Identification of Teachers Computing Competencies by Minnesota K-8 Principals

Survey Question 2: Results of ISTE questions from the U. S. Department of Education’s Teachers Use of Educational Technology

Not or “Somewhat Important” / Important or Very Important
a. Database Management (e.g., Access) / 66 / 91
42.04% / 57.97%
b. Spreadsheets and Graphing Programs (e.g., Excel, Google Sheets) / 30 / 126
19.23% / 80.77%
c. Software for Managing Student Records / 18 / 139
11.46% / 88.54%
d. Graphics, image-editing software (e.g., Photoshop, KidPix) / 75 / 81
48.08% / 51.92%
e. Software for Making Presentations (e.g., PowerPoint, Keynote, Google Presentations) / 17 / 140
10.83% / 89.17%
f. Software for Administering Tests / 31 / 126
19.75% / 80.25%
g. Simulation and Visualization Programs (Virtual Field Trips, Google Earth, Math Simulations) / 41 / 116
26.11% / 73.89%
h. Drill/Practice/Tutorials / 70 / 87
44.59% / 55.41%
i. Subject-specific Programs / 26 / 131
16.56% / 83.44%
j. Content Management Systems, Websites, and Internet Resources / 14 / 143
8.9% / 91.08%
k. Blogs and/or Wikis / 64 / 93
40.7% / 59.24%

Identification of Teachers Computing Competencies by Minnesota K-8 Principals

Survey Question 4: Results of Computer Science Teachers Association Level 1 (K-6) Competencies Question

Not or “Somewhat Important” / Important or Very Important
a. Parts of a computer (computer hardware and software systems) / 114 / 42
73.08% / 26.75%
b. Standard software (word-processing, spreadsheets, presentation, web authoring, multimedia authoring) / 20 / 137
12.74% / 87.26%
c. Operating systems (role of the OS, files, directories, utilities, file name extensions) / 112 / 44
71.79% / 28.20%
d. Computer networks (history, Internet, protocols, ftp, IP addresses, WAN, LAN) / 116 / 40
74.36% / 25.48%
e. The World Wide Web (history, hyperlinks, web browser, webpages, servers, URLs) / 25 / 132
15.92% / 84.08%
f. Representing information digitally (binary, bits, bytes, pixels, data compression) / 137 / 20
87.26% / 12.74%
g. Problem solving and algorithms (Algorithms are rules or procedures for solving problems). / 116 / 41
73.89% / 26.11%
h. Computer programming (Programming languages/environments appropriate for age. See below) / 133 / 24
84.71% / 15.29%
i. Privacy, safety, and security (Internet safety, passwords, digital theft, file backup, malicious software, cyberbullying) / 15 / 142
9.55% / 90.44%
j. Evaluating and using information from networked sources (search engines, accuracy, reliability, legal issues, copyright) / 24 / 132
15.38% / 84.62%
k. Human-computer interaction ("user-friendly" systems, ergonomics, accessibility) / 55 / 101
35.26% / 64.74%
l. Computers in Society (history, computer ethics, computer scientists, AUP) / 87 / 70
55.41% / 44.59%

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