Name of Activity: Video Game
Type of modality / Video Game(Tetris)Type of play / Shared Cooperative
Interaction pattern / Inter-individual
# of participants required / 1-4
Equipment/supplies /
- game controllers
- batteries (if needed)
- a Play Station 4
Facilities required/environment / Activity should be done in a room where there is enough space to maneuver
Precautions / If controllers aren’t wireless, then make sure to be aware of where the cords are at all times to prevent injuries.
Sequence/Directions (Details of how a to move through the activity from start to finish)
1.Leader begins by turning on the game system to make sure that everything is on working.
2. The leader must then make sure that all controllers are fully charged and working by using them to maneuver throughout the game system.
3. All participants of the activity must then read through the manual to understand the function of each button on the controllers.
4.After everyone has acquired a better understanding on the different buttons, the leader must explain the rules and objectives of the activity.
5. The leader explains that the object of PacMan is to “stay alive” as long as possible. There are several obstacles and monsters throughout the different levels that one must constantly avoid.
6. When the game begins, one must stay alive for a certain period of time or must make it a specific location.
7. When everybody feels as though they have some sort of understanding for the activity, then the video game can be started.
Your Name goes here: Safiya Martin
Activity Analysis (What is required of this activity without any adjustments, accommodations, alterations)
Category / SkillsPrimary body position / Sitting
Part of the body required / Wrists and fingers (thumbs),Hands, upper extremities
Movement / Bending, Palmar Grasp, carrying in the hands, manipulating (different buttons), pressing/releasing, turning or twisting hands,
Physical / Balance (Dynamic Sitting), Bilateral Integration, Fine muscle coordination, Visual-Motor Integration, speed and motor control.
Cognitive / Arousal/Alertness, Divided Attention, Sustaining Attention, Selective Attention, Sharing Attention, Concentration, Simple Decision Making, Initiation, Judgment, Short Term Memory, Reading, Strategy
Social / Interpersonal interactions, Physical Contact, Homogeneity, Heterogeneity, Self-Expression, Social Conduct, Social Cues, Showing Respect and Warmth, Showing tolerance
Perception / Auditory, Tactile, Visual
Communication/language / Reception to spoken language, Receptions of signs and symbols
Self-care / NA
Psychological/emotional (possible) / Frustration from losing the game, Joy of winning the game, guilt from cheating
SIMPLIFYING AND COMPLICATING THIS ACTIVITY:
Ways to SIMPLIFY demands / Ways to make more COMPLEXCognitively / Decrease the number of participants, adding additional time while watching the tutorial / Increase the number of participants, giving less time to watch the tutorial
Physically / Use larger controls & bigger screens for viewing / select games that require more speed, set up games so that participants are standing.
Socially / Play with less people, play in teams to lessen worry of having to play alone or win alone. / Increase number of players to increase competition.
Other Comments:
Prior to completing the activity, find out what interests the participants. Then use their preferences to select a video game that would most closely accommodate what they enjoy. By doing this, a more positive outcome will be presented making the activity much more enjoyable.
Here is a diagram description on how to play Tetris:
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