Don NormanFeb. 27, 2007

Great Design Books1

Great Books For Designers

Donald A. Norman[1]

Bringhurst, R. (2004). The elements of typographic style (3rd ed.). Point Roberts, WA: Hartley & Marks.

Dreyfuss, H. (2003). Designing for people. New York: Allworth Press. (Original work published 1967. New York: Paragraphic Books).

Coates, D. (2003). Watches tell more than time: product design, information, and the quest for elegance (C. Del, Ed.). New York: McGraw-Hill.

Dourish, P. (2001). Where the action is: the foundations of embodied interaction. Cambridge, MA: MIT Press.

Forty, A. (1986). Objects of desire. New York: Pantheon Books.

Hayes, B. (2005). Infrastructure: A field guide to the industrial landscape. New York: W.W. Norton.

Laurel, B. (1991). Computer as theatre: A dramatic theory of interactive experience. Reading, MA: Addison-Wesley.

Laurel, B. (2003). Design research: Methods and perspectives. Cambridge, MA: MIT Press.

Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Gloucester, MA: Rockport.

MacKenzie, G. (1998). Orbiting the giant hairball: a corporate fool's guide to surviving with grace. New York: Viking.

Moore, G. A. (1991). Crossing the chasm: Marketing and selling high-tech goods to mainstream customers. New York: HarperBusiness.

Nisbett, R. E. (2003). The geography of thought: How Asians and Westerners think differently -- and why. New York: Free Press. (Excerpts from Chapter 1)

Papanek, V. J. (1984). Design for the real world: human ecology and social change (P. Victor, Ed., 2nd , completely rev. ed.). New York: Van Nostrand Reinhold Co.

Papanek, V. J., & Hennessey, J. (1977). How things don't work. New York: Pantheon Books.

Perrow, C. (1999). Normal accidents: living with high-risk technologies. Princeton paperbacks. Princeton, N.J.: Princeton University Press.

Petroski, H. (1993). The evolution of useful things. New York: Knopf.

Petroski, H. (1996). Invention by design: how engineers get from thought to thing. Cambridge Mass: Harvard University Press.

Prahalad, C. K. (2005). The fortune at the bottom of the pyramid. Upper Saddle River, NJ: Wharton School Publishing. Table of Contents

Reason, J. T. (1990). Human error. Cambridge [England] ; New York: Cambridge University Press.

Rogers, E. M. (1995). Diffusion of innovations (4th. ed.). New York: Free Press.

Suchman, L. A. (2006). Human-machine reconfigurations: plans and situated actions (2nd ed.). New York: Cambridge University Press.

Underhill, P. (1999). Why we buy: the science of shopping. New York: Simon & Schuster.

Vicente, K. J. (2003). The human factor: revolutionizing the way people live with technology (V. Kim, Ed.). Toronto: A.A. Knopf Canada.

Winograd, T., & Flores, F. (1986). Understanding computers and cognition: a new foundation for design. Language and being. Norwood, NJ: Ablex Pub. Corp.

Candidates:

Norman, D. A. (2002). The design of everyday things. New York: Basic Books. (Original work published 1988 as The psychology of everyday things. New York: Basic Books).

[1] Copyright © 2006

Donald A. Norman. All rights reserved.

Nielsen Norman group. All rights reserved.