CPSC1301L–Computer Science I Lab
Spring 2011 Syllabus
Class Meets: Mon, Wed, Fri 10.00 – 10.50 AM. in Center for Commerce and Technology 409
Instructor(s): Dr. Lydia Ray
Office: CCT 429Office phone: (706) 565-3615
Department phone: (706) 568-2410Department FAX: (706) 565-3529
Office Hours: MON, WED 9.00 -10.00 AM, 1.30 PM – 3 PM, TUE, 9.00 AM – 11.00 AM, THUR: 10.00 – 11.30, FRI 9.00 AM – 10.00 AM
e-mail address:
homepage:/ray
Catalog Description of Course: Co-requisite: CPSC 1301. This course provides a hands-on experience for the students in the area of programming as a realization of the concepts presented in Computer Science 1. The students will complete programming projects using one or more program development environments. The lab projects will apply and reinforce the topics covered in Computer Science 1. (1 credits).
Required Textbook(s):
- Lab Manual, to accompany Big Java
CPSC1301 Computer Science 1Fall 2010 Course Reference Numbers 81429 and 81449
Text:Big Java, 4th Edition
ISBN 978-0-470-50948-7 byCay Horstmann /
Course Catalog Description: CPSC 1301. Computer Science 1 (3-0-3)Co-requisite: CPSC 1301L. This course includes an overview of computers and programming; problem solving and algorithm development; simple data types; arithmetic and logic operators; selection structures; repetition structures; text files; arrays (one-and-two-dimensional); procedural abstraction and software design; modular programming (including sub-programs or the equivalent)..
Course Objectives: This course is the first in a two course sequence designed to introduce students to the fundamental concepts of computer science and programming. The course focuses on the design of algorithms to solve problems and the implementation of those algorithms in the programming language Java. Students will learn the basic control structures and data structures provided by the Java language, the concepts of objects, classes and methods, and will gain experience in the use of objects (Java classes) in programming and problem-solving.
Course Outcomes:
- The students will demonstrate an understanding of computing and computer science.
oStrategies and Actions used to produce the outcome:
Study concepts of computing and computer science.
Class discussion about what is computing and computer science.
oABET Criteria covered: A, E, and G
oProgram Objectives covered: 2
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate knowledge of computer programming concepts.
oStrategies and Actions used to produce the outcome:
Study concepts of computer programming.
Read and write moderately complex programs in a programming language.
oABET Criteria covered: A, B, and C
oProgram Objectives covered: 2 and 3
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate knowledge of basic syntax of a specific programming language
oStrategies and Actions used to produce the outcome:
Study of concepts of computer programming.
Study the API for the programming language.
oABET Criteria covered: A, B, and C
oProgram Objectives covered: 2 and 3
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate the ability to read moderately complex programs written in a specific programming language and understand what these programs do
oStrategies and Actions used to produce the outcome:
Study concepts of computer programming.
Read and write moderately complex programs in a programming language.
oABET Criteria covered: A, B, and C
oProgram Objectives covered: 2 and 3
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate the ability to design algorithms utilizing the principles of object-oriented programming to solve moderately complex problems
oStrategies and Actions used to produce the outcome:
Study concepts of computer programming.
Read and write moderately complex programs in a programming language.
oABET Criteria covered: A, B, and C
oProgram Objectives covered: 3
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate the ability to write moderately complex programs in a specific programming language to implement these algorithms
oStrategies and Actions used to produce the outcome:
Study concepts of computer programming.
oABET Criteria covered: A, B, and C
oProgram Objectives covered: 3
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate the ability to follow specified style guidelines in writing programs, and understand how the guidelines enhance readability and promote correctness in programs
oStrategies and Actions used to produce the outcome:
Study concepts of computer programming.
oABET Criteria covered: A, B, C, and J
oProgram Objectives covered: 2 and 3
oAssessment Methods: Programming Assignments and Exams.
- The students will demonstrate the ability to edit, compile, debug and run programs in a specific programming language
oStrategies and Actions used to produce the outcome:
Study concepts of computer programming.
oABET Criteria covered: A, B, and C
oProgram Objectives covered: 2 and 3
oAssessment Methods: Programming Assignments and Exams.
Co-requisite: Students enrolled in CPSC1301 Computer Science 1 must also be enrolled in or have successfully completed CPSC1301L Computer Science 1 Lab.
Text: Big Java, 4th Edition, by Cay Horstmann, Wiley, 2010. Chapters 1 - 7 will be covered.
Programming Projects: Programming projects are designed to give the student the opportunity to put into practice the problem solving and programming skills they have learned. As such they are one of the most important aspects of the course both for student learning and for assessment. There will be 7 projects assigned during the semester to be handed in for a grade. You are encouraged to start on your projects immediately when assigned and get help from the instructor as needed.
Important: Projects are to be done individually. You may ask class members, lab assistants, and others for help with system questions (e.g., "How do I save a file?", "How do I run my Java program?") or general information about a topic covered in class (e.g. "What is the symbol for boolean AND?") provided you can do so without divulging or receiving information specific to the solution of the programming project. You may not discuss any aspect of the design or coding of a programming project with anyone except the instructor. This policy will be strictly enforced; see the section on Academic Dishonesty below.
Late Policy for Projects: Unless otherwise specified, projects are to be turned in by 6:00 pm on the due date. Projects will not be accepted after the deadline. .
Attendance Policy: Class attendance and coming to class prepared and on time are very important to a student's success in this course. The student is expected to attend all of every class and to have done all assigned reading and study activities in preparation for class. The student is fully accountable for material covered in any missed classes. Class meetings will begin promptly at the scheduled time and roll will be taken. Any student who accumulates more than 6 hours of unexcused absences will be dropped from the class for excessive absences. Students arriving late to class meetings will be counted as tardy and 2 instances of tardiness will be considered equivalent to 1 absence.
Grading Policy: The course grade will be based on in-classassignments and a mid-term examination. All assignments and the exam will have equal weight.
Exam Dates: / Mid-term Exam / Friday, March 4 (Tentative)Final Exam / NONE
Grading Scale / 90-100: / A / 80-90: / B / 70-80: / C / 60-70: / D / below 60: / F
Make-up Policy: Everyone is expected to take exams at their scheduled times. Make-ups will be given only for legitimate, documented absences for which the instructor has been notified ahead of time. Make-up tests, if given, may be oral.
Academic DishonestyAcademic dishonesty includes, but is not limited to, activities such as cheating and plagiarism. It is a basis for disciplinary action. Collaboration is not permitted on assignments or exams/quizzes in this course. Any work turned in for individual credit must be entirely the work of the student submitting the work. All work must be your own. You may share ideas but submitting identical assignments (for example) will be considered cheating. You may discuss the material in the course and help one another with debugging, however, I expect any work you hand in for a grade to be your own. . A simple way to avoid inadvertent plagiarism is to talk about the assignments, but don't read each other's work or write solutions together. Keep scratch paper and old versions of assignments until after the assignment has been graded and returned to you. If you have any questions about this, please see me immediately.
For assignments, access to notes, textbook, books and other publications is allowed. Stealing, giving or receiving any code, diagrams, drawings, text or designs from another person (CSU or non-CSU) is not allowed. Having access to another person’s work on the system or giving access to your work to another person is not allowed. It is your responsibility to keep your work confidential.
No cheating in any form will be tolerated. The penalty for the first occurrence of academic dishonesty is a zero grade on the assignment or exam/quiz; the penalty for the second occurrence is a failing grade for the course. For exams/quizzes, access to any type of written material or discussion of any kind (except with me) is not allowed. ( Dishonesty/Academic Misconduct)
Getting help
Student assistants in the ComputerCenter can help you with basic computer-related problems such as logging on to the network, saving your work, etc., but they are not obligated to help you with your assignments. There are several tutors at the Department of Computer Science who can help you with the assignments. Their schedule is posted in the Computer Science department. You can always contact me during my posted office hours, by e-mail, or by appointment.
Electronic Devices: All cell phones and pagers must be turned off prior to entering the classroom or lab. The use of any electronic device during a test or quiz is prohibited. This includes cell phones, handheld calculators, PalmPilots, Blackberrys, PocketPCs, and laptops. Any use of such a device during a test or quiz will be considered an act of academic dishonesty.
Computer Use Policies: All students must abide by the Lab Rules set forth by the Computer Information and Networking Services Department of Columbus State University which are listed at Violation of these policies can result in the loss of your lab privileges and possible involuntary withdrawal from the course.
ADA Statement: If you have a documented disability as described by the Rehabilitation Act of 1973 (P.L. 933-112 Section 504) and Americans with Disabilities Act (ADA) that may require you to need assistance attaining accessibility to instructional content to meet course requirements, we recommend that you contact the Office of Disability Services in the Academic Support Center, Tucker Hall 100, or at (706) 568-2330, as soon as possible. It is then your responsibility to contact and meet with the instructor. The Office of Disability Services can assist you and the instructor in formulating a reasonable accommodation plan and provide support in developing appropriate accommodations for your disability. Course requirements will not be waived but accommodations may be made to assist you to meet the requirements. Technical support may also be available to meet your specific needs.
ABET Criteria:
A. An ability to apply knowledge of computing and mathematics appropriate to the discipline;
B. An ability to analyze a problem, and identify and define the computing requirements appropriate to its solution;
C. An ability to design, implement and evaluate a computer-based system, process, component, or program to meet desired needs;
D. An ability to function effectively on teams to accomplish a common goal;
E. An understanding of professional, ethical, legal, security, and social issues and responsibilities;
F. An ability to communicate effectively with a range of audiences;
G. An ability to analyze the local and global impact of computing on individuals, organizations and society;
H. Recognition of the need for, and an ability to engage in, continuing professional development;
I. An ability to use current techniques, skills, and tools necessary for computing practice.
J. An ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices;
K. An ability to apply design and development principles in the construction of software systems of varying complexity.
CS Program Objectives:
Our graduates will have achieved:
1)a broad general education assuring an adequate foundation in science and mathematics relevant to computing.
2)a solid understanding of concepts fundamental to the discipline of computer science.
3)good analytic, design, and implementation skills required to formulate and solve computing problems.
4)the ability to function and communicate effectively as ethically and social responsible computer science professionals.