Table 1. Basic Play Primitives and Related Elements

Play / Primary
Primitive / Secondary Primitive / Stimulus / Response / Consequence
Marbles / Aiming / Hitting / Aim / Shoot / Hit or miss
Twister / Balancing / Call Response / Spin / Reach / Fall or not
Red Light, Green light / Call Response / Coordination / Call / Freeze / Still or not
Sand Castles / Building / Masquerade / Collect / Stack / Fall or not
Monkey in the Middle / Catch / Chase / Toss / Reach / Intercept or not
Rock, Paper, Scissors / Chance / Call Response / Call / Decide / Better or worse
Dodge ball / Chasing / Hitting / Throw / Dodge / Hit or catch
Whack-a-mole / Hitting / Hiding / Pop up / Swing / Hit or miss
Pick-up Sticks / Coordination / Chance / Fall / Pull / Move or not
Swinging / Rhythm / Coordination / Pump Legs / In time / Higher or not
Dress-up / Puzzle / Masquerade / Try-on / Act out / Works or not
Jungle Gym / Climbing / Balance / Reach / Pull-up / Fall or not
Maze / Way-finding / Hiding / Encounter / Choose / Advance or not
Kick the can / Hiding / Chasing / Hide / Kick / Kick or Tagged
Bop / Memory / Hitting / Play / Repeat / Right or Wrong
D&D RPG / Masquerade / Puzzle / Act-out / Try-out / Succeed or not
20 Questions / Questioning / Investigating / Encounter / Question / Get helpful clues or not.