Vancouver, BC
Canada /
www.clumsyme.com

––––––––––––––––––––––––––––– Objectives ––––––––––––––––––––––––––––

My aim is to acquire a position in a high-end CGI production that will challenge my technical and creative skills. My breadth of knowledge makes me an ideal candidate for positions in many departments, in particular Visual FX, Compositing, and Lighting.

–––––––––––––––––––––––––––– Qualifications –––––––––––––––––––––––––––

The following software and skills have been used in a professional capacity over the course of my career.

  Software Proficiency:

Ø  Autodesk Softimage. Autodesk Maya Unlimited. Apple Shake. Adobe CS4 - After Effects, Premiere, Photoshop. Next Limit Real Flow. Windows, Linux, and Mac OSes.

  Visual Effects:

Ø  Particle simulation, rigid and soft body dynamics, cloth simulation, fluid simulation.

  Compositing:

Ø  Shake, XSI internal compositor, Photoshop, After Effects.

Ø  Integration of scene elements, FX, and lighting.

Ø  Post effects (ex. motion blur, colour correction, etc.)

  Animation:

Ø  Keyframe, procedural, and expression based animation

Ø  Straight ahead character and facial animation as well as mechanical animation.

  Rendering & Lighting:

Ø  Pass layer breakdowns and scene organization, Global Illumination, environment and character lighting, render optimization.

  Modeling:

Ø  Organic, character, and hard body modeling, full featured rigging and animation controls, face shapes, procedural and image based texturing.

  Scripting & Programming:

Ø  VBScript, jScript, C/C++, MS Windows command batch scripting, Linux bash scripting.

–––––––––––––––––––––––––––––– Education –––––––––––––––––––––––––––––

  2003 - 2004 Vancouver Film School

Diploma in 3D Animation & Visual Effects

Ø  Demo Reel: “The Funktidote” (2:08)

Ø  Instruction spanning 3D animation and fx production. Emphasis on preparing for real world industry production pipeline scenarios.

  1997 - 2002 Acadia University

Bachelor of Computer Science (BCS) with Co-op option

Ø  Comprehensive education in function oriented and object oriented programming, software engineering, and openGL.


––––––––––––––––––––––––––– Production Credits ––––––––––––––––––––––––

  2008 – 2009 Freelance Digital Content Creation

3D Graphic Designer

ª  Tourism Richmond.com (In Development)

ª  Up Potential.com (In Development)

  2007 – 2008 Rainmaker Entertainment Inc.

Visual FX Animator

³  Barbie Mariposa and Her Butterfly Fairy Friends (2008)

  Leo award winner: Best Animation Program or Series.

¾  Jpod: Season 1 (2007-2008)

  Leo award winner and Gemini nominee. (several episodes nominated)

³  Barbie 8 – Island Princess (2007)

Shot Technician

³  The Nutty Professor 2: Facing the Fear (2008)

Lighting Artist / Compositor

³  Max Steel: Bio Crisis (2008)

  2004 – 2007 Mainframe Entertainment Inc.

Visual FX Animator

³  Fairytopia 3: The Magic of The Rainbow (2007)

  Leo award winner: Best Animation Program or Series

³  Fairytopia 2: Mermaidia (2006)

³  Barbie and the Magic of Pegasus (2005)

³  Max Steel: Forces of Nature (2005)

³  Stuart Little 3 - Call of the Wild (2005)

Technical FX Animator

³  Barbie 6: Barbie and the 12 Dancing Princesses (2006)

Compositor

³  Tony Hawk in Boom Boom Sabotage (2006)

Lighting Artist / Render Technician

³  Barbie’s Fairytopia (2004)

––––––––––––––––––––– Other Professional Experience ––––––––––––––––––––

  1999 - 2001 American Computer Experience (ACE)

Summers Held on over 80 University campus locations across the United States, ACE was the largest educational over-night computer camp provider in the country.

Camp Director (2001)/Academic Director(1999-2000)/Teacher(1999)

·  Responsible for up to 40 children, ages 6-17, 5 Staff members, and 40 computers.

·  Flew to and set up camp infrastructure at 10 University locations as well as ACE corporate Headquarters.

·  Managed the education and recreational planning, as well as lab technical support.

·  Encouraged a fun learning environment while also being disciplinarian.

·  Areas of instruction ranged from advanced concepts to introductory topics. Lessons and seminars were held in a computer lab with hands on experience in:

o  Programming in TrueBasic and C/C++, Logic, game theory, Web Development in HTML, Javascript, and CSS, Desktop Publishing, 3D animation and modeling, robotics, encryption, networking, Windows, Mac OS.

  2000 - 2001 Nortel Networks

Winter Wireless Services Designer

·  Extensive documentation, following Nortel’s service development procedure from functional specification through to design implementation, unit testing, integration testing, and product release for wireless telephone services. Created the touch-tone account interfacing menu for Prepaid WIR 6.0 release.