9451 North Washington Thornton, CO 80229

Office: (720) 972-5820Fax: (720) 972-5869

School Year / 2014-2015 / Teacher Name / Victoria L. Troup
Office / Room 231 (North Building) / Website /
Phone / 720-972-5852
Email Address /
Course Name / MultiMedia Technology
Course Description / Welcome to MultiMedia Technology at the Bollman Technical Education Center. This class is an introduction to digital media production including: animation, video production, video editing, and web design. As a student in this course, you are actively involved in creating dynamic multimedia projects using a variety of industry standard software and equipment. To be successful in the class, you will be challenged to participate daily in both individual and group projects with a high level of professionalism. Not only will you learn how to create digital media but you will also learn how to analyze media and apply it properly. By the conclusion of the course, you will leave with an understanding how and why media messages are constructed and for what purposes.
Unit of Study / Enduring Understandings / Approximate Time Spent or Percent of time Spent / Targeted Date of Assessment
Introduction to Multimedia /
  • Compare, analyze, and combine various multimedia, software, to determine relationships.
  • Examine and categorize the various types of equipment in multimedia.
  • Demonstrate a basic knowledge of vocabulary, skills and the technology required to construct beginning multimedia. Create computer-generated art that demonstrates a basic knowledge of computer design principles and processes for multimedia output. Identify and apply visual elements to computer generated art problems. Assess the input and output elements in multimedia production and design. Assemble project(s) for discussion and presentation that demonstrate principles of multimedia technology design.
/ 1st and 2nd Semester / Weekly Projects
Phototshop CS6 /
  • Examine the Adobe Photoshop application and determine the relationship with other multimedia applications. Use Adobe Photoshop as the software to generate computer graphics,combine Graphic techniques, and demonstrate usage of design principles.
  • Weekly Formative Assessments & Bi Weekly Summative Assessments
  • By applying them in their arrangement of graphic and text elements. Use a scanner, digital camera, and CD stock images to import images into Photoshop application.
  • Make selections with selection tools.
  • Create effective composites.
  • Create basic shapes and designs and then color them using a variety of methods.
  • Paint and fill images with color.
  • Organize artwork in each file.
  • Set up and use layers and palettes.
  • Measuring image and objects using the! Ruler and guides.
  • Comprehend basic functions of masks and channels.
  • Observe basic functions of Image Ready.
/ 4-6 weeks
Semester 1 / Weekly
Projects
2D Animation Production /
  • Develop a 2D animated short.Produce a written treatment, storyboard and layouts.
  • Create backgrounds from source materials created in various software applications or from digital capture stations.
  • Develop frame-by-frame image Production including ongoing pencil testing. Examine digital ink and paint compositing and audio postproduction. Apply the fundamental principles of high quality character and effects animation as emphasized by the instructor throughout the production process. Utilize appropriate software technology, resulting in production values consistent with current professional industry standards.
  • Form functional creative teams that replicate an industrial production environment. The team will develop the project vision and define the steps and tasks to create a 2D animated short.
  • Complete a 2D animated short, using traditional animation fundamentals.
/ 4-6 weeks
Semester 1 / Weekly
Projects
Digital Animatics /
  • Compare and contrast animation techniques.
  • Analyze storyboarding techniques used in animated environments.
  • Experiment with camera view techniques available in 3D environments.
  • Explore timing movements of objects for an animation sequence.
  • Articulate image and sound synchronization.
  • Compose and design characters and scenes using visual design techniques.
/ 4-6 weeks
Semester 2 / Weekly Projects
Web Design /
  • Develop a basic understanding of the Internet and WWW and Web Standards. Test web page development and variations as implemented in various browsers and on various platforms.
  • Construct web pages using HTML code. Develop web site look and feel using principles of design. Evaluate existing sites and employ site design planning principles and methods.
  • Develop templates for pages.
  • Determine and organize site structure including navigational planning and implementation.
  • Construct web pages using HTML generators.
  • Evaluate, develop and save graphics in appropriate file formats for the web.
  • Explore methods for site launch and management.
/ 4-6 weeks
Semester 2 / TBA
21st Century Job Skills /
  • Critical Thinking / Problem Solving
  • Information Literacy / Technology
  • Professionalism
  • Teamwork / Collaboration
  • Work Ethic
/ All-year / All-year
Grading Scale / Grade Percentages/Weights
4 / 100% / Summative Assessments & Projects / 80%
3 / 85% / 21st Century Job Skills / 20%
2 / 70% / Formative Assessments / 0%
*Weekly progress grades are posted at
1 / 55%
0 / 0%
General Expectations
  • Grades are based upon the demonstration of proficiency on units associated with a standard given during each formative or summative assessment. Formative grades in addition to summative unit assessments will be used to holistically determine your grade.
  • Summative measures of achievement are taken when unit master is expected. (i.e., unit tests, culmination of a project, embedded assessments, etc.). Formative assessments measure the scaffolding skills and/or content embedded in the unit. Formative assessments are taken frequently, after a student has practiced a skill or become familiar with content. Examples of formative assessments include but are not limited to exit tickets, paragraphs, oral check for understanding, warm-ups, stages in a large project, etc.
  • Assessments will be graded based on teacher/district/state rubrics.
  • On group projects, students will receive a grade for individual work and a group grade.
  • Grades are based on achievement of Program and/or Content Standards and Grade Level Expectations (where applicable).

Student Expectations
Student Expectations Assignments: You will be informed as to the due dates for assignments, whether it is homework, a quiz, or a project. You will also be provided arubric for each assignment so you know exactly what you’ll be graded on.
Absence Policy: You are expected to make up any work missed because of any absence. You are responsible to request the make-­‐up assignment(s). You will have the number of days absent plus one additional day to make up missed work for an absence. However, long-­‐term assignments (one week or more from the assignment date to the due date) are due on the stated due date, regardless of the absence and are not accorded extra days upon return to school. Long-­‐term illnesses will be dealt with on an individual basis.
Tardy Policy: There is no question that employers desire employees who will arrive to work every day, on time, and ready work. That being said, punctuality and attendance is included in my Employability Evaluation, which is equal to 20% of your total grade. So be on time every day and come ready to work.
Late Work Policy: To promote student responsibility and higher employability, deductions will be made for late work. Each day an assignment is late, 10 points will be deducted from the final grade. For example: If a project is worth 100 points and it is turned in 2 days late. The grade starts at 80. That said, whether late or not, all projects must be completed to pass this course.
Illicit Material Policy:
At no time will illicit materials be permitted in class. Any student caught looking at, searching for, or in possession of illicit materials will encounter immediate disciplinary action. This is a zero tolerance policy.
Plagiarism/Cheating Policy: Plagiarism means to present, as one’s own, the work, writing, words, ideas, or computer information of someone else. (Sources could be published or unpublished.) Cheating is supplying, receiving or using devices. (Examples: looking at or using someone else’s work, using crib notes/stolen notes, or using disallowed equipment, etc.)
Consequences for plagiarism and cheating (cover all classes and discipline carries over year-­‐to-­‐year): Matrix for Plagiarism/
-1st – 0 on the assignment, teacher calls home and referral
-2nd – 0 on the assignment, 1 day suspension, parent/teacher conference, referral
-3rd – 0 on the assignment, 2 days suspension
-4th – 0 on the assignment, referral to District Discipline Hearing