Manjunath Sripadarao

Manjunath Sripadarao

MANJUNATH SRIPADARAO

1009 S Oakley Blvd. Tel: (312) 432-9674

Apt #3F, Chicago, IL – 60612 e-mail:

Homepage:

OBJECTIVE:Seeking a full-time Position as a Software Engineer.

EDUCATION:

Master of Science in Computer ScienceJuly 2002

University of Illinois at Chicago.

GPA: 3.33/4.0 (Major: 3.83/4.0)

Bachelor of Engineering in Electrical and ElectronicsSept 1999

Rashtriya Vidyalaya College of Engineering (RVCE),

Bangalore University, India.

EXPERIENCE:

System Administrator & Computer Consultant(Aug. 00 – Aug 02)

Office of TRIO Programs, University of Illinois at Chicago.

  • Purchased, Assembled, Installed and maintained computers and printers connected through a LAN.
  • Designed and implemented a Database application for maintaining records of students, using Microsoft Access.
  • Taught introductory computer courses to high school students.

Open Source Developer(Aug. 00 – Present)

  • Designed SDOSim a real-time Cloth Simulation Engine. The library is written in C++ and uses OpenGL to render. Desbrun's Semi-Implicit integration method is used. GNU Auto Tools were used to manage the library and make it cross-platform compatible.
  • Author of md32spr a Quake III to XML model converter for CrystalSpace (CS) a 3D Engine. This application was implemented in C++ and converts the Quake III model to a CS model.
  • Administered and maintained Linux based game servers and web servers. Registered member of UnitedAdmins game server administrators association.

COMPUTER SKILLS:

  • Languages:C, C++ and TCL/TK
  • Platforms:Linux, IRIX, Solaris and Windows
  • Design Tools:MATLAB, SPICE
  • Debuggers:GDB, DBX and General UNIX Debuggers
  • Development Tools:AutoConf, AutoMake and Visual Studio
  • Version Control tools: CVS
  • Documentation tools:Doxygen and Kdoc
  • Mechanics:Mass-spring systems, projectiles etc.,
  • Mathematics:Algebra, Vector and Matrix Mathematics
  • Physics: Mass-spring systems, projectiles etc.,
  • Graphics: OpenGL, Vertex Shaders, Vertex Programs, Cg etc.,
  • Mathematics: Algebra, 3D Vector and Matrix Mathematics
  • Technologies:MPEG, XML

PROJECTS:

  • Simulation of Structured Deformable Objects in Virtual Reality (Cloth/Soft Body Simulation) - Master's Research Project. Worked at the Electronic Visualization Laboratory (EVL) to provide a library/interface for Physically Based Soft-body simulation in Virtual Reality Environment. The library was designed in C++ to be fully cross-platform compatible and specifically for simulation in the CAVE.
  • Design and Implementation of a Prototype, DRAM based, Specialty Memory Module using EPLD (Erasable and Programmable Logic Device) - Bachelor's Research project. Designed a low-cost and high capacity, DRAM based, alternative to commercially available SRAM FIFO Memory Modules used in Data Acquisition Systems (DASs). The final module was specifically tailored to acquire data from Radio Telescope Arrays.
  • Implementation of flocking behavior based on Boids- This was the final project in Advanced Computer Animation in which an OpenGL based application was implemented in C++, which implemented flocking behavior.
  • 3D Pong in CAVE - A game designed as part of Advanced Computer Animation course to gain experience in Physically Based Modeling, a 3D version of pong was implemented in virtual reality in C++.
  • Bow and Arrow game in Virtual Reality - This was the main project in Virtual Reality which was designed to help us learn the use advanced libraries like OpenGL Performer, CAVE library and YG (Internal to EVL)and hardware such as Head Tracker and 3D Wand.
  • Pattern recognition using Neural Networks- These were a series of projects done to gain experience in pattern recognition and the working of Neural Networks as part of Neural Networkscourse.
  • Face Recognition using the Karhunen-Loeve Transform - In this project a face recognition system wasimplemented using Principal Component Analysis (Karhunen-Loeve Transform).

KEY COURSES:

Virtual Reality / Advanced Computer Animation / Advanced Computer Graphics
Neural Networks / Machine Vision I & II / Advanced Computer Vision

REFERENCE:

Available upon request.