The Mecrosa Order
The Mecrosa Order was established by House Meccetti nobles. Their intention was to protect and serve their house. But the order lost its way. They became a terror to the rest of the houses. This led to House Pelagia with the help of the Jedi Knights, destroying the order. Because of the demise of the order so closely to the aftermath of the Great Sith War, a rumor still exists to this day - that the Mecrosa Order was run by Sith agents. Few know that the order still operates today, but at a much-limited scale. But this could change because some of the younger members want to become more aggressive.
Nine Update: The Order is in full growth, thanks to Master Leobund and his associate, Lord Salvantra. They are growing exponentially. The stats listed below are no longer accurate. They are now better skilled and better trained – no longer in secret – at least to the rest of the sector.
Typical Mecrosa Order Agent
DEXTERITY 4D: Archaic weapons 4D+1, blaster 6D+2, brawling parry 6D, dodge 6D+1, firearms 5D, grenades 5D, (A) martial arts 4D+1, melee combat 6D, melee combat: knife 7D+1, missile weapons 4D+2, running 5D, thrown weapons: knife 5D+2
KNOWLEDGE 3D: Alien species 5D+2, biochemistry: exotic poisons 8D+1, bureaucracy 5D+1, cultures: The Expanse 7D, intimidation 6D+1, languages 4D, planetary systems: Tapani Sector 7D, streetwise 5D, survival 4D+2, willpower 5D
MECHANICAL 2D: Astrogation 4D+1, beast riding 3D+2, communications 5D, repulsorlift ops 5D, sensors 4D+2, space transports 6D, starship gunnery 4D, starship shield 4D+2
PERCEPTION 4D: Bargain 5D+1, command 6D, con 7D+1, forgery 5D, gambling 4D+2, hide 6D+2, investigation 5D+2, persuasion 6D, search 6D, sneak 6D+1
STRENGTH 3D: Brawling combat 6D, climbing/jumping 5D+2, lifting 4D, stamina 6D, swimming 4D
TECHNICAL 2D: Blaster repair 4D, computer prog./repair 6D, demolition's 5D, first aid 5D, repulsorlift repair 5D+1, space transport repair 5D, security 5D+2
Force Points: 1-5
Dark Side Points: 1-5
Character Points: 10-30
Move: 10
Equipment: Chemical vials, hypodermic injectors, exotic poisons, knife (STR +1D plus 5D poison damage the first round plus 3D+2 damage for the next 5 rounds), other equipment varies depending on the mission.
Story Factors: Honor Code: No member may harm another through the use of Order arts or poisons. Those caught violating the code will be slain, as will their entire extended family.
Specialists
Disguise Specialist: The following stats are adjusted to:
Con: disguise 10D+1, forgery 8D, persuasion, 7D+2, sneak 7D+2
Computer Slicer Specialist: The following stats are adjusted to:
Communications 6D+2, sensors 5D+1, computer programming/repair 9D+2, security 8D
Sharp Shooter: The following stats are adjusted to:
Blaster 8D, blaster: blaster rifle 11D, firearms: rifle 7D+2, hide 8D, search 7D+1, sneak 8D+2
Demolitions Specialist: The following stats are adjusted to:
Grenade 6D+2, missile weapons 6D, demolition's 9D, security 7D