Game Documentation

Enter the name of your game here.

By Enter your name here.

“Hook” Statement

Here you should write no more than two lines that concisely explain the idea of the game. This is what will keep people reading so it needs to be good!

Genre

This is the style of the game. For example Action, Adventure, Strategy, Sport etc. it could be a mixture of more than one.

Target Customer

State who the audience is going to be for your game. Also identify any other games they might like to play.

Competition

List any similar games on the market. State their names and identify how your game is different/better.

Unique Selling Points

What is unusual about your game? Explain how it will stand out from the crowd.

Story and Narrative

Backstory

Explain the story behind your game. What has happened before the game’s current story?

Objective

Explain what the player has to do to complete the game.

Characters

List your characters here, state their names, any special abilities, key information and pictures.

Storyline

Write an outline of the story here, list key events in the plot. State whether the story is linear (does it follow one path) or branching (multiple paths). You could include a diagram if you wish?

Game Creation

World Design

Include a screenshot of your world and explain how it was created

Programming

Include screenshots of each character and event with the code that runs it. Explain what the code is doing.

Testing and Evaluation

When answering writing an evaluation you must cover what, how and why.

Poor example:

“The image on the game cover was good” (WHAT)

Good Example:

“The image on the game cover was good (WHAT) because it was very colourful and included a picture of the world and the main character which was very colourful (HOW). The bright colours would catch the reader’s attention and make them want to play the game” (WHY)

For each of the areas below answer the following questions:

What was good about this?

What could be included to make it better?

Game Cover

Game play experience

Game complexity

Design of the environment

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