Year 5 Spring Teaching Sequence 7

Activity 1

Objectives: Derive quickly pairs of two-digit numbers with a total of 100, e.g. 68 and 32.

Level of difficulty: Easy

·  Remind the children of strategies to find pairs of two-digit numbers that make 100.

·  Tens total ninety, units total ten,

e.g. 86 + 14

90 + 10

·  Divide the class into pairs ready to play ‘Totals 100 Tennis’.

·  Player One serves by calling a two-digit number, e.g. 72.

·  Player Two responds with the number needed to make it to 100.

·  If correct Player Two calls another number.

·  Now it’s Player One’s turn to respond.

·  If a player responds with the incorrect number or hesitates the point goes to the other player.

Extension:

·  Play with pairs to 1000.

Activity 2

Objectives: Add and subtract any pair of two-digit numbers

Resources: Sheets of hexagonal grid paper

Level of difficulty: Medium

·  Provide pairs of children with hexagonal grid paper.

·  The children should work to fill a 10x10 section with two-digit numbers.

·  Tell the children that they are going to play Blockbusters; Player One will attempt to work from top to bottom, Player Two left to right.

·  To claim a hexagon a player must add the number in that hexagon to the number in any adjoining hexagon. They must get the answer correct! (Could check with a calculator).

·  Players should colour each hexagon they claim.

·  The players take it in turns to claim hexagons until one player creates a continuous line across the board.

An image search for Hexagonal Grid Paper results in many printable examples.

·  Play again asking children to subtract the numbers in adjoining hexagons.

Activity 3

Objectives: Derive quickly pairs of two-digit numbers with a total of 100, e.g. 68 and 32

Resources: 0-9 dice, whiteboards, pens

Level of difficulty: Medium

·  Provide groups of children with a 0-9 dice or a set of 0-9 cards shuffled in a pile face down.

·  Tell them that the dice should be rolled four times (or four cards taken) and that they should all record the digits on their whiteboards.

·  Children should then use only these digits in any order to create two, 2-digit numbers. Each digit can only be used once,

e.g. If 3 2 7 and 1 are rolled a player could create 21 and 73.

·  These two-digit numbers should then be added or subtracted.

e.g. 73 + 21 = 94

·  The player with the answer closest to 0 or 100 wins a point.

·  Discuss with the chn how they can calculate which number is closest to the target.

How can you increase your chances of being closest to the target?

How might estimating be a useful strategy?

Activity 4

Objectives: Derive pairs of two-digit numbers that total 100

Resources: Class set of calculators, whiteboards, and IWB calculator

Level of difficulty: Medium

·  The activity is ‘Make 100’ and these are the rules;

o  You cannot press 0

o  You can only press + (not - x or ÷)

o  You must press 6 keys exactly

o  For example 4 2 + 5 8 =

·  Work in pairs to find as many pairs of two-digit numbers that total 100 in 5 minutes as possible.

·  Take feedback encouraging children to say complete number sentences

Here’s one that I did 32 + 78 = 100. Is that OK?

·  Take the opportunity to confirm that the multiples of ten must sum to 90 rather than 100, the source of the common error.

Activity 5

Activity 5 is no longer relevant and has been removed from this document.

© Original teaching sequence copyright Hamilton Trust, who give permission for it to be adapted as wished by individual users. Y5 Maths TS7 – Mental Oral Starters - Spr