2015 4v4 DASC SCRAMBLE

YANKTON TRAILS

Tournament Rules

Game Length: 3 Guaranteed Matches w/ a Final in every age category

  • U9 – U14 2x18 minute halves w/5 minute halftime

Teams must be prepared to play @ scheduled time. Tournament director will use an air horn or other device to signal the start and the end of the halves. U9 thru U12 will play with a size 4 ball, U13/U14 and above will play with a size 5. Games are played with 4 field players with no goalkeeper.

Rosters:

Roster will be created by the Professional Staff of DASC. Teams will be created with a maximum of 6 players to ensure a quality playing experience.

Rules of Play:

All rules will conform to FIFA rules of the game with the following exceptions:

  • Field size:Is approximately 80 x 54 ft. and is played with 4 field players with no goalkeepers.
  • All restarts will be indirect kicks including kickoffs and fouls except for fouls that occur in the defending team’s penalty box.
  • Out of bounds will be restarted with a kick in from the spot where the ball went out of bound.
  • Goals can only be scored from within the attacking half, except in the arc in front of the goal. A player may pass through this area but cannot make contact with the ball inside the arc (defensively or offensively). If an offensive player makes contact with the ball inside the other team’s arc, the result is a goal kick. If a defensive player makes contact with the ball inside their own arc, a goal will beawarded to the other team.
  • No offsides will be called.
  • Substitutions may be made on any dead ball by either team including out of bounds, fouls, or after a goal is scored.
  • Uniforms: Sets of pennies of different colors will be placed on each half of the field. These pennies will act as uniforms. Upon completion of each game, players will drop the pennies on the half of the field that are defending at the end of the game.

All matches will be monitored by the DASC Professional Staff and there will be no protests. There will be “NO” coaching from the sideline.

Point System:

3 points for a win

1 points for a tie

0 points for a loss

1 point for each 3 goals scored to a max of 3 (example 5 goals=1 pt, 6 goals=2 pts)

1 point for a shutout

Team Captain will turn in a score card at the end of each game to the score table. DASC staff member monitoring the game will help the players with the score card.

Tie breakers: (in order)

Head to head competition

Goal differential

Least goals allowed

Coin flip

SEMI FINALS AND FINALS

10- TEAM BRACKETS (one 4 team and 2 three team brackets): Bracket play in the 4-team bracket is round robin games with each of the other teams in the bracket and the teams in the 3-team brackets will play one crossover game. The bracket winners and a wildcard from all the brackets advance to the semifinal. The semifinal will match 1st high point team versus the wildcard and 2nd high point versus 3rd high point team. The wildcard will be the team with the highest point total and is not a bracket winner. The championship game may be a rematch.

12-TEAM BRACKETS (three four teams brackets): Bracket play is round robin format in each bracket. Bracket winners and a wild card will advance to the semifinals. The wildcard will be the team with the highest point total and that is not a bracket winner. The wild card team will the bracket winner with the most points that does not result in a re-match in either semifinal match.

SEMI FINALS AND FINALS TIE BREAKERS:

In the event that teams are tied at the end of regular time the team that scores a golden goal, within a 5mn extended time, will be declared the winner. If the tie is still in effect, a penalty shoot-out from the half way line. The winner will be decided on a sudden death goal:

Scenario 1. Player from team “A” scores and player “B” misses, team “A” is the winner.

Scenario 2. Player from team “A” scores and player from team “B” scores, kicks will continue until a winner is decided.