Year 5 Spring Teaching Sequence 7
Activity 1
Objectives: Derive quickly pairs of two-digit numbers with a total of 100, e.g. 68 and 32.
Level of difficulty: Easy
· Remind the children of strategies to find pairs of two-digit numbers that make 100.
· Tens total ninety, units total ten,
e.g. 86 + 14
90 + 10
· Divide the class into pairs ready to play ‘Totals 100 Tennis’.
· Player One serves by calling a two-digit number, e.g. 72.
· Player Two responds with the number needed to make it to 100.
· If correct Player Two calls another number.
· Now it’s Player One’s turn to respond.
· If a player responds with the incorrect number or hesitates the point goes to the other player.
Extension:
· Play with pairs to 1000.
Activity 2
Objectives: Add and subtract any pair of two-digit numbers
Resources: Sheets of hexagonal grid paper
Level of difficulty: Medium
· Provide pairs of children with hexagonal grid paper.
· The children should work to fill a 10x10 section with two-digit numbers.
· Tell the children that they are going to play Blockbusters; Player One will attempt to work from top to bottom, Player Two left to right.
· To claim a hexagon a player must add the number in that hexagon to the number in any adjoining hexagon. They must get the answer correct! (Could check with a calculator).
· Players should colour each hexagon they claim.
· The players take it in turns to claim hexagons until one player creates a continuous line across the board.
An image search for Hexagonal Grid Paper results in many printable examples.
· Play again asking children to subtract the numbers in adjoining hexagons.
Activity 3
Objectives: Derive quickly pairs of two-digit numbers with a total of 100, e.g. 68 and 32
Resources: 0-9 dice, whiteboards, pens
Level of difficulty: Medium
· Provide groups of children with a 0-9 dice or a set of 0-9 cards shuffled in a pile face down.
· Tell them that the dice should be rolled four times (or four cards taken) and that they should all record the digits on their whiteboards.
· Children should then use only these digits in any order to create two, 2-digit numbers. Each digit can only be used once,
e.g. If 3 2 7 and 1 are rolled a player could create 21 and 73.
· These two-digit numbers should then be added or subtracted.
e.g. 73 + 21 = 94
· The player with the answer closest to 0 or 100 wins a point.
· Discuss with the chn how they can calculate which number is closest to the target.
o How can you increase your chances of being closest to the target?
o How might estimating be a useful strategy?
Activity 4
Objectives: Derive pairs of two-digit numbers that total 100
Resources: Class set of calculators, whiteboards, and IWB calculator
Level of difficulty: Medium
· The activity is ‘Make 100’ and these are the rules;
o You cannot press 0
o You can only press + (not - x or ÷)
o You must press 6 keys exactly
o For example 4 2 + 5 8 =
· Work in pairs to find as many pairs of two-digit numbers that total 100 in 5 minutes as possible.
· Take feedback encouraging children to say complete number sentences
o Here’s one that I did 32 + 78 = 100. Is that OK?
· Take the opportunity to confirm that the multiples of ten must sum to 90 rather than 100, the source of the common error.
Activity 5
Activity 5 is no longer relevant and has been removed from this document.
© Original teaching sequence copyright Hamilton Trust, who give permission for it to be adapted as wished by individual users. Y5 Maths TS7 – Mental Oral Starters - Spr