Digital Multimedia Ch. 6 Test

Name:

Please write the letter of the correct answer in CAPS.

1.  ______is the reciprocal communication between the media and the users facilitated by various technology features.

a.  Design

b.  Interactivity

c.  Pagination

d.  Usability

2.  A(n) ______includes elements of windows, icons, menus, buttons, and scrolling bars.

a.  CLI

b.  GUI

c.  HID

d.  TLI

3.  The wireless controller on a Wii system is an example of a ______.

a.  command line interface

b.  graphical user interface

c.  touch interface

d.  motion tracking interface

4.  ______are commonly used to organize main sections and subsections on a webpage?

a.  breadcrumbs

b.  dropdown menus

c.  footers

d.  tabs

5.  ______provide access to different content modules or sections in a similar way to labeling folders and organizing them in a file cabinet.

a.  Breadcrumbs

b.  Dropdown menus

c.  Footers

d.  Tabs

6.  Which of the terms below is used metaphorically to describe a feature that prevents users from getting lost in an interface?

a.  beanstalk

b.  breadcrumbs

c.  easter egg

d.  yellow brick road

7.  A ______is a reduced-size version of a larger image.

a.  breadcrumb

b.  carousel

c.  pixel

d.  thumbnail

8.  Which interface component or technique gives users an idea about how much information to anticipate on a site and makes it easier for users to navigate through multiple screens of information.

a.  carousel

b.  pagination

c.  tag cloud

d.  thumbnail

9.  On a form, a ______is used to allow a user to make a single choice from among mutually exclusive options (e.g., yes or no; red, green, or orange)

a.  checkbox

b.  dropdown list

c.  radio button

d.  text field

10.  Tag clouds are created using the technique of collaborative content tagging, also known as ______.

a.  customization

b.  filtering

c.  folksonomy

d.  tailoring

11.  ______is a tailoring technique used to predict the user’s interests and future choices.

a.  Learnability

b.  Personalization

c.  Efficiency

d.  Customization

12.  ______is the measure of people’s experience with a user interface.

a.  Customization

b.  Pagination

c.  Personalization

d.  Usability

13.  How can you determine the level of enjoyment of a user’s experience with an interface?

a.  by asking for users’ feedback to determine satisfaction

b.  by the amount of traffic that appears on a webpage

c.  by watching how users interact with an interface

d.  all of the above

14.  ______is the measure of how well a user remembers how to use an interface after being away from it for a while.

a.  Adaptability

b.  Efficiency

c.  Learnability

d.  Memorability

15.  A technology known as ______is used to provide feedback to users based on what similar people who took the same action did.

a.  collaborative filtering

b.  customization

c.  obtrusive observation

d.  tailoring

16.  ______is the measure of how fast a user can accomplish basic tasks on an interface that they have never used before.

a.  Adaptability

b.  Efficiency

c.  Learnability

d.  Memorability

17.  ______is the measure of how fast a user can perform tasks after learning how to use the interface.

a.  Adaptability

b.  Efficiency

c.  Learnability

d.  Memorability

18.  In regard to error management, the interface designer should strive to do which of the following?

a.  decrease the severity of each error a user might make

b.  make it easy for users to recover from errors

c.  reduce the number of errors a user might make

d.  all of the above

19.  ______is the measure of how pleasant the user’s experience is?

a.  Efficiency

b.  Learnability

c.  Memorability

d.  Satisfaction

20.  What method of usability testing uses the passive approach of observing what users do without talking to them?

a.  obtrusive

b.  proxy

c.  the think-aloud protocol