2015-2016 Curriculum Map / Year Group 3/4 / Level of challenge set within tasks varies according to ability
Christmas Half 2015
THEME
Key learning Engaging activity, Content, skills experiences / Hook In: Visitor from Tony Whittaker
Theme: Hunter – Gatherer to Farmer
Hook Out: Caveman Party
Green Curriculum / To harvest and sell fruit and vegetables. To learn about the importance of the development of farming in relation to nutrition and diet.
ENGLIS/MATHS opportunity / To study Stone Age land marks, i.e Stonehenge, leading to: writing descriptive settings. The children will also study ‘The Amesbury Archer’ in History and write a Newspaper report based upon it.
Science / To:
- identify simple appliances that run on electricity.
- construct simple circuits.
- understand, use and construct switches in a circuit.
- recognise insulators and conductors.
Design & Technology / To:
- select from and use a wider range of materials, components and ingredients.
- investigate and analyse a range of existing products.
- understand where food comes from.
- understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
- design and make a beaker pot.
History / To:
- learn about the Beaker people
- learn how the Beaker people made pots.
- investigate whether the Amesbury Archer could be the king of Stonehenge.
Geography / To:
- name and locate countries and cities of the United Kingdom, geographical regions and their identifying human and physical characteristics, key topographical features (including hills, mountains, coasts and rivers), and land-use patterns; and understand how some of these aspects have changed over time.
- Learn about types of settlement and land use
Computing/ICT / To:
- design, write and debug programs that accomplish specific goals, including controlling or stimulating physical systems; solve problems by decomposing them into smaller parts.
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Art & Design / To learn about, copy, create and produce cave paintings using natural materials.
Music / To:
- play and perform in solo and ensemble contexts, using their voices and playing musical instruments with increasing accuracy, fluency, control and expression.
- use and understand musical notation.
PE / To:
- play competitive games which involve attacking and defending.
- Create and perform a dance for Diwali.
RE / To:
- learn about festivals of light: Christingle and Hanukkah ;
- investigate why Jesus is known as “The light of the world”.
PSHE / To learn about forgiveness and to follow the SEAL programme: “Getting on and falling out.”
Bloom’s Skills / Levels / Higher Order Thinking Skills
Remembering / List
Name
Tell
Locate / Analysing / Examine
Compare
Contrast
Investigate
Categorise
Separate
Distinguish
Understanding / Explain
Outline
Restate
Translate
Describe / Creating / Invent
Compose
Design
Imagine
Improve
Predict
Propose
Applying / Use
Illustrate
Calculate
Construct
Classify / Evaluating / Judge
Decide
Justify
Debate
Recommend
Argue
Rate