CREATE A FIGHTER

A general description of what the ability levels mean would be helpful for accurately rating fighters. Clarifications and corrections are welcome. These descriptions aren't final.

CONDITIONING (physical stamina):

below 5.5 - fatigues quickly

6 - poor/below average conditioning

7 - average

8 - good conditioning, has occasionally shown fatigue over a fight

above 8 - rarely tires

EFFICIENCY (technical finesse of a fighter's movements, correlated with Conditioning [If Conditioning is high, this tends to be high; the reverse is also true]):

below 6 - unrefined movement, lacks finesse

6.5 - average efficiency

above 7.5 - little wasteful movement, technical

STRENGHT (strength level of fighter, weight and hitting power have an influence on Strength [This ability is hard to describe properly]):

6 - average strength of fighters 155 lb and below

6.5 - average strength of 170-205 lb fighter

7 - average strength of fighters above 205 lb

SPEED (quickness and reflexes):

below 5.5 - quite lethargic

6 - slow

7 - average speed

7.5 - above average speed

above 8 - very quick movement and fast reflexes

AGGRESSIVENESS (the higher this is, the greater the tendency to attack as often as possible):

below 6 - prefers to attack infrequently

6 - below average aggressiveness

7 - average

8 - above average

above 8 - very aggressive style

PUNCHING (effectiveness of standup hand/elbow skill, both offense and defense):

below 4 - ineffective hand strikes

4 - weak punching

5.5 - average MMA fighter punching

6.5 - above average

8 - equivalent to an average pro boxer

above 8 - dangerous hand strikes, significant chance of ending fights

KICKING (effectiveness of standup foot/knee skill, both offense and defense):

below 4 - ineffective leg strikes

4 - weak leg attacks

5.5 - average MMA fighter kicking

6.5 - above average

7-8 - specialized, intensive training in standup foot/knee attacks

above 8 - dangerous leg strikes

CLINCHING (ability to get clinch, attack/defend inside it):

below 4 - little clinch ability

4.5 - below average

5.5 - average

6.5 - above average

above 7 - substantial clinch skills

TAKEDOWNS (ability to bring opponent to the ground; high Takedowns opens the possibility of slamming the opponent):

below 4 - usually unable to force opponent to the ground

4 - poor takedowns, little training

5 - below average

6 - average takedown ability

7 - good takedowns

8 - significantly strong ability

above 8 - highly competent at takedowns

GROUND POSITIONING (ability to get good ground position and prevent opponent from getting positional advantage):

below 4 - little or no training in groundfighting

4 - mediocre ability

5.5 - average MMA ground positioning

7-8 - strong grappling background or training

above 8 - has consistently shown very skilled ground grappling in MMA

fights

GROUND STRIKING (effectiveness of strikes on the ground):

below 4 - ineffective strikes on the ground

4 - weak ground strikes

5.5 - average ground striking

6-7 - above average

above 7.5 - ground-and-pound specialist

SUBMISSIONS (ability to submit opponent and resist submission holds):

below 3.5 - little or no training in submissions, rarely seen attempting or successfully defending subs

4 - occasional submission attempts (usually power-based subs), below average submission defense

5.5 - average submission offense, above average sub defense

6.5 - average submission specialist

7 - above average submission specialist

above 7 - consistently strong submission ability against various opponents

KILLER INSTINCT (ability to finish opponent):

below 6 - prefers to coast through fights rather than go for the kill

6 - below average

7 - average killer instinct

8 - above average

above 8 - capitalizes very well when opponent shows weakness

INTELLIGENCE/REFLEXES (how well fighter dictates direction of fight, ability to throw opponent off his game, also used as an indicator of a fighter's overall level [Due to the complex interplay of the above factors, this ability is also hard to describe accurately]).

TOUGHNESS (resistance to physical damage, "chin"):

9.5 - average toughness of fighters 155 lb and below

10 - average UFC-level 170 lb class toughness

10.5 - average UFC-level 185 lb class toughness

11 - average UFC-level 205 lb class toughness

11.5 - average UFC-level heavyweight toughness

HEART (Fighter's Mental resistance, bravery, pride. Differs from Tougness which is the fighter's physical resistance).