Time: 40 minutes
Lesson Overview: In the third lesson of this communicative lesson sequence, learners will warm up with a card match game and then use text manipulated in a principled way by the instructor in order to sing a chant. The chant will first be lead by the instructor and then it will be a collaborative chant lead by the learners. Finally, the learners will practice their receptive listening skills by listening to instructions and drawing a monster based on those instructions.
Objectives:
Language Learning / Concept / Strategies
Body part words
Present tense, verb to have / Labels/Names of things
Number
Colour / Paying attention.
Overviewing and linking with already known material.
Materials:
· Classroom monitor
· Classroom computer/WiFi
· Printed vocabulary cards (see Period 2 Appendix B)
· “If You’re a Monster and You Know It” in Big Book format
· ESLhero.com “Card Match Game” and “Bingo Game” with the body part flashcards loaded into the software (See Period 2 Appendix B).
· Blank A4 paper (1 per learner)
· Pencil crayons (1 set per learner)
· Colour spin wheels (1 per learner, see Appendix A) / Activities:
· Activate background knowledge
· Whole class chant
· Listening and drawing task
Part 1: Warm Up “Card Match Game” As a whole class (in two teams), learners will play the “Card Match Game” which is a concentration/matching game. Half the cards are picture cards and the other half are the vocabulary cards that correspond to those pictures. Learners must match the picture and the corresponding word.
Part 2: “If You’re A Monster and You Know It” Whole Class Chant Instructor Lead Version With the class gathered in a small circle, the instructor will present the “If You’re a Monster and You Know It” Big Book as a chant. The instructor will not be reading the actual text of the book, but instead making their own chant using the body parts on the pages and pointing to the colourful monster images in the Big Book. The chant goes to the tune of this video but with different words: https://www.youtube.com/watch?v=l4WNrvVjiTw
“Monster monster monster has a head” (tap head twice)
“Monster monster monster has a head” (tap head twice)
“Monster monster monster has a head has a head, monster monster monster has a head” (touch head twice)
Part 3: “If You’re A Monster and You Know It” Whole Class Chant Learner Lead Version Learners stand in a circle, and the class repeats the chant from Part 2 but with learners taking the lead of the chant. One learner should say one verse of the chant and then the next learner in the circle should take the lead.
Part 4: Listening and Drawing a Monster The instructor will load the “Bingo Game” on ESLhero.com with the body part word card pack loaded (see Period 2 Appendix B). On a blank piece of paper, learners should draw the “body” of a monster in a single shape (rectangle, circle, triangle, etc) with no appendages.
The instructor presses the bingo call button and a bingo card pops up, the instructor will give the learners several seconds to read it on their own before reading it aloud. The learners will then spin their individual colour wheels to determine the colour of that body part (See Appendix A). The learners will then draw that body part onto their monster’s body.
The bingo software will repeat cards, leading to humorous monsters that have 3 ears or 5 arms.
At the end, learners can show their monster drawings to the class and try to describe them.
Appendix A: Sample Colour Spin Wheel.