MULTIMEDIA BASICS SYLLABUS

Activity Code 5010

Teacher: D. KinderRoom: 626

School Phone Number: (843) 856-4595Email:

Note: Parents or students may leave a message by dialing extension 25181 or email me. I check my messages and e-mails daily.

General Course Description

This course covers basic multimedia concepts and applications utilizing text, graphics, animation, sound, video, and various multimedia applications in the design, development, and creation of multimedia presentations and publications in an interactive environment.

Prerequisite: None

Carnegie Unit Credit: ½

Grade Level: 7-9

Instructional Philosophy

The layout of the workstations and equipment in the classroom is organized to facilitate teaching and student learning. The goal for the class is for students to learn about multimedia and be able to create several multimedia projects in different multimedia formats using PowerPoint, PhotoStory, and Windows Movie Maker. Students will use Audacity software to add music and voice files to their presentations.

The teaching strategies of explaining, demonstrating, monitoring, confirming and assisting will be used to meet the needs of all students. For example, students will learn a new concept, practice exercises applying the concept while the teacher observes, confirms, and/or assists. Instruction may be given to the entire class, small groups, and individually. The teacher will provide immediate feedback to the students. Students usually work independently in multimedia basics but some activities can be completed as small group projects.

In addition to the multimedia concepts (equipment, visual design principles, digital imaging and graphics, audio, video, and animation) students will also learn Employability Skills and become familiar with career opportunities available in the multimedia field.

Text and Materials:

Textbook: Introduction to Multimedia,Ana Weston Solomon.

Computers

Software: Microsoft Office Suite, PowerPoint, PhotoStory, Windows Movie Maker, Paint, Publisher, and Audacity

Printers

Handouts prepared by teacher

Student Materials

Pen, pencil, and loose leaf paper

1” Binder with two dividers

Major Assessments and Grading Practices:

  1. Employability Skills/Safety/Student Organizations

Class Work

Binder Check-Read and answer questions.

  1. Introduction to Multimedia

Class Work

Poster Project

Binder Checks-Read and answer questions

Written Tests

  1. Visual Design Principles

Class Work-Color Symbolism Paper, News and Magazine Website Evaluation and Peer Review of Posters

Binder Checks-Read and answer questions

Written Tests

  1. Basics for Multimedia Projects/Multimedia Equipment

Class Work-Work with Text Document and evaluate the use of fonts on a Website

Binder Checks-Read and answer questions

Written Tests

  1. Digital Imaging and Graphics/Animation

Class Work-Paint Drawings, Edit images

Logo Project

Binder Checks-Read and answer questions

Written Tests

  1. Careers/Multimedia Presentation

Class Work-Peer reviews of career presentations

Binder Checks-Read and answer questions

PowerPoint Career Presentation

  1. Audio

Class Work-Fable Presentation

Binder Checks-Read and answer questions

Written Tests

  1. Video

Class Work-Peer Reviews of Videos

Binder Checks-Read and answer questions

Movie Project

Written Tests

First and Second Nine Weeks

Bell Work 5%

Class Work65%

Tests/Projects:30%

The average of 1st and 2nd Nine Weeks counts 80 percent of the final grade and the examination grade counts 20 percent.

The standard grading scale for CharlestonCountySchool District will be used. Students will receive an Interim Report and Nine-Week Report Cards.

The District’s Grading Scale is as follows:

A = 100-90

B = 89-80

C = 79-70

D = 69-60

F = 59-0

Quizzes/Tests and Examination

Classwork is formally or informally evaluated each day. Quizzes and/or daily application exercises are formally evaluated at least once a week. Practice exercises or daily applications are monitored daily in class and are reviewed each day. Assigned tests are usually administered at the end of a unit. Suggestions for improvement are communicated to the student either verbally or in writing. If problems affect several students, remedial work is incorporated in the next day’s lesson.

Make Up Work Procedure

Students are responsible for completing work missed while absent within five days after returning with an excused absence.

Classroom Behavior

Disruption that goes beyond the behavior listed in the district’s Code of conduct and the school’s handbook will not be tolerated. In addition, eating, chewing gum, or drinking in the classroom is off limits unless authorized by the teacher.

Consequences

Minor annoyances

  • Verbal warning
  • Lunch detention
  • Parent contact (if necessary)
  • Referral to Administration

Cheating Policy

Students are held accountable for completing their own work and shall be guilty of cheating if they submit other students’ work for grading (document applications, timed writing, quizzes, tests, and examination).

Accommodations

Accommodations will be made for identified students.

Rules for Internet Use

The teacher will go over the Charleston County School District’s Technology Acceptable Use Policy. The students will have read and signed the agreement.

Recommended/Required Readings:

Students will read materials given by the teacher as well as current articles in magazines and other media.

Extra Help Opportunities:

Students will make arrangements with the teacher to schedule a time for assistance or to make up work before school on specific days.

SOUTH CAROLINA STATE STANDARDS

SAFETY AND ETHICS

  1. Identify major causes of office-related accidents.
  2. Describe the threats to a computer network, methods of avoiding attacks, and options in dealing with virus attacks.
  3. Identify potential abuse and unethical uses of computers and networks.
  4. Explain the consequences of illegal, social, and unethical uses of information technologies, e.g. piracy, illegal downloading; licensing infringement, and inappropriate uses of software, hardware, and mobile devices.
  5. Differentiate between freeware, shareware, and public domain software copyrights.
  6. Discuss computer crimes, terms of use, and legal issues such as copyright laws, fair use laws, and ethics pertaining to scanned and downloaded clip art images, photographs, documents, video, recorded sounds and music, trademarks, and other elements for use in Web publications.
  7. Identify netiquette including the use of email, social networking blogs, texting, and chatting.
  8. Describe ethical and legal practices in business professions such as safeguarding the confidentiality of business-related information.

EMPLOYABILITY SKILLS

  1. Identify positive work practices (e.g., appropriate dress code for the workplace, personal grooming, punctuality, time management, organization).
  2. Demonstrate positive interpersonal skills (e.g., communication, respect, teamwork).

STUDENT ORGANIZATIONS

  1. Explain how related student organizations are integral parts of career and technology education courses.
  2. Explain the goals and objectives of related student organizations.
  3. List opportunities available to students through participation in related student organization conferences/competitions, community service, philanthropy, and other activities.
  4. Explain how participation in career and technology education student organizations can promote lifelong responsibility for community service and professional development.

INTRODUCTION TO MULTIMEDIA

  1. Define terms related to multimedia.
  2. Identify the multimedia components.
  3. Identify uses of multimedia.
  4. List multimedia design principles.

MULTIMEDIA EQUIPMENT

  1. Identify multimedia equipment.
  2. Discuss multimedia development equipment, including video capture cards, scanners, digital and video cameras, web cameras, projection systems, etc.

BASICS FOR MULTIMEDIA PROJECTS

  1. Distinguish between presentation and authoring software.
  2. Compare/Contrast features of presentation, authoring, graphics, 2-D animation, and 3-D animation software programs.
  3. Describe the process of planning, organizing, and storyboarding a multimedia project.

VISUAL DESIGN PRINCIPLES

  1. Demonstrate effective use of color.
  2. Demonstrate effective use of type fonts.
  3. Demonstrate effective use of clip art and other graphics in multimedia.
  4. Explain the term "effective white space."

DIGITAL IMAGING AND GRAPHICS

  1. Define various types of graphic files including bitmap/raster and vectors.
  2. Acquire digital image from sources such as scanner, digital cameras, camcorder, Internet, etc.
  3. List factors that affect quality imaging (e.g., image resolution, color mode).
  4. Edit a digital image.

AUDIO

  1. Define various types of audio files.
  2. Create vocal and music files.
  3. Convert audio files.
  4. Insert audio files from various media in a thematic multimedia presentation.

VIDEO

  1. Define various types of video files.
  2. Create video files.
  3. Edit digital video files.
  4. Insert digital video files into a thematic multimedia presentation.

MULTIMEDIA PRESENTATION

  1. Determine the appropriate type of multimedia presentation based upon purpose, intended audience, life of the presentation, cost limits, time restraints, and equipment availability.
  2. Create an outline/storyboard for a presentation.
  3. Create a thematic presentation using text, charts, tables, graphics, drawing tools, audio and video capabilities, etc.
  4. Deliver a multimedia presentation using appropriate media based upon audience, room size, room setup, and environment using professional standards and techniques.
  5. Use rubrics to evaluate your own presentations and the presentations of others.

ANIMATION

  1. Define various types of animation files.
  2. Create animated objects and clip art.
  3. Create original graphic images.
  4. Create 2-D animation.
  5. Insert animation in a thematic multimedia presentation.

CAREERS

  1. Identify careers in the multimedia creation and publishing industry.
  2. Identify education and training requirements for a career in multimedia creation and publishing.
  3. Research a career related to the field of multimedia.
  4. Create a multimedia presentation using the results of the career research.