Welcome to Bali week, the most amazing island in the world. Serenity and devotion, colours and intricacy

We will be setting up the reception to look like the elaborate entrance to a seaside homestead in Bali. There will be the Bali Bamboo Banners erected along the paving and lots of colourful material wrapped around all the poles and tables. There will be a beach bar where we will serve cocktails out of coconuts/pineapples. There will also be a beach made up out of blue material and beach paraphernalia such as shells etc. Flowers will be placed everywhere but in an orderly fashion as they should looked placed the on purpose.

The actual entrance to reception should be decorated with cut out painted paper to make it look like a true Balinese entrance. We will hang the Chinese lanterns around for effect as well.

After the Activities Video is done, we will bring the kids back out into the hall where they will play a couple of Indonesian games.

  1. Semut, Orong, Gajah: Ching Chong Cha (Balinese version) – Cabin Championships, winners vs winners
  2. Marbles (to be rotated between cabins) (See Appendix A)
  3. King elephant – (To be rotated between cabins) Involves a little bit of silliness and is a lot of fun. The goal of the game is to become the King Elephant, the head of the circle. (See Appendix C)

After which the kids will get to sign up for the next days activities

  1. Yoga – Every Second day there will an early morning yoga session in a different location. On the last day the yoga will be done on SUPs (Sign ups night before) (Sprout or other Yoga knowing counselor, Marble)
  2. Capoeria – there will also be an option on some days to do Capoeria in it's TaiChi state for those who do not want to do yoga. (Sign ups night before) (Magma)
  3. Bali Newspaper – Kids will have an opportunity to write for the weeks newspaper, submit stories, photo's, jokes quotes or anything else, that will then be published and sent home with them with their camper cards- Photographer
  4. Caught in a Sarong – Each camper will have brought with them to camp a Sarong and a material belt. Everyday they'll be encouraged to wear their Sarongs (with belt) to their activity. This comes from a Balinese Tradition. Counselors will encourage kids to wear Sarongs by wearing them themselves for their activities. The best 2 will be voted King and Queen at party night. - Photographer
  5. Activities Thanks – Each activity will come up with their own signature way of saying thanks for their activity, such as a nod of the head, a salute, a complicated handshake or simply touching a limb. - All, MC for day to make sure it happens
  6. Totems – Each cabin will get a set of recyclable materials to use to make their own Totem. They will have to give each Totem a name, purpose, and other details with which they'll use to make up a skit about it and present it to the rest of the kids on Totem Tale night. They can get as creative as they want and the more intricate the better! - Cabin Leaders
  7. Wake up – MC involved in wake up may invite kids from their cabin to help them with it. They will have to be woken by the wakeup person at & in their cabin at 7am and brought down to help until 7:30am – MC

Like all Festivals the Kite Festival is bright and vibrant with crafts and amazing sculptures! The Night will be run like a carnival with stations around the hall. Each Station will have a different craft or activity which they can partake in. Seniors only Activities will be in the Theatre.

The Stations:

  1. Kite Making (Junior) – Will include more simple kites and materials, but will teach the kids how to make a kite.
  2. Kite Making (Senior) – Will have complicated kites, more materials and more equipment
  3. Candle Making – The kids will make candles using the water balloon method and can decorate their candles with tooth picks or skewer sticks into pretty patterns
  4. Pineapple carving – A station will be setup where they can carve a pineapple into whatever shape they fancy. Utensils will not be too sharp.
  5. Jewellery making – There will be a station where kids can make jewellery out of shells, wood and bone.
  6. Headdress making (Seniors)– Make elaborate headdresses out of paper, paint them and save them for Party night!
  7. Tie Dye – Will be able to use white shirts/sashes to tie-dye (Can purchase white shirts at tuckshop)
  8. Chill area – There will be a lounge where kids can chat and enjoy their friends
  9. Foosball / Ping pong – there will be ping pong for those who do not want to make anything

The Kites they make will be used at beach During the team sport

Camp out will be on the beach and the water activities will be going down with them. There will be tons of time to do set up for the shelter and more time to do activities.

The kids can be split up into groups, or cooking teams where they will get to make their own potjie and present it to the rest. The counselors will taste the food and then the rest of the groups will also get a taste. Everyone will choose who made the best Fish!

Evening activities will include:

  1. Night fishing
  2. Stargazing (Sputnik watch) Look for satellites
  3. Volley ball
  4. Soccer
  5. Drumming circle
  6. Camp-fire with camp songs and stories

Morning Activities after breakfast:

  1. Yoga/Capoeria
  2. Kayak
  3. SUP
  4. Surf
  5. Body Boarding
  6. Sea swim
  7. Beach Chill/Art

Beach activities the next morning will start about 7:30am and end around 9:30 in order to head back to camp for a sleep and shower, before lunch.

Camp in will have a nature walk in the afternoon followed by jewellery making etc.

Then after they get a roti and curry for dinner, they will have a night land session:

  1. Climbing towers
  2. Skating
  3. BMX
  4. Arts and Crafts
  5. Land Chill (with foosball and table tennis)

The next morning they will have a late wake up and can do all the land activities again.

The juniors and seniors will split up on this night to go their separate ways but will meet again later on the beach.

Juniors will head down to the beach to play:

  1. Kick the Can -

One person or a team of people is designated as "it" and a can or similar object (paint can or metal pail or bucket) is placed in an open space on the beach. The other players run off and hide while "it" covers his or her eyes and counts to a previously decided number. "It" then tries to find and tag each of the players. Any player who is tagged (caught and touched) is sent to the holding pen (jail) which is simply a designated area for all the captured players to congregate, generally in plain sight of the can. Any player who has not been caught can "Kick the can". If they can do this without being caught, then one of the captured players is set free each time the can is kicked - the first person caught is the first to be set free, the second caught the second to be set free, etc. until the person Kicking the can is tagged or all the captured players are freed. If "it" catches all of the players he or she wins that round and generally a new "it" is designated for the next round. The new "it" is usually the person that has been held the longest by the time round ends.

  1. Ultimate “glow-in-the-dark” Frisbee

Seniors will head down to the beach (Away from Juniors) and have a beach bonfire with Drumming, Songs, Games and Capoeria.

All: Once the juniors are done they'll join the seniors and watch the fire-show on the beach.

Setup: Juniors: none (Take down the glow-in-the-dark Frisbee and ball and cones to demarcate zones)

Seniors: Build beach bonfire and leave someone to monitor it while kids come down from supper (bring supper down for this person)

Juniors and seniors will be split up for this night but will both be doing the same thing. Seniors will be setup up outside in the amphitheatre and Juniors will be in the theatre. Each cabin will have to do a skit about their Totem and what the tokens means to the cabin. Some new skits or improv activities will be introduced to this night, which Jag/Tape will be in charge of.

The Theme meal will be one of the most time consuming set-ups So work fast! Benches (enough for 100 people to sit and eat at) will be placed in the hall in a circle, the cushions will be placed around them to make for seats. Each bench is to be wiped down then covered in Bright material and plastic. As well as the Mats being covered in material.

A large ornamental centre piece will be in the centre of the circle on display for the kids, as later they will make their own fruit sculpture with their dessert and the winning person will get a prize!

Once everyone has made their animal they can get ice cream to go with the fruit.

All of the best ones will be put into the Balinese Times (The week's newspaper)

Theme Dinner will be Chupatti (Deep Fried Roti) with Stir-fry

Party night will begin where all kids will get dressed up in their colourful outfits, painting each others faces ( see Examples) The Party room will be decorated with the “Front Door” at the entrance anything and everything properly wrapped with bright material and black and white

Scaffolding towers should be 3 high to make it look like a Balinese Temple.

The Theatre will be split into 2, the entrance way where each cabin will have their cabin photo and the main dance floor that will be the furtherest from the entrance.

The preparation for the party can be up to 30min as there will be no fire-show afterwards and therefore more time to Party!

This game is a variation on Capture the flag

Like Capture the Flag, Save the Whales is played on the field, set the outer boundaries and send one team to one end and the other to the other end.

Each team is given a whale and flag football flags equal to 1.5 times the number of players per team (50 players on a team = 50 belts and 75 flags of the same colour to each team). The two teams need different colours. and an El Presidente (Counselor in charge of Whale)

Tell a story of two oceanic research groups who had divergent theories as to how to save the whales. Make the story fairly elaborate, but the gist is that there were only two known whales in captivity and that they had to be together in order to reproduce and neither side was willing to share their whale with the other group and so

the lead Biologist from each group had determined that taking the other group's whale was the only solution.

After the story is told and the rules explained, each team is given about 15 minutes to get to their end of the game zone,distribute their belts and flags, throw together a strategy, and place their whale. El Presidente, will need to use this time wisely and be completely familiar with the rules.

After the personal flags are distributed there will be extra flags that the president has to hold onto. A prearranged signal will mark the beginning of actual play, no offensive operations are to begin before the signal.

Each team gets a Whale, TagFlags

The objective of the game is simple: get the other team's whale and return it to your President.

Rules:

  1. If another player takes your tag, you must go back to your side and once you're there can the El presidente give you a life(If they have a spare tag)
  2. The person who takes the flag must return it to their El presidente to be taken out of the game. Or they may carry it and act as a medic for those who need a flag(of appropriate colour.)
  3. If your flag is taken while carrying other flags you must surrender ALL flags to that person.
  4. If a player gets the Whale they have to get it to their whale, if on course their flag gets taken they must drop the whale where they are and leave it there. It must be guarded where it falls.
  5. The El presidente stays with the whale at all times and the whale is never taken back to where it was originally. He is the keeper of the teams spare flags and has no flag himself. He or any member of his team may not move the whale. He may also not take someone out of play from the other team.
  1. Traditional Make-up
  2. Cooking classes
  3. Jewellery Making
  4. Fruit Sculptures
  5. Excursion to Mr Price Pro on Friday morning (beach day)




A: Marbles

Most children understand Ringer the first time it is explained, but to make it easier, these drawings show the most common plays, such as frequently occur in marble tournaments.

In studying these diagrams imagine that two children are going to play a game. To determine who shall play first each child lags with their shooter.

FIG. 1: To start a game of Ringer the children lag from a line, drawn tangent to the ring, to a parallel line across the ring, which would be 10 feet away. The child whose shooter comes nearest the line has the first shot. Players must lag before each game. Practice lagging, as the first shot may mean the winning of the game before your opponent gets a shot. In lagging, a child may toss his or her shooter to the other line, or he or she may knuckle down and shoot it.

FIG. 2: This shows child No.1 who won the lag, preparing to knuckle down. His knuckle has not quite reached the ground, which is necessary before shooting. he can take any position about the ring he chooses. Notice how the 13 marbles in the ring are arranged at the start of the game.

FIG. 3: child No.1 knocks a marble from the ring on his first shot and his shooter stays in the ring. He picks up the marble. As he has knocked one from the ring, he is entitled to another try. Players are not permitted to walk inside the ring unless their shooter comes to a stop inside the ring. Penalty is a fine of one marble.

FIG. 4: Here we see child No. 1 continuing play. He "knuckles down" inside the ring where his shooter stopped on the last shot. This gives him the advantage of being nearer to the big group of marbles in the centre of the ring for his next shot. Expert marble shots try to hit a marble, knock it out of ring and make their shooter "stick" in the spot.

FIG 5: On this play, No.1 hit a marble, but did not knock it from the ring. At the same time his shooter, too, stays inside the ring. he can not pick up the marble, neither is he allowed to pick up his shooter. He must leave the shooter there until the other child has played.

FIG. 6: child No. 2 may start by "knuckling down" anywhere at the ring edge. In this case he may shoot at the 11 marbles in the centre or if he wishes, he may go to the other side and try for No.1's shooter or the marble that No.1 almost knocked from the ring.

FIG. 7: child No.2 chooses to try for No. 1 child's shooter and knocks it out of ring, winning all the marbles No.1 has taken and putting No.1 out of that game. Or he could shoot as shown in Fig. 8.

FIG. 8: child No.2 hits a marble but does not knock it out of the ring yet his shooter goes through the ring and stops outside. The marble remains where it stopped in the ring, and as No.2 did not score, it is now the turn of No.1 to shoot again.

FIG. 9: No. 1 "knuckles down" inside the ring where his shooter stopped (Fig. 5). he is going to shoot at the marble nearest his shooter. By hitting it at the proper angle and knocking it from the ring he can get his shooter near the centre of the ring for his next shot.

B: Jacks

  1. Toss the ball with one hand.
  2. Pick up the required number of jacks with the same hand.
  3. Catch the ball, still with the same hand. The ball should only bounce once.
  4. You start with "onesies", which means you pick up one Jack, then go to "twosies", which means you pick up two jacks, at the same time. The play continues but gets more difficult as you have to scoop up three at a time, and so on.
  5. Continue the game in this manner, until someone succeeds at picking up all the jacks at once, at a single bounce. If you miss on our turn the play continues with the next person( same jack pile or start a new one. When it is your turn again resume with the number you were picking-up before you missed.
  6. Tips:
  1. Don't spread the jacks too far apart when you toss them, because if you have to pick up four, and two are near each other, and the other two are spaced further away, it makes it difficult, if not impossible to scoop them all up at the same time.
  2. You can play with as few jacks as you choose.
  3. The first game you might only want to play with 5 jacks, making it a faster, easier game.
  4. The more you practice, the faster you will learn. You could learn to pick up 10 or even 15 jacks.
  5. When you toss them, make them scatter rather than having the jacks land on top of, or very near each other. This will make it hard to pick up more than one at a time

C:Setup for King Elephant Game