Intramural 5vs. 5Street Hockey
The Intramural Program staff will work hard to ensure that all participants have the safest experience, but guaranteeing absolute safety is not possible. Be aware that participation in intramural sports activities, including use of intramural facilities and equipment, is completely voluntary. There are risks and hazards, minor and serious, associated with participation in intramural sports activities. Participants voluntarily assume all responsibility and risk of loss, damage, illness, and/or injury to person or property associated with participation in intramural sport activities.
University at Albany, the State University of New York and the State of New York are not liable for any injuries, damages or other losses which individuals may incur while using recreational sports facilities or participating in the Intramural Program provided by the Office of Campus Recreation. The University at Albany does not provide medical, health, or other insurance for participants. Medical expenses incurred such as ambulance, doctor bills and x-rays will be the responsibility of the participant. Purchasing adequate health/medical insurance prior to participation is strongly recommended.
I. Player Eligibility
- All undergraduate & graduate students who have paid the recreation fee and are currently enrolled in any department or college of the University and current faculty and staff members shall be eligible to enjoy all intramural privileges and shall retain that status until they withdraw, graduate, take a leave of absence, or fail to comply with the eligibility rules or other guidelines.
- Only players who are able to present their current UAlbany photo ID card to the Intramural Site Supervisor will be eligible to participate in intramural activities. There will be no exceptions to this rule.
- For a full list of all eligibility requirements please refer to the Intramural Sports Handbook.
II. Team Composition
- A team will consist of Five (5) starters. 1 Goalie, 2 Offense, 2 Defense
- Maximum players on a roster is 10
- Each team must have a minimum of four (4) players to start the game. However, if a team falls less than four players at any time, the game will be a forfeit.
- All players on a team must be registered to the team’s roster through IMLeagues.com prior to the first regular season game. Team members may not be added after the first game.
- All team members are required to present their UAlbany photo ID card and sign in with the Intramural Site Supervisor at the beginning of each game. If a team member does not have his/her ID card or does not sign in with the Intramural Site Supervisor they will not be eligible to play.
III. Playing Field and Equipment
- All intramural 5v5 street hockey games will be played on the Dutch Basketball Courts.
- Intramural participants will be expected to keep all used courts in pristine condition. Before leaving intramural facilities participants will be required to throw away all garbage and collect all items such as clothing, personal equipment, etc. If any garbage or other items are left behind, both team’s sportsmanship ratings will be reduced by one half point.
- All game equipment will be provided by the Office of Campus Recreation.
- All players are required to have a number on the back of their shirt. If they do not, colored pennies will be provided by the Office of Campus Recreation.
- NO JEWLERY MAY BE WORN DURING GAMES. Captains are responsible for ensuring that all team members remove jewelry before play. This includes, but is not limited to, earrings, necklaces, bracelets, rings, watches, facial rings, etc. Medical and religious jewelry may be worn but must be completely covered and taped to the body.
- Under no circumstances will a player wearing a cast or a splint be permitted to play. Braces with exposed metal must be covered.
- Gym or athletic clothing must be worn. Players may not wear jeans, or any other pants that have belt loops.
- Any type of gym or running sneaker will be permitted.
- Hockey sticks will be provided, as well as goalie equipment. Goalie equipment consists of leg pads, chest protector, gloves and a helmet. Goalies may wear a baseball glove on one hand.
- A player whose stick is broken may not participate in the game until the broken portions are dropped and a new stick obtained. A minor penalty shall be imposed for an infraction of this rule. A goalkeeper may continue to play with a broken stick until stoppage of play provided the broken stick is placed in the back of the goal until stoppage of play. A goalkeeper whose stick is broken may not go to the bench for a replacement until stoppage of play. If the goalkeeper goes to the players' bench or receives another stick in any way while play is in action the goalkeeper will receive a minor penalty for delay of game.
- Players may wear a knit hat or stocking cap. No baseball style hats or hats with rigid edges will be allowed. Rubber or cloth hair elastics may be worn to tie back hair. Hard or metal hair clasps may not be worn.
- The Intramural Site Supervisor will have the final say on the legality of all equipment.
IV. Game Times
- It is recommended that teams arrive 15-20 minutes prior to the start of the game in order to allow time to sign in and warm up. If a team is not able to field a team at the time the game is scheduled to begin the game will be recorded as a forfeit. Game Time is Forfeit Time.
- The game shall consist of two 12-minute periods.
- The clock will start once play begins andit will run continuously. The clock will only stop for injuries, unusual delays, penalty shots and all whistles in the last minute of the third period.
- There shall be an intermission of 90 seconds between periods.
- Each team is entitled to one time-out per game (1 min), including overtime.
- In the playoffs, clock will stop at all whistles in the overtime periods unless a team is winning by 4 or more goals. In the regular season, games tied after the third period shall be recorded as a tie.
V. Game Rules
- A face-off will be utilized to begin each period and to resume play after any stoppages. All face-offs shall occur at designated locations. At the beginning of each period, and following scores and penalties, the face-off shall be at center court. During a face-off there shall be NO movement until the puck has been dropped. All players must be on their defensive side of the floor during face-offs. An imaginary line that bisects the face-off area determines the defensive side. The blades of the players facing off must be perpendicular to the line bisecting the face-off area.
- Disallowed Goals: Goals will not be counted if the stick is held and/or brought above shin level. Goals will not be counted if the puck is intentionally kicked into the goal. Goals will not be counted if the puck is batted into the goal with the hand. Goals will not be counted if a player from the offensive team is in the goal crease.
- Crease Rule: At no time is a player of the offensive team permitted to enter the goalie's crease with any portion of the body. If a goal is scored while the player is illegally in the crease, it shall be disallowed. A face-off occurring at the nearest face-off area will resume play. However, if the official determines that the goalie was interfered with, an interference penalty will be assessed. An offensive player's stick is not allowed to enter the crease at any time. If an offensive player places the stick in the crease area, they will be penalized for interference. This includes breaking the plane of the crease with the follow through of a shot. If this occurs, the goal will not be permitted. If the official determines that the goalie was interfered with, an interference penalty will be assessed. Goalies are permitted to leave the crease area to establish a better angle of defense or to play the puck. However, the goalie may not leave the crease for purposes of freezing the puck outside the crease area. The player will promptly be penalized for delay of game.
- Holding the Stick: The carrying of a stick above the normal standing height of the waist is prohibited and a minor penalty will be assessed. This includes the process of a shot, including the follow through, and the goal will be disallowed.
- Hand Passes: If a player closes his hand on the puck, play will be stopped will be awarded to the opposing team at the nearest free shot location. Players may bat the puck straight down with their hand, but such action may not result in the puck being directed towards a teammate.
- Kicking the Puck: Players may stop the puck with their feet, but may not use their feet to guide the ball to a teammate. A violation results in the puck being awarded to the opposing team at the nearest free shot location.
- Running fouls (without penalty minutes) including high sticking, hand passing, kicking the puck, player/stick in the goal crease, and dangerous play or sliding by any players and goalie freezing the puck outside of the crease area.
- At no point can a player move the puck after raising their stick above shin level
- No slap shots
- Scoring
- Whenever the ball, in its entirety, passes across the goal line, hits inside the goal itself or
against the net to count as a goal before time expires.
- The ball may deflect off a player or equipment but cannot be kicked, thrown, or deliberately
diverted into the goal by any means other than a stick.
- Under no circumstances can a goal be counted when the offensive team has committed a
penalty.
- A goal scored when a high sticking penalty has occurred will not count.
- Penalties
Minor Penalties
All minor penalties require that the offender sit in the penalty box for a 2 minute duration. There will be no delayed penalties. If the opposing team scores during the power play the penalized player will be allowed to return to the game during the succeeding face-off. Play will resume with a face-off in the penalty committing team’s zone.
a. Tripping – A player trips an opponent with their stick or their body.
b. Hooking – A player attempting to impede the motion of another player by hooking them with the blade of their stick.
c. Slashing – A player swings their stick in a slashing motion at an opponent to impede their motion.
d. High Sticking – A player shoots or passes the ball with their stick above the normal height of his waist.
e. Butt Ending – A player puts the end of their stick into their opponent’s body.
f. Holding – A player holds onto or wraps their arms around an opponent to impede their progress.
g. Interference – An offensive player physically impedes the goalie’s ability to effectively make a play on the ball.
Major Penalties
A major penalty requires that the offender sit in the penalty box for a 3 minute duration. There will be no delayed penalties. However, a major penalty may result in ejection and/or forfeiture of the game in the discretion of the official. During the power play the penalized player remains in the penalty box for the entire 3 minutes, even if a goal(s) are scored. Play will resume with a face-off in the penalty committing team’s zone.
a. Charging – A player runs or jumps into an opponent after more than one step or stride is taken.
b. Cross-Checking – A player stick checks another player with both hands on the stick and no part of the stick touching the floor.
c. Boarding – A player violently thrusts an opponent into the wall by body checking, elbowing, or tripping.
d. Spearing – A player thrusts their stick at an opponent in bayonet fashion.
e. Fighting – Any act which may constitute a fight or the perception of a fight; game misconduct will result in ejection. Team will play down a player for entire 3 minute duration.
f. Any action deemed unsportsmanlike or flagrant by the official.
Penalty Shots
1. A penalty shot will be awarded:
a. When any player throws a stick for any reason
b. When a defensive player commits a penalty to an offensive player on a breakaway.
c. When any player commits a penalty to stop a sure goal.
d. If a goalie throws a piece of equipment to stop a goal.
e. If a defensive player (not the goalie) freezes the puck in the crease.
f. If a defensive player intentionally moves the goal.
2. During a penalty shot, players must shoot in a continuous motion from the center face-off spot to the goal. Players cannot stop to shoot the ball. There will be no rebounds. Play will resume with a face-off at center-court.
- Substitutions
- A player can make a substitution for another floor player only on a stoppage of play. There is no subbing on the fly! You must wait for the official to wave you in. Any substitution not approved by the official will not be allowed.
- Any number of substitutions may be made
- A disqualified player may not re-enter the game.
- Protests
- Protests concerning the interpretation of rules must be made at the time the questioned call is made and before play resumes.
- PROTESTS WILL NOT BE ACCEPTED FOR JUDGMENT CALLS
- Protests may only be made by the team captain to the Intramural Site Supervisor and must be done in a sportsmanlike manner.
- Ejections and Suspensions
- Any player ejected or disqualified from a game for any reason will be suspended from their team’s next game- at a minimum. The ejected or disqualified player must make an appointment with the Assistant Director of the Office of Campus Recreation before they will be allowed to participate in any other intramural games, for any sport.
- In the case of an individual’s second ejection or disqualification from a game, the participant may be disqualified for the remainder of the season, including playoffs.
VI. Sportsmanship
a.After every game, participating teams will be given a sportsmanship rating of 0-4.00, in accordance with the Intramural Sports Handbook.
b.Teams must have a 3.00 average (on a 4.00 scale) to be eligible to participate in the playoff tournament.
c.Any team which receives a 2.00 or less sportsmanship rating may be dismissed from play and may face further disciplinary action.
d.The Office of Campus Recreation will review any team which averages less than a 2.0 during the playoffs for future eligibility in intramural play.
e.Appeals: Teams may inquire with the head official at the game site to view their sportsmanship ratings. A team captain may appeal his or her team's sportsmanship rating by submitting an appeal to room B 107 in the Physical Education building (ATTN: Assistant Director of Campus Recreation) by 12 Noon of the next business day following the game or match. ANY APPEALS SUBMITTED AFTER THIS TIME WILL NOT BE ACCEPTED.
For a complete understanding of all Intramural sportsmanship policies, please refer to the Intramural Sports Handbook.
VII. Forfeits & Defaults
- A forfeit is a played or un-played game that is recorded as a forfeit because a team failed to show up for its scheduled contest or displayed unsportsmanlike behavior. If a forfeit is issued to a team who did not show up for a scheduled contest the team will be assessed $25, which is deducted from the forfeit deposit. A Team that forfeits the equivalent of two games will forfeit the remainder of the season.
- A default is an un-played game that is recorded as a loss rather than a forfeit. This results when the defaulting team captain notifies the Office of Campus Recreation that they will not show up to play a contest by 3pm on the BUSINESS DAY (Monday through Friday) preceding the scheduled game. Teams are allowed two defaults. Two defaults equal one forfeit.