).
These could be to do with contact, interception, movement with the poi, passing rules.
Equipment
Poi- minimum 15
8 cones.
15 bibs
Teacher Evaluation
Student achievement – where to next?
Teacher practice – what have I learnt?
what will I change?

Appendix 1.

Horohopu
This is a modern adaptation of the traditional game called Horohopu. Playing on a full sized basketball gymnasium court is ideal.
There are two sides which play in opposite directions. Each team tries to score on their respective end gym wall. The object of the game is to have fun and to score more points than your opponents.
Start of play
Players from both sides spread out around the gym. One side gets to throw off. One player with the Poi Toa stands inside the five metre zone (see the "handling" section), of the end gym wall they are defending, and spins the Poi Toa – they then release it, throwing it, towards a team mate.
Handling the Poi Toa
Players move freely about the gym, trying to get into catching & scoring positions. Players try to catch the Poi Toa on its rope.
» NB : they must not catch the ki, before the ki (round Poi Toa head) touches the gym floor.
If two (or more) players catch the Poi Toa at the same time, the possession goes to the player who makes the catch the closest to the end of the Poi Toa rope.
Once a player has made a successful catch they must keep spinning the Poi Toa until they release it.
» NB : the poi must be kept twirling/spinning at all times.
Once the catch is made other players have to keep three paces distant until a throw is made.
The player quickly throws the Poi Toa in the direction of another team mate. The player with the poi cannot walk or run, but they can pivot around.
Usually cones are used to mark a line five metres out from the wall – no throws can be made to a team mate within this five metre zone.
Scoring
The method for scoring.
A player must have one hand on the end gym wall and successfully catch the Poi Toa with their free hand. If this is done correctly (see the "handling" section) it is worth one point.
Hand-Overs (giving the Poi Toa to the opposite team)
Occur when - the Poi Toa is not thrown/released quickly enough : the Poi Toa stops spinning (when a player has it in their possession); the Poi Toa ki contacts the gym floor; a player walks while holding the Poi Toa; there is sufficient reason to merit it being done (ref/player discretion) and after a team scores.

The history of the poi- student information grouping sheet

The traditional poi (light ball made of raupo - swamp plant - attached to a flax rope, which can be either long or short) used in Māori action songs and dances originates from the archaic "Poi Toa".

Poi Toa originate from the ancient "ki". These were small woven flax baskets used to carry a single Moa (large flightless bird, now extinct) egg. To ease carrying, two (or more) ki would be joined by a length of plaited flax rope and slung over the shoulders or around the neck.

Today the term "ki" refers to the head of the Poi Toa.

Many Māori believe that the *sequence of :

  • Io Matua and Whaea Rikoriko
  • Ko Te Ao and Ko Te Po
  • Ranginui and Papatuanuku
  • Tane Mahuta and Hine-i-te-repo
  • Pakoti
  • Hinerauamoa

is the genealogy of the Poi Toa.

*The "sequence", which is "order or "genealogy", refers to The Beginning. The Beginning has no gender, hence the inclusion of Matua (male entity) and Whaea (female entity).

We then have the World (Te Ao), and the Long Night or Long Darkness (Te Po). Following are the gods (Atua) :

  • Ranginui (male - the Sky God)
  • Papatuanuku (female - Earth Mother or God - female)
  • When Ranginui and Papatuanuku separated, Te Ao Marama (the world of Light) came.
  • Then came Tane Mahuta (God of the Forests and bush), along with three female gods.
  • Tane had children with the female gods, in order to create resources for making poi toa ( e.g. raupo (swamp plant) harakeke (flax) etc.)
  • Pakoti is the God of Harakeke (flax).

F:\MGC\Horohopu lesson 3- 9PEB.doc