First In Math –

Based off the “24 Game” 1-800-242-4542

Clark-Pleasant is a PILOT for this program in Indiana for 2011-2012.

First in Math is a SUPPLEMENT to curriculum proven in scientific based studies to get students excited about and proficient in math. Students play a series of math games during their free time at school and home, earning electronic stickers (similar to points) for their personal score and classroom “team” score.

  • It does not take away from instructional time.
  • Immerses students in “Deep Practice” which is much more powerful than regular practice.
  • Is not compatible with IPADS or phones because it requires Flash.

Scrolling Presentation can be found at:

Teacher Roles and Responsibilities:

  1. Assign and Hand out User ID’s and Passwords
  2. When entering student’s names on the computer, it has a limit of 6 characters.
  3. Teachers can change passwords, kids can not!
  4. After a student earns 400 stickers, it turns on a link to issue a user name and password to a family member (i.e. mom, dad, etc.) that would like to play and earn stickers as well.
  5. This subscription will expire July 31, 2012.
  6. Announce the Player of the Day every day
  7. Begin announcing this within one week of implementation.
  8. Recognition of Students is the KEY component to success.
  9. The POD is determined by who earned the most stickers the previous day.
  10. They get to wear the lanyard all day. 
  11. It is reasonable to expect kids to earn 100 stickers per week.
  12. 1 sticker = 3 problems solved correctly.
  13. Be a cheerleader – “We need more stickers!”
  14. You can also actively participate and help your classes earn stickers by playing the games too!
  15. Check class data at least once a month, preferably bi-weekly.
  16. Students must complete WHOLE NUMBERS JUST THE FACTS PRE-TEST (+, - X, /) within three weeks of receiving user ID and password.
  17. In January, please encourage kids to complete the “Show and Know” activities, monitor data!
  18. There are over 2,000 word problems for kids to practice! This area is LOADED with stickers!
  19. Know and Show 5 = appropriate for fifth and sixth grades

Anchor Roles and Responsibilities:

  1. Encourage gets to get more stickers daily on the announcements.
  2. Announce Team and Player of the Week
  3. The team = the class that earns the most stickers each week
  4. Think about having a traveling trophy
  5. The player = the student in the entire building that earns the most stickers
  6. They get to wear a lanyard that is similar to POD.
  7. Create a “Wall of Fame” in central location to display top students.

Toward the end of the year, we need to decide if we like this program

enough to include in book rental for next year.

First in Math 101: Training Outline

  1. Log in as a “Team Leader” of an activated team.
  2. Point out the “Player of the Day”, which is displayed on the teacher homepage.
  3. Draw their attention toward the “Player of the Day” lanyard.
  1. Click the “Preview” button to get the menu of all First in Math activities.
  1. Click on “Just the Facts.”
  2. Briefly demo addition and point out % correct at bottom of grid.
  3. “Just the Facts” provides pre-test and post-test data. Saves time and paper!
  4. This is where the stickers are at! Works on 0-12 facts (169 total!)
  1. Click “Gyms” and click “Whole Numbers Multiply/Divide.”
  2. Briefly demo multiplying by 8’s.
  3. The Gyms provide “Deep Practice” for fact acquisition.
  1. Click “Preview” then point out Skill set games. Click on each skill set and run through games.
  2. SS 5 = skill set for fifth grade. Every skill set has 3 games.
  1. Explain that Bonus Games support the Skill set games. Demo a few bonus games.
  2. Bonus 1 is always open.
  3. The other bonus games don’t get unlocked until the first skill set in each level is completed.
  4. Students do have access to K-2 area; however they can’t earn stickers unless they are in those particular grades.
  1. Click “Preview” button and click “Know and Show” (word problems).
  2. Click on K and 2, 3, 5, or 8.
  3. Click “reveal standards” then a category to demo a Know and Show word problem.
  4. Demo another problem and make a mistake on purpose to show “hint.”
  1. Click “Preview” button then “Measurement World” Demo “Equal Pay” and/or “Equal Length.”
  1. Click “Home” button and scroll down to “Assessment Report Summary” and Just the Facts reports.
  2. A team must be active to show data.
  3. Demo some data features.
  1. Click “Rankings” button and explain the exciting and friendly school, district, state, and national competition. Click on “Top Teams” –National.
  1. Click “Home” again and scroll to the bottom. Click printable “Welcome Parents” flyer.
  1. Close flyer and then click on “Tutorial Videos” also on bottom of teacher home page.
  1. Click the “New Team Set Up” video and watch together. (8 min. or less)
  1. Encourage teachers to watch the other videos when they are able.
  2. The “Assessment Reports” video is important to view soon after the program gets started in the classroom.