Desktop Publishing

Curriculum Essentials

Document

Boulder Valley School District

Department of Curriculum and Instruction

September 2011

Course Description
Students will create complex print and digitalpublications,publish projects for other classes (reports, time lines, and newspapers), use publishing templates, use a page layout program, employ the elements of design in published documents, place and modify text prepared in other applications within a page layout program, and publish a project on-line. Note: all writing in this course will emphasize language mechanics, and 6 Trait+1 writing techniques. / Topics at a Glance
Image Rendering and Manipulation
Page Layout and Design for print
Page Layout and Design for digital
Digital Citizenship
Using technology to problem-solve and make decisions.
Using digital communication to share information with others
File Management
Using technology and design principles to communicate and collaborate with others is a 21st century skill that all students need to integrate with the modern world.
Standards: The National Education Technology Standards (NETS) for Students were developed in 1998 and
updated in 2007 by ISTE, the International Society for Technology in Education.
1. Creativity and innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts / Assessments
Students will be evaluated using project-based demonstrations.

Desktop Publishing Overview

Boulder Valley School District Technology

– An Introduction to The Curriculum Essentials Document

Background

This BVSD Curriculum Essentials Document incorporates the International Society for Technology in Education’s (ISTE) National Educational Technology Standards for Students (NETS).

The NETS for Students from ISTE do not delineate how courses should be created or taught. Each teacher must determine appropriate lesson planning. As technology rapidly evolves with new dynamic tools, there is no set of prescribed software, tools, or technologies that students and teachers may adopt to achieve these rigorous and robust standards. It is with experience, trust, and teacher consensus in ISTE that the Technology Teachers and Educational Technology Department at BVSD adopted these same NETS for our Boulder Valley students. The writing teams took the ISTE NETS for Students and carefully and thoughtfully divided them into courses for the creation of the 2011 BVSD Educational Technology Curriculum Essentials Documents (CED).

ISTE National Educational Technology Standards for Students
The expectations in these documents are based on mastery of the topics at specific grade levels with the understanding that the standards, themes and big ideas reoccur throughout PK-12 at varying degrees of difficulty, requiring different levels of mastery.
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

a. Apply existing knowledge to generate new ideas, products, or processes

b. Create original works as a means of personal or group expression

c. Use models and simulations to explore complex systems and issues

d. Identify trends and forecast possibilities

2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media

b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats

c. Develop cultural understanding and global awareness by engaging with learners of other cultures

d. Contribute to project teams to produce original works or solve problems

3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information.

a. Plan strategies to guide inquiry

b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media

c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks

d. Process data and report results

4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems,
and make informed decisions using appropriate digital tools and resources.

a. Identify and define authentic problems and significant questions for investigation

b. Plan and manage activities to develop a solution or complete a project

c. Collect and analyze data to identify solutions and/or make informed decisions

d. Use multiple processes and diverse perspectives to explore alternative solutions

5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

a. Advocate and practice safe, legal, and responsible use of information and technology

b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity

c. Demonstrate personal responsibility for lifelong learning

d. Exhibit leadership for digital citizenship

6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.

a. Understand and use technology systems

b. Select and use applications effectively and productively

c. Troubleshoot systems and applications

d. Transfer current knowledge to learning of new technologies

Components of the Curriculum Essentials Document

The CED for each grade level and course include the following:

  • An At-A-Glance page containing:
  • Course Description from the BVSD Course Catalogue
  • Standards for the course
  • Assessment Overview
  • Topics that contain the references to the major units/skills for the course
  • The Grade Level Expectations (GLE) pages.
  • The Grade Level Glossary of Academic Terms lists all of the terms with which teachers should be familiar and comfortable using during instruction. It is not a comprehensive list of vocabulary for student use. This list will also change as technology changes.

Content Area: Technology
Standard: Creativity and Innovation
Prepared Graduates:
Demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology.
Grade-Level Expectation: Middle Level Desktop Publishing
Concepts and skills students master:
  • Apply existing knowledge to generate new ideas, products, and processes
  • Create original works as a means of personal or group expressions
  • Use models and simulations to explore complex systems and issues
  • Identify trends and forecast possibilities
  • Identify and define authentic problems and significant question for investigation
  • Plan and manage activities to develop a solution or complete a project
  • Use multiple processes and diverse perspectives to explore alternative solutions

Evidence Outcomes / 21st Century Skills & Readiness Competencies
Students can:
Utilize a variety of complex technological tools to apply design principles to products
Construct original print and digital publications that are aesthetically pleasing and communicate effectively
Develop products with that appeal to an established audience (both authentic and simulated) / Inquiry Questions:
How can design principles help me create an effective publication?
How can images and text be used to effectively communicate?
What are the most effective applications to use for my purpose?
How can I use technology to effectively communicate what I have learned?
Relevance & Application:
  1. Using technology to communicate in innovative and creative ways is necessary in many career areas.

Nature of the Discipline:
Using technology to create and publish creative and innovative products is an important 21st century workforce skill.
Content Area: Technology
Standard: Communication and Collaboration
Prepared Graduates:
Use digital media and environments to communicate and work collaboratively, including a at a distance, to support individual learning and contribute to the learning of others.
Use critical thinking skills to plan, conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
Grade-Level Expectation: Middle Level Desktop Publishing
Concepts and skills students master:
  • Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
  • Communicate information and ideas effectively to multiple audiences using a variety of media and formats
  • Develop cultural understanding and global awareness by engaging with learners of other cultures
  • Contribute to project teams to produce original works or solve problems

Evidence Outcomes / 21st Century Skills & Readiness Competencies
Students can:
Utilize a variety of complex technological tools to communicate and collaborate
Design, create, and construct print and digital publications
Utilize strategies that increase group productivity and quality of work / Inquiry Questions:
How can collaborating with peers, both locally and globally, help me learn and understand, and create effective print and digital publications?
How does my audience effect my choice of media and format?
How can communicating and collaborating with people from other cultures and areas increase my understanding of other cultures and …
How can working on a team help me create original works and help me solve problems?
Relevance & Application:
Communicating and collaborating with others is a crucial 21st century skill.
Nature of the Discipline: Using technology to communicate and collaborate to create innovative publications is an important 21st century workforce skill.
Content Area: Technology
Standard: Research & Information Fluency
Prepared Graduates:
Apply digital tools to gather, evaluate and use information
Grade-Level Expectation: Middle Level Desktop Publishing
Concepts and skills students master:
  • Plan strategies to guide inquiry
  • Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
  • Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
  • Process data and report results
  • Demonstrate an understanding of source ownership (copyright & documentation)
  • Apply different solutions to the same problem and evaluate the results

Evidence Outcomes / 21st Century Skills & Readiness Competencies
Students can:
  • Utilize technological tools to gather, evaluate and use information in print and digital publications.
  • Evaluate information for effect on audience and purpose in developing print and digital publications.
/ Inquiry Questions:
How can collaborating with peers, both locally and globally, help me learn and understand, and create effective print and digital publications?
How does my audience effect my choice of media and format?
How can communicating and collaborating with people from other cultures and areas increase my understanding of other cultures and …
How can working on a team help me create original works and help me solve problems?
Relevance & Application:
The ability to disseminate information found in research and apply this information as evidence or support in the development of an idea is a necessary 21st century skill.
Nature of the Discipline:
Using technology to communicate and collaborate to create innovative publications is an important 21st century workforce skill.

Glossary of Terms & Academic Vocabulary

"Due to the changing nature of this discipline, this glossary will be updated and revised as needed to maintain relevant academic vocabulary."

Word / Definition
Acceptable Use Policy / AUP: A set of rules and guidelines that are set up to regulate Internet use and to protect the use
Active Cell / In a spreadsheet, the cell you are working in. The cell is identified by a thick dark border
Application or Software / Computer program -- Software that allows you to perform a task or solve a specific problem. Programs that allow you to accomplish certain tasks such as write letters, analyze numbers, sort files, manage finances, draw pictures, and play games
Bold / A style of text that makes a letter or word darker and thicker to stand out in a document
Browser / Software needed to be able to view information on the internet.
Button Bar or Toolbar / A horizontal strip of buttons near the top of a window, which provides shortcuts for common commands. Some programs allow the user to hide or display the bar, and customize the button.
Cell / The intersection of each row and column in a spreadsheet. Examples: Cell B5, Cell A35
Cell range / A continuous group of connected cells in a spreadsheet
Clip art / Drawings you can add to your documents, including cartoons, maps, symbols, and flags. Clip art comes with some programs or can be purchased separately.
Communication software / Provides the tools for connecting one computer with another to enable sending and receiving information and sharing files and resources.
Copyright Laws / Law that exist to protect those who create a new idea or product
Desktop Publishing / Using features of word processing to format and produce more sophisticated documents with graphics and text, such as a flyer, brochures, or newsletters.
Edit / To make changes in a document or presentation and therefore make it better
Font / The shape and style of text. Examples: Verdana, Arial, and Times New Roman.
Freeware / Software written and then donated to the public, so anyone is free to copy it and share it with their friends. This is not the same as shareware or commercial software, because those have a cost.
Gif (Graphic Interchange Format) / Pronounced “GIF”. A simple file format for pictures and photographs that are compressed so they can be sent quickly. Widely used on electronic bulletin boards and the Internet, but cannot be used for high-end desktop publishing. (See JPG)
Graphical User Interface / The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks
Hard Copy / A printed copy of computer output
Highlight or Select / To choose part of a document by clicking and dragging over it with the mouse to highlight the text; text must be selected to make changes in formatting.
Home Page / An introductory screen on a web site, used to welcome visitors. A home page can include special text or graphics on which you click to jump to related information on other pages on the Web
Hyperlink or Hypertext / Special text when clicked jumps the user from their current location to another page or topic
Icon / A small picture or symbol representing a computer hardware function or component
Internet Browser / Provides access to the Internet through a service provider by using a graphical interface.
Illustration / Clip art, graphics or drawings on a compute
Indent / To set the first line of a paragraph in from the margin about 5 spaces. (Tab key)
JPEG (joint photographic experts group) / A standard for shrinking graphics so they can be sent faster between modems and take up less space on your hard drive. These graphics can be reduced to 5 percent of their original compressing graphics to 30 or 40 percent of their original size results in minimal loss of quality
Landscape / The page setup the permits a document to be printed in a horizontal position.
Linear / Moving in a straight line or path; a multimedia presentation that moves in a straight line from image to image (i.e. PowerPoint presentations)
Multimedia / To use a combination of text, pictures, sounds, movies, and/or animation.
Portrait / The default page setup that prints the document vertically
Presentation Graphics / Provides the tools for creating graphics that represent data in a visual, easily understood format.
Public domain / Software written and then donated to the public. Anyone can use and copy public domain software free of charge, but it is not always the same quality as commercial software
RAM / Random access memory. Memory that the computer user can access. It can be changed if necessary (resaving a word processing document). The computer's working memory
ROM / Read ONLY Memory. Memory that contains programs and data that are permanently recorded when the computer is built. Information stays in memory even when the computer shuts down.
Search Engines / Software that searches, gathers, and identifies information from a database based on an index, keywords or titles.
Search Strategies / There are 3 basic ways to begin a search: 1. Try to guess the URL;2. Use Subject directories provided by some search engines; 3. Use a Search engine for large searches using unique keywords or combinations of keywords to narrow a search
Shareware / A form of free software; however, the author of shareware hopes you will make a voluntary contribution for using the product. Software that can be tried before you purchase
Software / A program that consists of instructions
14used to control hardware and accomplish tasks. The programs or instructions that tell the computer what to do
Virus / A computer program designed to damage computer files
Worm / A computer file designed to do damage that goes through a computer and possibly a network
WYSIWYG / WYSIWYG is an acronym for “What You See Is What You Get” and is pronounced “wizzy wig.” WYSIWYG simply means that the text and graphics shown on your screen exactly match your printouts.

Desktop Publishing

Desktop Publishing

D05

Students will create complex print and digital publications, publish projects for other classes (reports, time lines, and newspapers), use publishing templates, use a page layout program, employ the elements of design in published documents, place and modify text prepared in other applications within a page layout program, and publish a project on-line. Note: all writing in this course will emphasize language mechanics, and 6 Trait+1 writing techniques.

1 Semester

[Course Fees]

1

Elective

Active

[Course Type]

[Effective Date]

[Expiration Date]

[NCAA]

[Hear]

[Subject Area]

4.0

10005

Computer Technology