gainward default barton 2500+
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform NVIDIA GeForce4 Ti 4800 SE
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 11862
Game 1 - Car Chase - Low Detail 182.1 fps
Game 1 - Car Chase - High Detail 62.5 fps
Game 2 - Dragothic - Low Detail 204.2 fps
Game 2 - Dragothic - High Detail 113.5 fps
Game 3 - Lobby - Low Detail 159.1 fps
Game 3 - Lobby - High Detail 74.9 fps
Game 4 - Nature 69.6 fps
Fill Rate (Single-Texturing) 921.9 MTexels/s
Fill Rate (Multi-Texturing) 2088.8 MTexels/s
High Polygon Count (1 Light) 51.4 MTriangles/s
High Polygon Count (8 Lights) 11.5 MTriangles/s
Environment Bump Mapping 144.5 fps
DOT3 Bump Mapping 128.1 fps
Vertex Shader 88.9 fps
Pixel Shader 111.5 fps
Advanced Pixel Shader 88.0 fps
Point Sprites 27.9 MSprites/s
9800se default barton 2500+
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform RADEON 9800 SE (Omega 2.5.51)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 12401
Game 1 - Car Chase - Low Detail 184.9 fps
Game 1 - Car Chase - High Detail 60.9 fps
Game 2 - Dragothic - Low Detail 219.1 fps
Game 2 - Dragothic - High Detail 126.4 fps
Game 3 - Lobby - Low Detail 163.9 fps
Game 3 - Lobby - High Detail 75.3 fps
Game 4 - Nature 73.6 fps
Fill Rate (Single-Texturing) 961.9 MTexels/s
Fill Rate (Multi-Texturing) 2174.3 MTexels/s
High Polygon Count (1 Light) 65.2 MTriangles/s
High Polygon Count (8 Lights) 13.9 MTriangles/s
Environment Bump Mapping 191.2 fps
DOT3 Bump Mapping 157.2 fps
Vertex Shader 165.6 fps
Pixel Shader 243.9 fps
Advanced Pixel Shader 129.0 fps
Point Sprites 26.4 MSprites/s
9800se softmod 325-300 barton 2500+ (9800pro 128bit)
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform RADEON 9800 SE (Omega 2.5.51)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 13218
Game 1 - Car Chase - Low Detail 189.8 fps
Game 1 - Car Chase - High Detail 61.5 fps
Game 2 - Dragothic - Low Detail 245.0 fps
Game 2 - Dragothic - High Detail 140.0 fps
Game 3 - Lobby - Low Detail 167.1 fps
Game 3 - Lobby - High Detail 75.1 fps
Game 4 - Nature 83.4 fps
Fill Rate (Single-Texturing) 1082.1 MTexels/s
Fill Rate (Multi-Texturing) 2551.8 MTexels/s
High Polygon Count (1 Light) 73.1 MTriangles/s
High Polygon Count (8 Lights) 16.3 MTriangles/s
Environment Bump Mapping 201.2 fps
DOT3 Bump Mapping 177.1 fps
Vertex Shader 190.3 fps
Pixel Shader 270.3 fps
Advanced Pixel Shader 146.1 fps
Point Sprites 29.7 MSprites/s
9800se softmod 380-300 barton 2500+ (gpu 9800pro)
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform RADEON 9800 SE (Omega 2.5.51)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 13500
Game 1 - Car Chase - Low Detail 192.8 fps
Game 1 - Car Chase - High Detail 61.8 fps
Game 2 - Dragothic - Low Detail 254.0 fps
Game 2 - Dragothic - High Detail 144.9 fps
Game 3 - Lobby - Low Detail 166.6 fps
Game 3 - Lobby - High Detail 75.2 fps
Game 4 - Nature 86.3 fps
Fill Rate (Single-Texturing) 1097.2 MTexels/s
Fill Rate (Multi-Texturing) 2954.5 MTexels/s
High Polygon Count (1 Light) 80.7 MTriangles/s
High Polygon Count (8 Lights) 18.9 MTriangles/s
Environment Bump Mapping 202.4 fps
DOT3 Bump Mapping 180.8 fps
Vertex Shader 201.3 fps
Pixel Shader 275.9 fps
Advanced Pixel Shader 151.4 fps
Point Sprites 30.3 MSprites/s
9800se softmod 380-340 barton 2500+
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform RADEON 9800 SE (Omega 2.5.51)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 13877
Game 1 - Car Chase - Low Detail 192.9 fps
Game 1 - Car Chase - High Detail 62.1 fps
Game 2 - Dragothic - Low Detail 267.4 fps
Game 2 - Dragothic - High Detail 147.3 fps
Game 3 - Lobby - Low Detail 168.0 fps
Game 3 - Lobby - High Detail 75.4 fps
Game 4 - Nature 95.0 fps
Fill Rate (Single-Texturing) 1231.3 MTexels/s
Fill Rate (Multi-Texturing) 2969.6 MTexels/s
High Polygon Count (1 Light) 81.9 MTriangles/s
High Polygon Count (8 Lights) 18.9 MTriangles/s
Environment Bump Mapping 211.5 fps
DOT3 Bump Mapping 201.7 fps
Vertex Shader 207.6 fps
Pixel Shader 290.0 fps
Advanced Pixel Shader 166.9 fps
Point Sprites 33.8 MSprites/s