gainward default barton 2500+

3DMARK2001 PROJECT FILE

PROJECT

Name My Benchmark

Description

Registration Name

Registration Key

3DMark Version 300

DISPLAY

Platform NVIDIA GeForce4 Ti 4800 SE

CPU Optimization D3D Pure Hardware T&L

Width 1024

Height 768

Depth 32 bit

Z-Buffering 24 bit

Texture Format Compressed

Buffering Double

Refresh Rate 60 Hz

FSAA Mode None

OPTIONS

Show Title Screens Yes

Continuous Benchmark No

Benchmark Run Count 1

Demo Sounds Enabled Yes

Continuous Demo No

Game Sound Effects Enabled Yes

Game Music Enabled Yes

Game Detail Level Low

RESULTS

3DMark Score 11862

Game 1 - Car Chase - Low Detail 182.1 fps

Game 1 - Car Chase - High Detail 62.5 fps

Game 2 - Dragothic - Low Detail 204.2 fps

Game 2 - Dragothic - High Detail 113.5 fps

Game 3 - Lobby - Low Detail 159.1 fps

Game 3 - Lobby - High Detail 74.9 fps

Game 4 - Nature 69.6 fps

Fill Rate (Single-Texturing) 921.9 MTexels/s

Fill Rate (Multi-Texturing) 2088.8 MTexels/s

High Polygon Count (1 Light) 51.4 MTriangles/s

High Polygon Count (8 Lights) 11.5 MTriangles/s

Environment Bump Mapping 144.5 fps

DOT3 Bump Mapping 128.1 fps

Vertex Shader 88.9 fps

Pixel Shader 111.5 fps

Advanced Pixel Shader 88.0 fps

Point Sprites 27.9 MSprites/s

9800se default barton 2500+

3DMARK2001 PROJECT FILE

PROJECT

Name My Benchmark

Description

Registration Name

Registration Key

3DMark Version 300

DISPLAY

Platform RADEON 9800 SE (Omega 2.5.51)

CPU Optimization D3D Pure Hardware T&L

Width 1024

Height 768

Depth 32 bit

Z-Buffering 24 bit

Texture Format Compressed

Buffering Double

Refresh Rate 60 Hz

FSAA Mode None

OPTIONS

Show Title Screens Yes

Continuous Benchmark No

Benchmark Run Count 1

Demo Sounds Enabled Yes

Continuous Demo No

Game Sound Effects Enabled Yes

Game Music Enabled Yes

Game Detail Level Low

RESULTS

3DMark Score 12401

Game 1 - Car Chase - Low Detail 184.9 fps

Game 1 - Car Chase - High Detail 60.9 fps

Game 2 - Dragothic - Low Detail 219.1 fps

Game 2 - Dragothic - High Detail 126.4 fps

Game 3 - Lobby - Low Detail 163.9 fps

Game 3 - Lobby - High Detail 75.3 fps

Game 4 - Nature 73.6 fps

Fill Rate (Single-Texturing) 961.9 MTexels/s

Fill Rate (Multi-Texturing) 2174.3 MTexels/s

High Polygon Count (1 Light) 65.2 MTriangles/s

High Polygon Count (8 Lights) 13.9 MTriangles/s

Environment Bump Mapping 191.2 fps

DOT3 Bump Mapping 157.2 fps

Vertex Shader 165.6 fps

Pixel Shader 243.9 fps

Advanced Pixel Shader 129.0 fps

Point Sprites 26.4 MSprites/s

9800se softmod 325-300 barton 2500+ (9800pro 128bit)

3DMARK2001 PROJECT FILE

PROJECT

Name My Benchmark

Description

Registration Name

Registration Key

3DMark Version 300

DISPLAY

Platform RADEON 9800 SE (Omega 2.5.51)

CPU Optimization D3D Pure Hardware T&L

Width 1024

Height 768

Depth 32 bit

Z-Buffering 24 bit

Texture Format Compressed

Buffering Double

Refresh Rate 60 Hz

FSAA Mode None

OPTIONS

Show Title Screens Yes

Continuous Benchmark No

Benchmark Run Count 1

Demo Sounds Enabled Yes

Continuous Demo No

Game Sound Effects Enabled Yes

Game Music Enabled Yes

Game Detail Level Low

RESULTS

3DMark Score 13218

Game 1 - Car Chase - Low Detail 189.8 fps

Game 1 - Car Chase - High Detail 61.5 fps

Game 2 - Dragothic - Low Detail 245.0 fps

Game 2 - Dragothic - High Detail 140.0 fps

Game 3 - Lobby - Low Detail 167.1 fps

Game 3 - Lobby - High Detail 75.1 fps

Game 4 - Nature 83.4 fps

Fill Rate (Single-Texturing) 1082.1 MTexels/s

Fill Rate (Multi-Texturing) 2551.8 MTexels/s

High Polygon Count (1 Light) 73.1 MTriangles/s

High Polygon Count (8 Lights) 16.3 MTriangles/s

Environment Bump Mapping 201.2 fps

DOT3 Bump Mapping 177.1 fps

Vertex Shader 190.3 fps

Pixel Shader 270.3 fps

Advanced Pixel Shader 146.1 fps

Point Sprites 29.7 MSprites/s

9800se softmod 380-300 barton 2500+ (gpu 9800pro)

3DMARK2001 PROJECT FILE

PROJECT

Name My Benchmark

Description

Registration Name

Registration Key

3DMark Version 300

DISPLAY

Platform RADEON 9800 SE (Omega 2.5.51)

CPU Optimization D3D Pure Hardware T&L

Width 1024

Height 768

Depth 32 bit

Z-Buffering 24 bit

Texture Format Compressed

Buffering Double

Refresh Rate 60 Hz

FSAA Mode None

OPTIONS

Show Title Screens Yes

Continuous Benchmark No

Benchmark Run Count 1

Demo Sounds Enabled Yes

Continuous Demo No

Game Sound Effects Enabled Yes

Game Music Enabled Yes

Game Detail Level Low

RESULTS

3DMark Score 13500

Game 1 - Car Chase - Low Detail 192.8 fps

Game 1 - Car Chase - High Detail 61.8 fps

Game 2 - Dragothic - Low Detail 254.0 fps

Game 2 - Dragothic - High Detail 144.9 fps

Game 3 - Lobby - Low Detail 166.6 fps

Game 3 - Lobby - High Detail 75.2 fps

Game 4 - Nature 86.3 fps

Fill Rate (Single-Texturing) 1097.2 MTexels/s

Fill Rate (Multi-Texturing) 2954.5 MTexels/s

High Polygon Count (1 Light) 80.7 MTriangles/s

High Polygon Count (8 Lights) 18.9 MTriangles/s

Environment Bump Mapping 202.4 fps

DOT3 Bump Mapping 180.8 fps

Vertex Shader 201.3 fps

Pixel Shader 275.9 fps

Advanced Pixel Shader 151.4 fps

Point Sprites 30.3 MSprites/s

9800se softmod 380-340 barton 2500+

3DMARK2001 PROJECT FILE

PROJECT

Name My Benchmark

Description

Registration Name

Registration Key

3DMark Version 300

DISPLAY

Platform RADEON 9800 SE (Omega 2.5.51)

CPU Optimization D3D Pure Hardware T&L

Width 1024

Height 768

Depth 32 bit

Z-Buffering 24 bit

Texture Format Compressed

Buffering Double

Refresh Rate 60 Hz

FSAA Mode None

OPTIONS

Show Title Screens Yes

Continuous Benchmark No

Benchmark Run Count 1

Demo Sounds Enabled Yes

Continuous Demo No

Game Sound Effects Enabled Yes

Game Music Enabled Yes

Game Detail Level Low

RESULTS

3DMark Score 13877

Game 1 - Car Chase - Low Detail 192.9 fps

Game 1 - Car Chase - High Detail 62.1 fps

Game 2 - Dragothic - Low Detail 267.4 fps

Game 2 - Dragothic - High Detail 147.3 fps

Game 3 - Lobby - Low Detail 168.0 fps

Game 3 - Lobby - High Detail 75.4 fps

Game 4 - Nature 95.0 fps

Fill Rate (Single-Texturing) 1231.3 MTexels/s

Fill Rate (Multi-Texturing) 2969.6 MTexels/s

High Polygon Count (1 Light) 81.9 MTriangles/s

High Polygon Count (8 Lights) 18.9 MTriangles/s

Environment Bump Mapping 211.5 fps

DOT3 Bump Mapping 201.7 fps

Vertex Shader 207.6 fps

Pixel Shader 290.0 fps

Advanced Pixel Shader 166.9 fps

Point Sprites 33.8 MSprites/s