Medium Term Planning
Year 2
Animal Top Trumps
Programming
Learning objectives:
- I can tell you the order I need to do things to make something happen and talk about this as an algorithm
- I can program a robot to do particular tasks
- I can watch a program execute and spot where it goes wrong so that I can debug it
- I can look at my friend’s program and tell you what will happen
- Use Probot / Bee-Bot or other floor robot to collect information about animals.
- Program floor robot to complete a treasure hunt.
- Guess the animal Probot is thinking about – look at the program that will draw a shape, predict the letter.
- Program a floor robot to draw a letter.
- Program a floor robot to draw a flight of stairs
Handling Data / Multimedia
Learning objectives:
- I am starting to understand a branching database
- I can talk about the different ways I collect information
- I can make and save a graph using the data I collect
- I can talk about the data that is shown in my chart or graph
- Collecting and sorting data and information about animals
- Play Top Trumps
- Use a branching database to sort animals
- Use 2Investigate to add information and sort information about animals.
- Draw and interpret a graph about the animals.
- I can use technology to organise and present my ideas in different ways
- I can save and open files on the device I use
- Video - Children to present a news reportor create an animation about one of the animals they have found out about
- Children to talk about how they save and retrieve the video
- Children to provide two stars and a wish as they watch each other’s videos.
Links to learning in other subjects
Science – Identify that most living things live in habitats to which they are suited. Describe how animals obtain their food from plants and other animals, using the idea of a simple food chain, and identify and name different sources of food.
Mathematics – direction, turn and number
Tim Richards, Curry Mallet C of E Primary School and eLIM