1

WORK PROGRAM

Chapter 14 Probability

Strand: Number

Substrands and outcomes:

Chance NS2.5 Describes and compares chance events in social and experimental contexts

Chance NS3.5 Orders the likelihood of simple events on a number line from zero to one

Probability NS4.4 Solves probability problems involving simple events

Section / GC tips, Investigations, History of mathematics, Maths Quest challenge, 10 Quick Questions, Code puzzles / SkillSHEETS, WorkSHEETS, Interactive games,
Test yourself, Topic tests
(CD–ROM) / Technology applications
(CD–ROM) /

Learning outcomes

Are you ready? (page 512) / SkillSHEETS (page 512)
14.1: Understanding chance words
14.2: Comparing the likelihood of different events occurring
14.3: Describing the chance of an event occurring as being either more or less than a half
14.4: Listing all the possible outcomes for an event
14.5: Understanding a standard deck of playing cards
14.6: Writing a simple probability as a fraction / NS2.5
  • listing all the possible outcomes in a simple chance situation
  • ordering events from least likely to most likely
NS3.5
  • ordering commonly used ‘chance words’ on a number line between zero (impossible) and one (certain)
  • describing the likehood of an event occurring as being more or less than half (Communicating, Reflecting)
NS4.4
  • expressing the probability of a particular outcome as a fraction between 0 and 1

The language of chance (page 513)
WE 1a-e, 2a-c
Ex 14A The language of chance (page 516) / SkillSHEET 14.1: Understanding chance words (pages 516)
SkillSHEET 14.2: Comparing the likelihood of different events occurring (page517)
SkillSHEET 14.3: Describing the chance of an event occurring as being either more or less than a half (page517) / NS2.5
  • ordering events from least likely to most likely
NS3.5
  • ordering commonly used ‘chance words’ on a number line between zero (impossible) and one (certain)
  • assigning numerical values to the likelihood of simple events occurring in real-life contexts (Applying strategies, Reflecting)
NS4.4
  • assigning a probability of zero to events that are impossible and a probability of one to events that are certain
  • using language associated with chance events appropriately (Communicating)

The sample space (page518)
WE 3, 4
Ex 14B The sample space (page 519) / SkillSHEET 14.4: Listing all the possible outcomes for an event (page 519)
SkillSHEET 14.5: Understanding a standard deck of playing cards (page519)
WorkSHEET 14.1 (page519) / NS2.5
  • listing all the possible outcomes in a simple chance situation
NS4.4
  • listing all possible outcomes of a simple event
  • using the term ‘sample space’ to denote all possible outcomes
  • using language associated with chance events appropriately (Communicating)

Simple probability (page520)
WE 5a-c, 6a-b
Ex 14C Simple probability (page 522) / 10 Quick Questions 1 (page 524)
Code puzzle (page 525) / SkillSHEET 14.6: Writing a simple probability as a fraction (page 522)
Game time 001 (page 524)
WorkSHEET 14.2 (page524) / NS3.5
  • using knowledge of equivalent fractions and percentages to assign a numerical value to the likelihood of a simple event occurring
NS4.4
  • listing all possible outcomes of a simple event
  • assigning probabilities to simple events by reasoning about equally likely outcomes
  • expressing the probability of a particular outcome as a fraction between 0 and1
  • assigning a probability of zero to events that are impossible and a probability of one to events that are certain
  • solving simple probability problems arising in games (Applying strategies)

Using tables to show sample spaces (page526)
WE 7a-b, 8a-c
Ex 14D Using tables to show sample spaces (page 529) / 10 Quick Questions 2 (page 531)
Investigation: Experimenting with chance (page 532)
Investigation: I win! (page533)
Maths Quest challenge: Q1-3 (page 533) / Game time 002 (page531)
WorkSHEET 14.3 (page531) / Excel: Simulating coin tosses (page 532)
Excel: Simulating coin tosses (DIY) (page 532)
GC program – Casio: Coin flip (page532)
GC program – TI: Coin flip (page 532) / NS4.4
  • listing all possible outcomes of a simple event
  • using the term ‘sample space’ to denote all possible outcomes
  • assigning probabilities to simple events by reasoning about equally likely outcomes
  • expressing the probability of a particular outcome as a fraction between 0 and1
  • solving simple probability problems arising in games (Applying strategies)
  • using language associated with chance events appropriately (Communicating)

Summary (page 534)
Chapter review (page 535) / ‘Test yourself’ multiple choice questions
(page 536)
Topic tests (2)