Tag Games. These are always very popular.

• Coaches are "it". Players dribble around a marked out space trying not to be tagged by the coaches. If tagged, the player must perform a task, such as five Drag backs, before rejoining the game. As a variation, let groups of players be "it". Rotate the players that are "it". Don't allow tagged players to remain outside the game. Once they perform a task they re-enter the game.

• Double Tag. Have a pair of players be "it" holding hands or joining elbows.

• Marker Tag. Disc cones are set up within a marked out area. One player is "it" while other players dribble within the area. A player can save himself from being tagged by dribbling to one of the cones inside the area. Only one player can be at any cone at a time. If a second player arrives at an occupied cone, the player already there must leave the cone immediately.

• Freeze tag. A group of players is "it"; all other players have a ball. If a player with a ball is tagged, he or she "freezes" and must stand still with a foot on the ball. Unfrozen

Player’s can try to unfreeze the frozen players by tagging them. After a minute change who’s “it".

• Hospital tag. A group of players is "it". They try to tag the other players who are dribbling. A player who is tagged must hold the part of their body which has been tagged (for example, if tagged on the right elbow, the player must hold their right elbow) while continuing to dribble. If a player is tagged a second time, he or she must hold that body part with other hand while continuing to dribble. If a player is tagged a third time he or she goes to the "hospital" (a designated space outside the dribbling area). At the hospital the player must perform a task, such as 10 toe taps, to heal the injuries. They can then re-enter the dribbling area.

There are several different variations of tag games, be creative.

Crab Soccer. Divide the group in half. One half is in the middle of the space in crab position. The other half lines up on one of the end lines; each player has a ball. On command, the players with the balls try to dribble to the other end of the space. The crabs try to catch the dribblers by trapping the ball between their legs and feet. When a crab successfully traps a ball or the ball goes out of bounds, the dribbler joins the crabs. After all the dribblers are captured, the two groups change places

Sharks and Minnows. Same setups as “Crab Soccer” except the players in the middle (the sharks) are on their feet and the minnows are trying to dribble across the area. For a shark to "eat" a minnow, she must steal the ball from a minnow and dribble the ball outside the area. Players should not just kick the ball away; this helps them to learn to keep possession after stealing the ball. After the ball is dribbled out of bounds, the shark comes back in and the minnow that was dispossessed becomes a shark. Continue until there is just one minnow left.

Win the Ball. Divide the team into two groups. In one group, each player has a ball. All players move within a designated space. On the command "Go!" players leave their ball and try to get a different one. Those without balls also try to get a ball. Every 15 to 20 seconds, yell "Go!" again. Encourage the players to go after balls.

Big Square-Little Square. Create a small square in the middle of the playing space. Inside the small square stand 3 or 4 players without balls. All other players have balls and stand outside the small square but within the larger square. Players with balls try to dribble through the smaller square without one of the players inside the square stealing their ball. If the ball is stolen, players change places. Vary the size of the small square and the number of players inside to make it successful.

Crazy Cones. Set up cones randomly within a designated area. Each player has a ball. On a signal, players try to pass their ball to hit a cone. The players must be at least two yards away from a cone to try to hit it. Have them count the number of cones they hit. Each time they play, they should try to beat their own score (This is a good example of an exercise that allows each player to be challenged to their own level. Effectively, they're playing against themselves).

Marbles. Everyone has a partner, and each player has a ball. The first player passes into space. The second player tries to pass his ball to hit the first player's ball. Hitting a moving ball is worth two points; hitting a stationary ball is worth one point. Have the first player make sure they pass their ball within a designated space so that you don't have players launching balls far out of the area to avoid being hit by the second player.

Between Cones. Two lines of players stand ten yards apart (no more than 3 players in a line). Between the two lines, place two cones three yards apart to form a gate. The first player in one line passes the ball between the cones to the first player in the opposite line. After the pass, the first player goes to the end of the opposite line. Count the number of passes between the two cones. Play three touch; one to control the ball, one to puss in front, one to pass it back. When the sequence is stopped, start again and try to improve on the number of passes.

Windows. Use cones five yards apart to mark a space. Divide the group of players in half. One group of players stands between the cones that define the space, with one player between every two cones. These players don't have balls. The other players start in the middle, each with a ball. The middle players dribble to a player on the outside, pass the ball, and get it back. They continue to move to another player on the outside and continue the pass sequence. Players should try to go to a different side of the space with each pass. After one minute, have inside and outside players switch places.