Barbara 11 August 2016
BIDDING: General notes: Light Openings possible (10/11 pts with values in long suits or with good intermediates) System OFF after intervention
MINOR suit opening including inverted minor raises
1♣/♦ - 1NT = 6-11 NF - no 4 card major and no more than 3 of partner's minor
Weak Jump shifts available in 3 - suits (♦ ♥ ♠) 4 -7pts + 6 card suit (so 1♣/♦ - 1♥/♠ - any- 2♥/♠ = 8-10pts constructive)
Inverted minors – deny a major, DO NOT apply over a double, over intervention or if you are a passed hand
1♣/♦ - 2NT = GF (16+HCPs) with 4+ of openers minor
Inverted minor suit raises:
1♣ - 2♣ 4+ clubs (10+ pts.), no 4 card major (Forcing to 2NT or 3§.)
rebids:
2♦ strong reverse
2♥ 12 pt NT
2♠ 13 pt NT
2NT 14 pt NT
3♣ (11) / 12-14 with clubs
3NT 18/19 balanced
1♣ - 2♣ -
2♦ - ? 2♦ is reverse (GF after 2♣) - 2♥/♠ = feature 2N = a balanced hand with values outside ♣/♦ 3♣ weak with ♣
1♣ - 2♣ -
3♦ /♥/♠ Splinters - singleton or void never A singleton (13-15HCPs)
1♣ - 2♣ -
4♣ RKCB (30/41/2/2+TQ)
♦ opening / responses and rebids follow the above pattern
1♦ - 2♦ 10+ points, 4+ diamonds, one-round force, no 4 card major
2♥ 12 pt NT
2♠ 13 pt NT
2NT 14 pt NT
3♦ (11) / 12-14 with Diamonds
3NT 18/19 balanced
1♦ - 2♦ -
3♣ Game forcing and natural
- 3♦ Minimum
- 3♥/♠ Cue bids showing feature / values
1♦ - 2♦ -
3♥/♠/4♣ Splinters - singleton or void never A singleton (13-15HCPs)
1♦ - 2♦ -
4♦ RKCB (30/41/2/2+TQ)
dealing with intervention after
1♦ - 2♦ - 2♥/♠ - ? P = weak NT, 3♣ = Game forcing and natural, 3♦ = minimum with 5♦, X = full value - 14pt NT)
after intervention cue = invitational 4 card raise 1N / 2N = natural 6-9 / 11-12 pts
1♣/♦ - 2♥/♠ = Weak Jump Shift 4-7 6 card suit
after X - XX shows 10+pts no fit and another bid / 2NT shows invitational 3 or 4 card raise
Reverse after 1 level response are FORCING for 1 round - Responder has 2NT as Black-out (next bid by opener can be passed). Reverses after 2 level response are GAME FORCING
FIVE-CARD MAJORS (with 2/1 GF and semi-forcing 1N)
1♥/ ♠ -1NT = 5 (with 3 card♥/ ♠ support otherwise) 6-11pts; 'semi-forcing'; can be passed with 12 / poor 13pts
rebids: 2♣/¨ (may be 3-card suit denies 6♥/ ♠); see below for 3 / 4 card raises
1♥/ ♠ - P - 1NT - 2NT = natural 14pts (5332 & no weak doubleton)
3 card Major suit limit raises
5-7pts via INT then single raise to 2♥/♠ (or 2 card support (preference) with 8-10pts)
8-10pts (good 7 to bad 10) immediate raise to 2♥/♠
10-12pts (good 10 to bad 12pts) via INT then jump raise to 3♥/♠
4 + card Major suit limit raises
3♣ = good 5-9 pts (e.g. min = M KQxx + doubleton)
3♦ = 10-12pts
3♥/ ♠ = 0-4 with shape
3NT = 4/5 card support with defensive values
4♥/ ♠ = weak raise with shape and no tricks outside trumps
4 + card Major suit Game Force raises
2NT Jakoby 13+pts then - 3new suit = shortage 4 level new suit = void; 3 ♥/♠ = stronger than 4♥/♠, possible slam interest – responder now cues or bids 4; 3NT = min but good controls; 4♥/♠ = weak
1© - 3ª/4§/¨ Splinters (13-15HCPs)
1ª - 4§/¨/© Splinters (13-15HCPs)
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1♥ - 2♠ = Weak Jump Shift 4-7 6 card suit (therefore 1♥ - 1♠ - any - 2♠ = constructive 8-10pts 6 card suit)
1♥ - 1♠
2§/¨/♥ - 2♠ = constructive 8-10 pts
1♥ - 1♠
2§/¨/♥ - 3♠ = GAME FORCE
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2/1 = 4+ card suit and GF unless opponent has intervened or responder is a passed hand
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after intervention:
cue = (good 10 to bad 12pts) 3 card invitational raise 2N = (good 10 to bad 12pts) 4 card invitational raise
new suit: Forcing for 1 round unless a passed hand
single raise to 2♥/ ♠ = 3-6 pts and 3/4 card support
jump raise to 3♥/ ♠ = 5-7 pts with4 card support + ruffing value
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after opponents X
XX shows 10+pts no fit and promises another bid
single raise to 2♥/ ♠ = 3-6 pts and 3/4 card support
jump raise to 3♥/ ♠ = 5-7 pts with4 card support + ruffing value
2NT shows invitational 3 or 4 card raise (good 10 to bad 12pts)
3NT good 4+ card raise (good 12 - 13pts)
RESPONSES TO 1©/ª BY A PASSED HAND (Drury)
1♥/ ♠ - 1NT semi-forcing, 6-11
1♥/ ♠ - 2§ 3-card support (8-11)
2¨ 4-card support (7-11)
2©/ ♠ weaker than 2§ response - 6-9
2NT 10/11 balanced, maximum 2 ♥/ ♠
1♥/ ♠ - 3§/¨ Fit jump 3+ card support, good suit, raise to 3♥/ ª e.g. QJx
x
KQJxx
xxxx
WJS / Splinters as non-passed hand
1NT OPENING15-17NT* - essentially balanced but can be 2-2-3-6 / 2-2-6-3
2§ =4 card Stayman always at least an invitational hand Forcing to 2NT
Responses: 2¨ = no 4 card major and minimum then 2♥/ ♠ = 4 card suits F to 2NT / 2NT = invitational raise
2♥/ ♠ = 4 ♥/ ♠
2NT = no 4 card ♥/ ♠ + maximum
4-suit Transfers Transfer then new suit is min 5-4 and GF
1NT – 2¨ - (transfer ♥) 2N = 4+♥ maximum pts 3♥ = 4+♥ minimum 15-poor 16 pts
1NT – 2♥ - (transfer ♠) 2N = 4+♠ maximum pts 3♠ = 4+♠ minimum 15-poor 16 pts
1NT – 2♠ - (transfer to ♣ - 2NT = I don’t have ♣Hxx 3♣ = I do have ♣Hxx
1NT – 2NT – (transfer to ♦) - 2NT = I don’t have ♦Hxx 3♦ = I do have ♦Hxx
1NT - 3♣/¨/♥/♠ = 6+ card suit and slam interest
1NT - 4¨/♥ = Red suit transfer requiring 4♥/♠
SYSTEM OFF if opponents intervene or X. Lebensohl + take-out X of natural suits except X of 2♣ if natural = stayman, then XX=4♣, 2♥/♠= 4♥/♠. After 1NT - X - XX requires 2♣ for POC (5 card suit). If opponents X our transfer XX = 4 of X'd suit, P = 2 of transfer suit / 2 transfer suit = 3 / 3 transfer suit = 4 / 2N = a balanced max
* all above applies to direct 1NT overcall (15-17) and protective (11-14)
Continuing in unopposed auctions:
WJS - jump to 2 level after 1 level opening 4-7pts + 6 card suit - / 1♦ - P - 1♥ - P - 1♠ - P - 2♥ = constructive 8 -10
NON serious 3NT (after 2/1 & trump suit agreed) = a 'decent' minimum opening (bidder will only bid beyond game if partner action improves holding or forces); immediate 4♥/♠ = no slam interest. Responder can cue bid / RKCB / GSF
4th suit forcing to game
Checkback 2♣ + 3♣ after 1NT / 2NT rebid - eg. 1♣ P 1♥ P
2♦ = denies 3 hearts and 4 spades
2♥ = shows 3 hearts
2♠ = denies 3 hearts but promises 4 spades
2NT = maximum, denies 3 hearts and 4 spades
OPENING BIDS AT 2 / 3 / 4 LEVEL
2♣ = GF or balanced 20-22 / 25+ pt hand (rebid 2NT = 20-22 / 3NT = 25+) responses: 2♦= relay 2N = 8-10 balanced / suits = 5+ card suits with 3 of top 5 honours
After 2NT rebid following 2♣ / 2¨- (the following also applies to 2N rebid after Multi-2¨ opening)
3♣ = 5 Card PUPPET STAYMAN
3¨ - promises a 4-card major - 3© from responder now denies 4 hearts / 3ª denies 4ª / 4♣ = shows both ♥/♠
3©/ª - shows a 5-card suit
3NT = denies a 4 or 5-card major
3¨/© = transfer to ©/ª - transfer breaks on
2¨ = Trash Multi –either a weak 2 in a major (4-7pts), strong (8 playing trick) in unspecified suit, 23-24 balanced
responses:
2© - POC
2ª - forcing to 3© unless opener has weak 2ª
then: 2NT = 23/24 Balanced proceed as in 2♣/¨/ 2NT rebid
3♣/¨/©/ª 8 playing trick hand
2NT = Forcing relay (18+pts)
then: 3♣/¨= better weak 2 in ©/ª (6-7pts) 3©/ª= 4-5pts + 6 ©/ª
4♣/¨/©/ª = natural + 8 playing trick hand
3♣/3♦ = To play (at least a six card suit and any non invitational hand)
3© = pre-emptive with 3©+3ª
4© = pre-emptive with 4©+4ª
Opponents intervene our opening 2¨
2♦ X P = 5+♦s
2♥/♠ = ignoring the double and proceed as above
2 ♥/ ♠ opening – weak 2 = 8-10 HCPs 6 card suit** - then:
2NT = invitational hand opposite right opener: asks opener to show a fragment (min Qxx) / feature or singleton
3♣/¨= To play (at least a six card suit and any non invitational hand)
3©/ª= pre-emptive
4©/ª= pre-emptive or expects to make
** maybe 5card suit and 5-10HCPs 3rd seat NV vs V
2NT opening = 5+/5+ weak, both minors (non-vul. 5-10, vul. 6-10 with majority of points in long suits )
2NT P 3♣/3♦ = To play
3♥/3♠ = Good 6+ card suit - to play
3NT = To play
4♦ = Bid your singleton / void
4♥/4♠/5♣/5♦ = To play
3 ♣/¨/©/ª = pre-emptive with some reference to the rule of 500 more so if vulnerable
3NT - 'Gambling' usually solid 7 card suit and less that a K outside
then P = to play
4♣ = POC
4♦ = show singleton (4NT = no singleton)
4♥/3♠ = natural to play
5♣ = POC
4♣/♦ opening = good 4♥/♠opener but not suitable if wrong-sides Kxx in side suit: (South African Texas) (solid suit or 1 loser suit with an outside Ace – should be a 7-card suit or may even be an 8-card suit, eg. xx, AKQxxxxx, x,xx)
DEFENSIVE BIDDING
Lebensohl –
Slow arrival NO stop (SANS – going via 2NT)
1NT 2? 2 any = competitive (non-forcing)
1NT 2♣/2♦/2♥/2♠ 2NT(Lebensohl) P (2N requires 3♣ if available)
3♣ P Pass/3 any = to play if below overcaller’s suit; invitational if above
Cue = Game forcing, no stop, 4 cards in other major
3NT = Game forcing, no stop in overcaller’s suit
1NT 2♣/2♦/2♥/2♠ 3 any = Forcing with at least a 5-card suit
Cue = Game forcing, stop in overcaller’s suit, 4 cards in (other) major
3NT = Game forcing, promising a stop in overcaller’s suit
DEFENSE TO WEAK 1NT - REVERSE CAPPELLETTI
X = 15/16+ PENALTY
2♣ = ♥/♠ (5-4 / 4-5 / 4-4) then 2♦ = equal length ♥/♠ / 2NT = invitational in ♥/♠
2♦ = single suited hand then 2♥ = NF relay / 2NT = invitational relay
2♥/2♠ - major + minor then 2NT = invitational relay / 3♣/3♦ = POC
2NT = ♣/♦ usually 5-5
DEFENSE TO STRONG 1NT (or WEAK NT FROM PASSED HAND)
X = single suited hand
2♣ = ♥/♠ (5-4 / 4-5 / 4-4) then 2♦ = equal length ♥/♠ / 2NT = invitational in ♥/♠
2♦ = ♣/♦ with better ♦ (with better ♣ treat as single suited unless 5-5+ distribution)
2♥/2♠ - major + minor then 2NT = invitational relay / 3♣/3♦ = POC
OTHER ACTION AFTER OPPONENTS OPEN 1NT & THEY BID
If opponent bid is natural X is take-out; Cue bid is Michaels
If opponent bid is conventional X shows that suit with values to compete but primarily lead directing
If opponent bid is transfer X shows that suit as above; 2 transfer suit = take-out X of that suit
Cue bid of artificial bid is natural (i.e. it shows that suit)
2NT = Michaels (usually showing minors / 2 lowest suits)
X of completed Transfer = Take out
OVERCALLS
Simple overcalls are natural (5+ card suit) and NF (8-15) subsequent X by overcaller shows 16+
Jump overcalls are weak and natural (5-9pts + 6 card suit) except : 2NT = Michaels
Michaels: usually 5-5 distribution in 2 suits any strength but observant of vulnerability:
Cue of a minor shows the majors / Cue of a major shows the other major + a minor (2NT shows invitational raise in major - 3♣ = Pass or correct) / 2NT = the lowest 2 suits
CONTESTED AUCTIONS & UNASSUMING CUE BIDS
Single raise of partners suit is obstructive; jump raise is pre-emptive. An invitational raise (3 card of partner's ♥/♠ or 4 if ♣/♦) will be via unassuming cue bid (or 2NT if cue bid is not available at appropriate level - Except 1♣/♦ -any -2NT = natural 11/12 pts & 1♥/♠ - 2♣/♦ - 2NT = invitational 4 card raise).
After opponent 2 suited overcalled - a cue bid of their lowest suit = an invitational 4+ card raise in partner's suit
Responses after we open and partner makes a Negative X
1♠ may be 3 card suit if partner has shown 4♠ (by their X)
2♠ (jump) = minimum hand with 4♠
3♠ (jump) = 4♠ + extra values
Dixon defence to Multi - 2♦ :
x = like a weak NT (13—15 bal.) or better then Lebensohl - see above
2♥ = t/o with ♥s but may be only 4♥s, 12-15 HCPs, shortage in other major
2♠ = t/o with ♠s but may be only 4♠s, 12-15 HCPs, shortage in other major
3♣/♦ = natural, 6-card suit, 13-16 HCPs
2NT = 15-18 HCPs – system ON
3NT = 20+ with both majors stopped
Pass and double on second round = take-out
DEFENSE TO WEAK OPENING BIDS
Take Out X, Leaping Michaels (vs weak 2s) & Non - Leaping Michaels (vs weak 3s) (see below)
Weak 2: X = Take-out then 2N by partner = Lebensohl (see above / 2N = 0-7pts 3 level bids 8-11 constructive)
2NT = 15-17 system on (5 card puppet Stayman; Red Suit Transfers)
Weak 3: X = Take-out
3NT = natural to play
LEAPING MICHAELS (vs weak 2s)
2© (them – weak) 4§ (us) = §+ ª
2© “ 4¨ “ = ¨ + ª
2ª (them – weak) 4§ (us) = § + ©
2ª “ 4¨ “ = ¨ + ©
2©/ª “ 4NT = §+¨ (slam interest min minors AKxxx /AKxxx and no more than 2 losers outside )
NON-LEAPING MICHAELS (vs weak 3s)
3♣/¨/©/ª - 3NT (us) = natural 16+pts to play
3§ - 4§ (us) = 5+5 ©/ª
3§ - 4¨(us) = 5¨+5 ©/ª
3¨ - 4§ (us) = 5§+5 ©/ª
3¨ - 4¨(us) = 5+5 ©/ª
3© - 4§ (us) = 5§+5ª
3© - 4¨ (us) = 5¨+5ª
3ª - 4§ (us) = 5§+5©
3ª - 4¨ (us) = 5¨+5©
USE OF DOUBLES
Take out X to 4♥ (Bid then X = strong - X then simple change of suit after min partner bid = NF; jump bid / raise = F)
X of 4ª = PENALTY / 4NT over 4ª = takeout
Responsive X to 3♥ (if RHO passes, cue of opener's suit* = Responsive X+ *if suit is♥, 2♥ = good raise to 2ª)
Negative 8+pts to 4♥
Competitive / Support (♥/ªonly) X to 3♥
X of 2 suited overcall = penalty X of at least one of the two implied suits