Thank You for Attending Our Evening of Learning. We Hope That the Activities Included

Thank You for Attending Our Evening of Learning. We Hope That the Activities Included

Family Math Night

Handbook

Thank you for attending our evening of learning. We hope that the activities included will help to keep you thinking Mathematically all summer long!

Websites and Apps

4 Dice: Fraction Games – a great iOS app for learning how to add, subtract, multiply, and divide fractions. This game has blue tooth capabilities to allow for two players across multiple devices.

5 Dice: Order of Operations Game – a neat iOS app for practicing ‘order of operations’ where the answer is given and students need to figure out the equation. Some nice features include; the email feature for teachers to track students ability, and a nice interactive whiteboard to figure out the problem (at school)

ABCYA – a wonderful site/apps for educational games

AplusMath – a nice site for math games, worksheets and flashcards

Axiom – A fun iOS app where students tilt the mobile device to guide their ship to collect different numbers and operations to solve math problems

BuzzMath Middle School – a fantastic iPad app for students to learn and practice math skills. Some nice features include; when a student gets an answer wrong, BuzzMath shows the correct answer and how to solve it, it supports ‘differentiated instruction’ for different learning levels, and it has a website with a teacher portal for managing and tracking student work at school.

Clever Island – A nice site with lots of educational math games that cover areas such as counting, classification, ordering and more

DragonBox – an excellent multi-platform site for teaching algebra in a fun and unique way by starting out with pictures instead of numbers

FunBrain – One of the most popular educational gaming sites on the web

Funschool – A cool site with lots of math games

Gamequarium – one of the most robust sites around for math games and resources

GazziliMath – a wonderful app for younger students learning to count, add, subtract and more. This site has a high replay value as kids need to complete levels to unlock more features

Lure of the Labyrinth – a site designed for pre-algebra students to go on an amazing adventure to rescue their lost pet and avoid monsters

Mangahigh – a site for anime styled math games where students earn rewards and badges

Marble math – an iOS app that has students playing the old fashioned marble tilt puzzle game solving basic math problems (addition, subtraction, etc.,), as well as decimals and fractions. A use can tilt an iOS device to move the marble or use a finger to guide the marble to the desired spot. Not only is this game engaging, it gets rather challenging in the upper levels.

Math Champ – a very innovative iOS app that turns a student’s iPad into a ‘buzzer’ to answer questions before other players.

Math Chimp – a wonderful site for finding games, videos, and worksheets on a wide variety of math concepts

Math Dojo – A fun iOS app for addition in the style of a fighting game. The paid version unlocks all the different operations and levels

MathFrog – a University of Waterloo site in English and French with resources and games for students grades 4-6 and their parents

Math Minute Madness – a wonderful iOS app that focuses on basic math skills and has students trying to solve as many questions as possible in a minute to earn stars so they can add animals to their virtual zoo.

Mystery Math Town - this unique iOS app is for building math skills. Ideally for students ages 6-12, this app focuses on addition, subtraction, multiplication and division. Students enter a town and try to unlock levels and characters not only by solving equations but also finding variable to solve the given equation as well. This game has a high replay value.

Numbers League – a fantastic iPad app for students ages 5+ that uses basic math skills to defeat a legion of evil super heroes. This interactive comic style game can be used by students of all ages as it gets harder and harder.

Operations Math – this is a very fun iPad app that focuses on the basic skills of math while trying to stop an evil villain from stealing numbers by solving equations and blocking his escape route. Operation Math is a great game for kids aged 5-12 with a high replay value as it takes players to lots of geographical locations.

Ordered Fractions – a fun iOS game that uses dice to roll random numbers and then have students put them in boxes to create fractions. Students then have to compare these fractions to put into ascending order.

Skip Math: skip counting games – a fun iOS app similar to Doodle Jump where students jump from platform to platform to count by numbers, (eg., 2,4,6,8, etc.,) Another neat feature is the ability to take a picture of yourself and put it on the game character.

Sushi Monster – a nice iOS app for practicing addition and multiplication facts

YodelOh Math Monster – a super-fun iOS app that focuses on the basic skills of math such as addition, multiplication, subtraction and division. This game is a hoot and is a bit like the Price is Right

Keep Math Skills Sharp All year With Fun Games!

Research shows that children learn through play. What better way to practice math skills than by playing games! If you are looking for a quick, easy and fun way to help your child improve or maintain math skills over the summer, start with this list of board, card, domino, and dice games!

Board Game / Skills Learned/Practiced
• Chutes and Ladders / • counting, recognizing numbers on a spinner, probability
• Hi Ho Cherry-O! / • counting, recognizing numbers on a spinner, adding, subtracting
• Checkers/Chess/Connect 4 / • Strategy, spatial awareness
• Sorry! / • number recognition, counting forward and backward
• Trouble / • group recognitions (pips on dice), counting
• Uno / • number recognition, patterns
• Shut The Box / • group recognition (pips on dice), addition facts, combinations
• Monopoly Jr. / • group recognition (pips on dice), counting, counting money
• Memory, Guess Who? / • memory skills
• Battleship / • memory skills, coordinate points on a grid
• Blokus / • spatial relationships, strategy, area/perimeter
• jigaw puzzles / • spatial relationships, geometry
• Card Games (Go Fish, War, Rummy) / • group recognition (symbols on cards), counting, adding, subtracting, multiplying, patterns, memory
• Dominoes / • group recognition (pips on dice, counting, adding, subtracting, even/odd numbers, patterns, strategy

Games To Play With A Deck Of Cards

Aces=1, remove face cards

Game / Instructions / Skills Learned/Practiced
• Go Fish! / • cards per player
• take turns asking other players for cards to try to get 4 of a kind. / • number recognition
• turn taking
• War
(addition or multiplication) / • each player flips over 2 cards
• add or multiply the 2 numbers together
• player with the highest answer wins that round and keeps the pair of cards in a separate pile
• winner of the game has the most pairs of cards at the end / • basic fact recall
• First To 21 / • players take turns flipping over cards and adding them together
• the first player to reach 21 or more wins / • adding on
• Hit The Target / • deal 5 cards to each player
• flip over a ‘target’ number
• each player uses any combination of addition, subtracting, multiplying or dividing to use as many cards as possible to make the target number / • computation
• critical thinking

Games To Play With Dominoes

Game / Instructions / Skills Learned/Practiced
• Domino Line Up / • split the dominoes into equal groups
• one player starts by laying a domino
• other players have to connect to the domino by playing a domino with a matching number
• first player out of dominoes (or left with the least) wins! / • matching, recognizing combinations, recognizing small sets (pips on dice) without counting
• Domino War / • each player takes a domino and either adds or multiplies the 2 sides together
• larger answer wins! / • recognizing combinations, basic facts recall
• Domino Flash / • use dominoes as flashcards for combination recognition
• hold up a domino and ask how many dots the other person sees
• encourage your child to count the dots only when necessary / • recognizing combinations

Games To Play With Dice

Game / Instructions / Skills Learned/Practiced
• Dice War / • each player rolls 2 dice and either adds or multiplies the 2 together
• larger answer wins! / • basic fact recall
• First to 100 / • players take turns rolling 2 dice
• player adds amount shown on dice to their following rolls and records on a piece of paper
• the first player to reach 100 or more wins! / • adding on, counting

Number Sense Curriculum Flow By Grade

Kindergarten: using, reading and representing whole numbers and number relationships to 10, counting with 1:1 correspondence (touch one item for each number), recognizing some quantities without having to count, counting concepts of stable order (1 is always followed by 2, etc.), exploring coins, composing and decomposing numbers to 10 (breaking numbers into parts and putting them back together, e.g., 5+2=7, 4+3=7), investigating addition and subtraction

Grade 1: representing and ordering whole numbers to 50, establishing the conservation of number, representing money amounts to 20¢, decomposing and composing numbers to 20, establishing a one-to-one correspondence when counting the elements in a set, counting by 1’s, 2’s, 5’s, and 10’s, adding and subtracting numbers to 20

Grade 2: representing and ordering numbers to 100, representing money amount to $1.00, decomposing and composing two-digit numbers, investigating fractions of whole, counting by 1’s, 2’s, 5’s, 10’s and 25’s, adding and subtracting two-digit numbers in a variety of ways, relating equal-sized groups to multiplication and relating sharing equally to division

Grade 3: representing and ordering numbers to 1000, representing money amounts to $10, decomposing and composing three-digit numbers, investigating fractions of a set, counting by 1’s, 2’, 5’, 10’s, 25’, and 100’s, adding and subtracting three-digit numbers in a variety of ways, relating one-digit multiplication and division by one-digit divisors to real-life situations

Grade 4: representing and order numbers to 10,000, representing money amounts to $100, developing the concept of place value to tenths, representing and comparing fractions using fractional notation,, adding and subtracting three-digit numbers in a variety of ways, multiplying and dividing two-digit whole numbers by one-digit whole numbers, relating halves, fifths, and tenths to decimal.

Grade 5: representing and ordering numbers to 100,000, representing money amounts to $1000, developing the concept of place value to hundredths, comparing and ordering fractional amounts with like denominators, adding and subtracting decimal amounts to hundredths, multiplying two-digit whole numbers by two-digit whole numbers, dividing three-digit whole numbers by one-digit whole numbers, relating simple fractions to decimals

Grade 6: representing and ordering numbers to 1,000,000, developing the concept of place value to thousandths, comparing and ordering fractional amounts with unlike denominators, estimating 10%, 25%, 50%, 75% of a quantity, adding and subtracting decimal amounts to thousandths, multiplying and dividing four-digit whole numbers by two-digit whole numbers, multiplying and dividing decimals to tenths by whole numbers and two-digit by two-digit whole numbers, dividing three-digit whole numbers by one-digit whole numbers, applying order of operations in expressions without brackets, relating simple fractions, decimals and per cents

Patterning and Algebra Curriculum Flow By Grade

Kindergarten: identifying, creating, reproducing and extending repeating patterns, identifying and describing the repeating nature of patterns in everyday contexts

Grade 1: creating and extending repeating patterns involving one attribute, introducing the concept of equality using only concrete materials

Grade 2: identifying and describing repeating patterns and growing and shrinking patterns, developing the concept of equality using the addition and subtraction of numbers to 18 and the equal sign, using the commutative property and the property of zero in addition to facilitate computation

Grade 3: creating and extending growing and shrinking patterns, representing geometric patterns with a number sequence, a number line and a bar graph, determining the missing numbers in equations involving addition and subtraction of one- and two-digit numbers, investigating the properties of zero and one in multiplication

Grade 4: relating the term and the term number in a numeric sequence, generating patterns that involve addition, subtraction, multiplication and reflections, determining the missing numbers in equations involving multiplication of one-and two-digit numbers, using the commutative and distributive properties to facilitate computation

Grade 5: representing a pattern using a table of values, predicting terms in a pattern, determining the missing numbers in equations involving addition, subtraction, multiplication or division, and one-or two- digit numbers, investigating variables as unknown quantities, demonstrating equality using multiplication or division in equations with unknown quantities on both sides

Grade 6: representing patterns using ordered pairs and graphs, describing pattern rules in words, calculating any term when given the term number, investigating variables as changing quantities, solving equations using concrete materials and guess and check

Geometry Curriculum Flow By Grade

Kindergarten: exploring, sorting and comparing traditional, non-traditional and 3D figures, identifying and describing 2D and 3D shapes, composing pictures and building designs, shapes and patterns using 2D shapes, building 3D structures and recognize the 3D shapes used, investigating the relationships between 2D and 3D shapes, understanding spatial relationships and movements (positional language such as between and under)

Grade 1: sorting and classifying 2D shapes and 3D figures by attributes, recognizing symmetry, relating shapes to other shapes, designs and figures, describing location using positional language

Grade 2: distinguishing between attributes that are geometric properties and attributes that are not geometric properties, classifying 2D shapes by geometric properties (number of sides and vertices), classifying three-dimensional figures by geometric properties (number and shape of faces), locating a line of symmetry, composing and decomposing shapes, describing relative locations and paths of motion

Grade 3: using a reference tool to identify right angles and to compare angles with a right angle, classifying 2D shapes by geometric properties (number of sides and angles), classifying 3D figures by geometric properties (number of faces, edges and vertices), relating different types of quadrilaterals, naming prisms and pyramids, identifying congruent shapes, describing movement on a grid map, recognizing transformations

Grade 4: identifying geometric properties of parallelograms, classifying 2D shapes by geometric properties (number of sides, angles, and symmetry), identifying a straight angle, a right angle and half a right angle, classifying prisms and pyramids by geometric properties, constructing 3D figures in a variety of ways, describing location using a grid system, performing and describing reflections

Grade 5: distinguishing among polygons and among prisms, identifying acute, right, obtuse and straight angles, measuring angles to 90 ° with a protractor, constructing triangles, constructing nets of prisms and pyramids, locating objects using the cardinal directions, performing and describing translations

Grade 6: classifying quadrilaterals by geometric properties, sorting polygons by lines of symmetry and by rotational symmetry, measuring angles to 180° with a protractor, constructing polygons, representing figures using views and isometric sketches, performing and describing rotations, plotting points in the first quadrant

Measurement Curriculum Flow By Grade

Kindergarten: comparing and ordering objects by an appropriate measure, using measurement terms, using standard and non-standard measuring devices, understanding that no-standard units of the same type are not always the same size

Grade 1: measuring using non-standard units, telling time to the nearest half-hour, developing a sense of area, comparing objects using measurable attributes, comparing objects using non-standard units, investigating the relationship between the size of a unit and the number of units needed to measure the length of an object

Grade 2: measuring length using centimetres and metres, telling time to the nearest quarter-hour, measuring perimeter, area, mass and capacity using non-standard units, describing and establishing temperature change, choosing personal referents for the centimetre and metre, comparing mass and capacity of objects using non-standard units, relation days to weeks and months to years

Grade 3: measuring distance using kilometres, telling time to the nearest 5 minutes, identifying temperature benchmarks, measuring perimeter using standard units, measuring mass in kilograms and capacity in litres, measuring area using grid paper, comparing the length, mass and capacity of objects using standard units, relating minutes to hours, hours to days, days to weeks, and weeks to years

Grade 4: measuring length using millimetres, measuring time intervals to the nearest minute, determining elapsed time, measuring mass in grams and capacity in millilitres, measuring volume using concrete materials, determining area and perimeter relationships for rectangles, comparing the mass and capacity of objects using standard units, relating years to decades and decades to centuries

Grade 5: measuring time intervals to the nearest second, determining elapsed time, measuring temperature, converting from metres to centimetres and from kilometres to metres, relating the 12-hour clock to the 24-hour clock, developing and applying area and perimeter relationships for a rectangle, relating capacity and volume, developing and applying the volume relationship for a right rectangular prism

Grade 6: measuring quantities using metric units, converting from larger to smaller metric units, including square metres to square centimetres, developing and applying area relationships for a parallelogram and a triangle, developing and applying the volume relationships for a triangular prism, determining and applying surface area relationships for rectangular and triangular prisms, relating square metres and square centimetres