Total Annihilation and
Total Annihilation: Kingdoms
Reference Document
Technical Reference Document
By Arthur Keller
This version amended by Andrew L. Crystall
Portions Created by other individuals and used with permission
Version 2.5
Questions regarding this information can be directed to .
All work included herein is retained as the copyright of the original authors. Certain portions and technical data are Copyright © Cavedog Entertainment, GT Interactive, Humongous Entertainment and Infogrames, Inc., all rights reserved by copyright holders.
Revision History 7
Project Status Report 8
Team Members 9
Total Annihilation 10
Directory Structure and File Formats 10
Directory Structure 10
Totala1.hpi Contents 11
Totala2.hpi Contents 43
HPI File Format Documentation 45
FBI Commands 54
BOS Functions 60
BOS Script Tutorial – TA 62
static-var 63
#define 64
#include 65
Create() 65
StartMoving() 66
StopMoving() 67
AimPrimary(heading,pitch) 68
AimSecondary(heading,pitch) 68
AimTetriary(heading,pitch) 68
AimFromPrimary(piecenum) 70
AimFromSecondary(piecenum) 70
AimFromTetriary(piecenum) 70
QueryPrimary(piecenum) 70
QuerySecondary(piecenum) 70
QueryTetriary(piecenum) 70
FirePrimary(piecenum) 71
FireSecondary(piecenum) 71
FireTetriary(piecenum) 71
Activate() 72
Deactivate() 72
StartBuilding() 77
StopBuilding() 77
TargetHeading( heading ) 78
QueryNanoPiece(piecenum) 78
QueryBuildInfo(piecenum) 79
QueryTransport(piecenum) 79
BeginTransport(height) 80
EndTransport() 80
SweetSpot(piecenum) 80
Demo() 80
Killed(severity, corpsetype) 81
GUI File Format 82
Generic Infos about gui files : 82
COMMON Tag descriptions : 84
id : 84
Name : 85
width/height 86
xpos/ypos : Read, not so obvious detail inside. 86
active : 86
fontnumber : 87
attribs : 87
assoc : 87
UNCOMMON Tag descriptions : 87
Headers (ID 0) : 88
Buttons (ID 1) : 89
Listbox (ID 2) : 90
Textbox (ID 3) : 91
Scrollbar (ID 4) : 91
Labels (ID 5) : 93
Blank Surfaces (ID 6) : 93
Fonts (ID 7) : 94
Picture Box (ID 12) : 95
GAF Format 95
SCT Format 101
OTA Format 102
BugFix Information 104
Unit ID Number Changes: 104
3rd party units don't work with Bugfix? 106
Speed Benifit: 107
AI fixes: 107
Ai profile changes: 109
Single-player Mission changes: 109
New control options! 110
Category changes in unit FBI files: 111
COB script file changes: 112
Core Necro changes: 113
Antinuke silo changes: 114
Arm Stunner EMP silo changes: 115
Krogoth changes: 115
Landmines Changes: 116
LRPC Changes: 117
Bugfix for the Arm Pelican: 117
Bugfix for ALL Hovercraft: 118
Bugfix for Naval Defensive Structures: 118
Bugfix for the Naval Dragons Teeth: 118
Bugfix for the Arm Penetrator: 119
EMG weapon changes: 119
Core Pyro changes: 119
Crawling Bomb changes: 120
Arm Fibber changes: 120
Core Leviathan Super-Sub changes: 120
Cruiser and Destroyer Changes: 120
Missile Frigate Changes: 120
Advanced bomber changes: 121
Anti-Aircraft missiles changed: 121
Flakker changes: 121
Zero-tolerance bug: 122
Weapons Changes: 122
Accumulating scars bug: 123
Corpse Changes: 124
Build Menu Changes: 124
Unit Name Changes: 125
Unit Changes: 125
Mobility changes on units: 126
GAMEDATA dir (in REV31.GP3) file changes: 127
Unfinished work: 127
Map Tutorials 129
Terragen Map Tutorial 129
WHAT YOU WILL NEED 129
PART ONE - SETTING UP TERRAGEN 129
PART TWO - DESIGNING YOUR MAP 130
PART THREE - MAKING IT A MAP 136
Creating Custom Tilesets 139
Create a concept 140
Design Your Texture and create a template. 140
Create the Terrain Features 141
Create A Pool of water 143
Create the acid 144
Create a River of Acid 145
Converting the sections to the TA color palette 147
Importing the bitmaps 147
Editing Height 149
Finishing Touches 151
Now its time to create a Terrain Archive and make your map! 152
Make your Map 153
AI TWEAKING GUIDE 156
What is the ai? 156
Cavedog's ai, and its problems: 156
General problems with all the ai's made by Cavedog: 157
But that can be changed! 159
What are ai's and Where do I put them? 159
How does the computer know which ai profile to use? 159
How do I change the ai? 160
Then what does make a good ai? 162
So, a good ai should build nothing but resources? 162
Obviously wasted resources are bad? 162
It's not supposed to do too much at one time, but is ALSO supposed to do everything? 162
So optimally, the ai should have 0 metal and 0 energy in storage? 163
How much resources should the ai be using to stay balanced? 163
It starts building lots of solars even though it has max energy! 164
Why is the ai slow building a fusion reactor? 164
How come the ai built 5 Advanced Aircraft Plants - I LIMITED it to just 3! 164
The difficult MATH side of ai profiles: 165
The ai's clockwork build patterns: 166
How come my ARM ai *SMOKES* my CORE ai? 167
Ok, I caught all of that. But my ai still seems slow to buildup! 167
testing, Testing, TESTING! 167
I'm doing a lot of testing, but what am I looking for to know what to change? 168
What kind of ai profile *DOES* a map need? 170
About MY ai... 171
TA Weapons Creation 172
Types of weapons 172
Important values and behaviour of the weapon. 173
Weapon Characteristics 173
Special weapon stuff 174
Looks of a weapon 174
The sounds it makes 174
Weapon Controls 174
Needed resources 175
Total Annihilation: Kingdoms 176
Directory Structure and File Formats 176
Directory Structure 176
V2 Rocket.hpi Contents 182
V3Rocket.hpi Contents 183
FBI Functions 203
FBI TABLE 203
HPI Format Documentation– TA:K 211
CHECKSUM CALCULATION 213
DECOMPRESSION OF BLOCKS AND FILES 214
TNT Format and Conversion 215
Using the Exporter: 215
Heightmap: 216
The Minimap: 216
The Voidmap: 217
The Roadmap: 217
The Jpeg Key 217
The Auto Functions: 217
The Terrain Reader 218
Hex Keys and Hex Values 218
Package and Deployment! 219
Conversion Tutorial 219
Units Editor Tutorial – TDF Edit 220
INTRODUCTION 220
HOW TO USE THIS TUTORIAL ? 221
HOW TO USE TDF EDIT 222
ANIMS 223
CANBUILD 224
FEATURES 227
Info 228
GAMEDATA 230
OBJECTS3D 233
SCRIPT 246
SOUNDS 248
TRANSLATE 248
UNITS 252
MISC 261
COMPILATION OF THE UNIT 261
INSTALLATION AND CONFIGURATION OF THE PROGRAMS 262
3DO BUILDER + 268
SHORT NAME LIST 276
Creating Build Pictures 277
Customizing TA:K to Allow Third Party Races without Iron Plague 279
Revision History
Version / Date / Changes2.2 / 9/10/01 / Major Document revision, first public release
2.3 / 9/28/01 / Added map tutorial sections, tileset creation tutorial, corrected some FBI entries, added AI tweaking section, corrected some formatting.
2.4 / 9/30/01 / Added Weapons Creation, massive layout modifications, fixed BOS tutorial, added TA:K third party race installation instructions, reformatted TA FBI List and deleted the weapons section (redundant with newer weapons section),
Conversion Project Information
Project Status Report
Report Date: 10 Sep 2001
Task Description / DateAdded / Start
Date / Estimated Completion
Date / Percent
Complete
Recruitment of Staff / 10/1/00 / Ongoing
Research Activites
Investigation of 2nd Resource / 12/1/00 / 5/15/01 / 100%
Compilation of TA FBI Commands / 12/1/00 / 12/15/00 / 100%
Compilation of TA:K FBI Commands / 12/1/00 / 60%
Compilation of TA BOS Commands / 12/1/00 / 12/15/00 / 100%
Compilation of TA:K BOS Commands / 12/1/00 / 35%
Decoding/Implementation of .gui files / 3/1/01 / 55%
File/system layouts - TA / 5/1/01 / 5/2/01 / 100%
File/system layouts - TA:K / 5/1/01 / 5/2/01 / 100%
Compilation of Documents / 1/1/01 / Ongoing
Research of usability of demo / 6/15/01 / 0%
Application Development
GUI converter / 1/1/01 / 65%
TA - TA:K hpi converter / 1/1/01 / 10%
Map converter / 1/1/01 / 0%
Conversion
Tile Conversion / 6/1/01 / 20%
Unit Conversion / 9/15/01 / 0%
Map Conversion / 7/15/01 / 0%
GUI conversion / 6/15/01 / 40%
Creation
Create TA:K AI for TA Units / 7/15/01 / 0%
Creation of other packages / 8/1/01 / 0%
Create Install Package / 8/7/01 / 0%
Testing
Alpha testing / 9/30/01 / 0%
Beta Testing (closed) / 11/1/01 / 0%
Beta Testing (open) / 12/1/01 / 0%
Final Release / 1/1/02 / 0%
Team Members
(This list is incomplete… If your name is missing, let me know)
Name / Responsibilities / EmailArthur “Aslan” Keller / Project Lead, Research /
Andrew “Dawn Falcon” Cyrstall / Map Conversion Lead /
Jerry20000 / Map Conversion, Tilesets /
HANSOLO / Unit Conversion Lead
GenghisKhanX / Unit Conversion
Dark Rain / GUI, Units, just about everything else /
Total Annihilation
Directory Structure and File Formats
Directory Structure
\CAVEDOG
└───TOTALA
├───BACKUP
└───CC
Directory PATH listing
Volume serial number is 0012FC94 00A3:DCB5
D:.
└───TOTALA
│ ccdata.ccx
│ ccmaps.ccx
│ mptaext.dll
│ online.dll
│ readme.doc
│ setup.exe
│ setup.ini
│ smackw32.dll
│ Taccread.doc
│ Taccread.txt
│ tadwngox.dll
│ taheatx.dll
│ takalix.dll
│ tamplayx.dll
│ tatenx.dll
│ tawirepx.dll
│ TotalA.exe
│ totala1.hpi
│ totala2.hpi
│
├───BACKUP
│ online.dll
│ tadwngox.dll
│ taheatx.dll
│ takalix.dll
│ tamplayx.dll
│ tatenx.dll
│ tawirepx.dll
│ TotalA.exe
│
└───CC
Ccquery.exe
INSTALL.LOG
UNCC.EXE
Totala1.hpi Contents
TOTALA1.HPI
├───ai
│ AirBattle.txt
│ DEFAULT.TXT
│ MISSIONS.TXT
│ SeaBattle.TXT
│
├───anims
│ ALLIES.GAF
│ ANYMSN.GAF
│ Archibrief.GAF
│ ArchiFoli.GAF
│ ArchiFronds.GAF
│ ArchiMetal.GAF
│ ArchiPalms.GAF
│ Archipelago.GAF
│ ArchiTrees.GAF
│ Archivents.GAF
│ ARMAAC1.GAF
│ ARMAAC2.GAF
│ ARMAAP1.GAF
│ ARMAAP2.GAF
│ ARMACA1.GAF
│ ARMACA2.GAF
│ ARMACK1.GAF
│ ARMACK2.GAF
│ ARMACS1.GAF
│ ARMACS2.GAF
│ ARMACV1.GAF
│ ARMACV2.GAF
│ ARMALAB.GAF
│ ARMALAB1.GAF
│ ARMALAB2.GAF
│ ARMAMD1.GAF
│ ARMAP1.GAF
│ ARMASY1.GAF
│ ARMASY2.GAF
│ ARMAVP1.GAF
│ ARMAVP2.GAF
│ ARMAVP3.GAF
│ ARMBLDG.GAF
│ ARMCA1.GAF
│ ARMCA2.GAF
│ ARMCA3.GAF
│ ARMCAMO.GAF
│ ARMCK1.GAF
│ ARMCK2.GAF
│ ARMCK3.GAF
│ ARMCK4.GAF
│ ARMCOM1.GAF
│ ARMCOM2.GAF
│ ARMCS1.GAF
│ ARMCV1.GAF
│ ARMCV2.GAF
│ ARMCV3.GAF
│ ARMCV4.GAF
│ ARMINT.GAF
│ ARMLAB1.GAF
│ ARMOPT.GAF
│ ARMSHARE.GAF
│ ARMSHIPS.GAF
│ ARMSILO1.GAF
│ ARMSY1.GAF
│ ARMVEHIC.GAF
│ ARMVP1.GAF
│ BRIEF.GAF
│ COMMBOOM.GAF
│ commongui.GAF
│ commongui_french.GAF
│ commongui_german.GAF
│ CORAAC1.GAF
│ CORAAC2.GAF
│ CORAAP1.GAF
│ CORAAP2.GAF
│ CORACA1.GAF
│ CORACA2.GAF
│ CORACK1.GAF
│ CORACK2.GAF
│ CORACV1.GAF
│ CORACV2.GAF
│ CORALAB1.GAF
│ CORALAB2.GAF
│ CORAP1.GAF
│ CORASY1.GAF
│ CORASY2.GAF
│ CORAVP1.GAF
│ CORAVP2.GAF
│ CORAVP3.GAF
│ CORBLDG.GAF
│ CORCA1.GAF
│ CORCA2.GAF
│ CORCA3.GAF
│ CORCAMO.GAF
│ CORCK1.GAF
│ CORCK2.GAF
│ CORCK3.GAF
│ CORCK4.GAF
│ CORCOM1.GAF
│ CORCOM2.GAF
│ CORCS1.GAF
│ CORCV1.GAF
│ CORCV2.GAF
│ CORCV3.GAF
│ CORCV4.GAF
│ COREBLDG.GAF
│ CORFMD1.GAF
│ CORINT.GAF
│ CORLAB1.GAF
│ CORMAIN.GAF
│ CORSHIPS.GAF
│ CORSILO1.GAF
│ CORSY1.GAF
│ CORVEHIC.GAF
│ CORVP1.GAF
│ CURSORS.GAF
│ Desertbrief.GAF
│ DRYCRUSH.GAF
│ DRYMETAL.GAF
│ DRYROCKS.GAF
│ DRYSCARS.GAF
│ DRYVENTS.GAF
│ ENDMSN.GAF
│ FOG.GAF
│ FOGTILES.GAF
│ FRONTEND.GAF
│ FX.GAF
│ GEOTHERM.GAF
│ Greenbrief.GAF
│ greenvents.GAF
│ grnventest.GAF
│ hattfont11.GAF
│ hattfont12.GAF
│ HOLES.GAF
│ HUMANS.GAF
│ IceChunks.GAF
│ ICEMETAL.GAF
│ ICESCARS.GAF
│ ICEVENTS.GAF
│ IGTITLES.GAF
│ Lavabrief.GAF
│ LavaRockA.GAF
│ LavaRockB.GAF
│ LavaRockC.GAF
│ LavaScars.GAF
│ LavaSpires.GAF
│ LavaStuff.GAF
│ LavaStuff2.GAF
│ LOADGAME.GAF
│ LOGOS.GAF
│ LOUNGE.GAF
│ LOUNGE2.GAF
│ Lunar2Brief.GAF
│ Lunarbrief.GAF
│ MAINMENU.GAF
│ Marsbrief.GAF
│ MarsGlyphs.GAF
│ MarsPlants.GAF
│ MarsPlants2.GAF
│ MarsPlants3.GAF
│ MarsRockGone.GAF
│ MarsRockGoneShad.GAF
│ MarsRockHit.GAF
│ MarsRockHitShad.GAF
│ MarsRocks.GAF
│ MarsRocks2.GAF
│ MarsRocks3.GAF
│ MarsVents.GAF
│ Metalbrief.GAF
│ MISCART.GAF
│ mooncraters.GAF
│ mooncrush.GAF
│ moonmetal.GAF
│ moonrocks.GAF
│ moonscars.GAF
│ MUSIC.GAF
│ MUSICRT.GAF
│ NEWGAME.GAF
│ OLDMAIN.GAF
│ PIPES.GAF
│ PREFS.GAF
│ ROCKREC.GAF
│ rockrecscars.GAF
│ ROCKS.GAF
│ rocksdead.GAF
│ rockshurt.GAF
│ rockshurt2.GAF
│ RUINS1.GAF
│ SCARS.GAF
│ SELGAME.GAF
│ SELPROV.GAF
│ SELSIDE.GAF
│ SHARE.GAF
│ SINGLE.GAF
│ SKIRMISH.GAF
│ TALK.GAF
│ TALK2.GAF
│ TERRAIN.GAF
│ TITLES.GAF
│ TOWERS.GAF
│ towerscars.GAF
│ TREES.GAF
│ VENT.GAF
│ VENTS.GAF
│ VISMASK.GAF
│ VISMASKS.GAF
│ WDesertbrief.GAF
│ WETCRUSH.GAF
│ WETMETAL.GAF
│ WETROCKS.GAF
│ WETSCARS.GAF
│ WETVENTS.GAF
│ WRECKAGE.GAF
│
├───bitmaps
│ ARMBKG.PCX
│ armguibottile.pcx
│ armguisidetile.pcx
│ armguitoptile.pcx
│ battleroom2.pcx
│ battlestart.pcx
│ BUTTONS2.PCX
│ CDLOG256.PCX
│ CONSOLE.PCX
│ COREBKG.PCX
│ corecamp0.PCX
│ corecamp1.pcx
│ corguibottile.pcx
│ corguisidetile.pcx
│ corguitoptile.pcx
│ createnew.pcx
│ DHELP.PCX
│ DLoadgame2.pcx
│ DLoadList.pcx
│ DRESTART.PCX
│ DSavegame2.pcx
│ DSaveList.pcx
│ DSelectmap2.pcx
│ DVIEWMAP.PCX
│ ENDCAMP.PCX
│ FAILURE.PCX
│ FRONTBG.PCX
│ Frontbgold.pcx
│ Frontend1F.PCX
│ FrontendX.pcx
│ GROMMETS.PCX
│ Hattfont10.PCX
│ Hattfont11.PCX
│ IGButtons.pcx
│ IGMBRIEF.PCX
│ IGOPT0X.PCX
│ IGOPT1X.PCX
│ Igoptintx.pcx
│ igoptionsTEMP.PCX
│ Igoptmusx.pcx
│ Igoptsoux.pcx
│ IgoptTEMP.pcx
│ Igoptvisx.pcx
│ IGPATCH.PCX
│ Installgame.pcx
│ InstallgameJ.pcx
│ Installglam.pcx
│ LOADBAR.PCX
│ Loadgame2bg.pcx
│ LOGOTEST.BMP
│ mbriefarm.pcx
│ mbriefcor.pcx
│ Mission02Win.PCX
│ Mission02Win2.PCX
│ Mission02WinBW.pcx
│ newcampaign4.pcx
│ newcampaign4x.pcx
│ newcamplogos.pcx
│ OptInterface4x.pcx
│ Options4x.pcx
│ Optmusic4x.pcx
│ OptSound4x.pcx
│ OptVisual4x.pcx
│ OUTCOME0.PCX
│ OUTCOME1.PCX
│ playanygame4.pcx
│ Playgame2.pcx
│ Playgame2J.pcx
│ pressedbone.PCX
│ PREVIEW.PIX
│ SAVEGAME.PCX
│ selconnect2.pcx
│ selectgame2x.pcx
│ SINGLEBG.PCX
│ Skirmsetup4x.pcx
│ SMALLDOG.BMP
│ small_cavedog_logo.pcx
│ stagebuttons.pcx
│ STAR.PCX
│ TEMP.PCX
│ temptrans.pcx
│ TITLSCRN.PCX
│ UnitRestrict.pcx
│ UnitRestrict4x.pcx
│ UnitRestrict5x.pcx
│
├───features
│ ├───all worlds
│ │ DragonsTeeth.tdf
│ │ scars.tdf
│ │
│ ├───archi
│ │ FOLIAGE.TDF
│ │ METAL.TDF
│ │ TREES.TDF
│ │ TREES2.TDF
│ │ VENTS.TDF
│ │
│ ├───corpses
│ │ arm_corpses.tdf
│ │ arm_heaps.tdf
│ │ core_corpses.tdf
│ │ core_heaps.tdf
│ │
│ ├───desert
│ │ METAL.TDF
│ │ ROCKS.TDF
│ │ RUIN.TDF
│ │ VENTS.TDF
│ │
│ ├───green
│ │ METAL.TDF
│ │ ROCKS.TDF
│ │ SHRUBS.TDF
│ │ SMUDGES.TDF
│ │ steamvents.tdf
│ │ TREES.TDF
│ │
│ ├───ice
│ │ CHUNKS.TDF
│ │ METAL.TDF
│ │ SCARS.TDF
│ │ VENTS.TDF
│ │
│ ├───lava
│ │ METAL.TDF
│ │ NODES.TDF
│ │ ROCKS.TDF
│ │ SPIRES.TDF
│ │ VENTS.TDF
│ │
│ ├───mars
│ │ GLYPHS.TDF
│ │ METAL.TDF
│ │ PLANTS.TDF
│ │ ROCKS.TDF
│ │ VENTS.TDF
│ │
│ ├───metal
│ │ buildings.tdf
│ │ PIPES.TDF
│ │ steamvents.tdf
│ │
│ ├───moon
│ │ CRATERS.TDF
│ │ METAL.TDF
│ │ ROCKS.TDF
│ │
│ └───wetdesert
│ metal.tdf
│ rocks.tdf
│ vents.tdf
│
├───fonts
│ ARMBUTT.FNT
│ ARMCONTR.FNT
│ ARMFONT.FNT
│ armfont827.FNT
│ BUTTONS.FNT
│ COMIX.FNT
│ CONSOLE.FNT
│ CORBUTT.FNT
│ CORBUTTX.FNT
│ CORCONTR.FNT
│ COREFONT.FNT
│ Corefont827.FNT
│ COURIER.FNT
│ HATT12.FNT
│ HATT14.FNT
│ MSCRIPT.FNT
│ ROMAN10.FNT
│ ROMAN12.FNT
│ SMLFONT.FNT
│
├───gamedata
│ ALLSOUND.TDF
│ BuildInfo.tdf