AUSTRALIAN FOOTBALL 2017
WEEKLY SPORT – SENIOR COMPETITION
RULES AND REGULATIONS
Australian Football is to be conducted under the official rules of the AFL Youth Girls Competition. The following local rules and regulations will apply.
Team Requirements
- The maximum number of players per team is 21.
- A maximum of 15 players is permitted to take the field.
- A team may play with a minimum of 11 players. Anything less constitutes a forfeit and a scratch match is to be played. Schools are to negotiate redistribution of players.
Match Requirements
- Matches are to commence at4.15pm.
- Game length will be 4 x 10 minute quarters with 5 minutes at half time.
- There will be no time allowed for injury.
- Before commencing play, opposing sides shall toss to choose ends.
- If a team arrives after 4.30pm, the offending team will forfeit the match. A scratch match is to be played in the time remaining.
- The forfeit score shall be recorded as 36 - 0.
- Should a team arrive in between the recommended start time and the forfeit time, and a full match cannot be played, coaches shall mutually agree on the format of the match that best maximises the time remaining. For example, 4 x 8 minute quarters.
Sport Specific Playing Conditions
Spirit of the Game
- Before the commencement of play, all players, coaches and umpires should gather on the ground and shake hands.
- The umpires and coaches should ensure that players are aware of the rules and procedures to be followed in the conduct of the game.
- At the conclusion of the game, all players, coaches & umpires should again gather to shake hands.
The umpire should at all times:
- Endeavour to apply the rules of the games while preferring to award kicks to players whose sole objective is to contest and gain possession in preference to calling for ball-ups.
- Understand that the spirit of AFL Youth Girls Match rules is to enable all players to gather possession and that the player in possession of the ball should be given every opportunity to kick or handball.
- Attempt to apply the laws of the game so that players should be given every opportunity to get the ball in a safe manner and be protected from injury.
Rotation of Players
- A team may use up to 6 reserve players on an interchange basis.
- Interchange may be used at any time during the match.
- The interchange player must seek the umpire’s permission and is brought onto the field at a break in play.
- Schools employing official umpires should ensure that he/she is informed about the GSV interchange rule.
Start of Play & Restarting after a Goal
- Only centerline players attend centre bounces (20m clearance/centre square from all other players).
- The umpire is to enforce a similar 20m area for field ball ups to avoid unnecessary congestion.
- Full possession in the ruck is not permitted – players must knock, palm or punch the ball to a teammate or open ground and may not play the ball again until it has been touched by another player or hits the ground.
Contact & Tackling
Students new to the game but keen to be first to the ball often have not yet learned to protect themselves when faced with picking up the ball from below their knees and an opponent running at them to do the same. To provide the highest consideration to player welfare, the following rules shall apply:
- Full tackling rules as per the Laws of Australian Football can be applied, however, no player shall be deliberately slung, dumped or thrown to the ground via any tackle. A free kick shall paid.
- Only one player is permitted to tackle another player at any time.
- By agreement, coaches can decide to implement a ‘wrap tackle’ only and let the umpire know they have agreed to this.
- A ‘wrap tackle’ is legally applied:
- When a player in possession of the ball may be tackled by an opponent wrapping both arms around the area below the top of the shoulders and on/above the knees.
- A player’s prime objective should be to gain possession of the ball (eyes on the ball).
- Restrained side (shoulder to shoulder) contact is permitted when players are contesting a loose ball, provided that the ball is within 5m.
- “Running with” the player rather than “running at” the player must be the intention.
- Front on contact or contact from behind is strictly prohibited.
- No barging or chopping past opponents is allowed.
Bouncing
1. Players are allowed no more than 2 bounces before disposal.
2. This prevents one player from dominating play and encourages team play and disposal skills.
Kicking off the Ground
- Intentional kicking off the ground is not permitted except:
- When the intent is to clear congestion around the ball.
- Only one kick is permitted.
- Any kicking in danger will be penalised.
- Kicking the ball off the ground for goal is permitted providing the above 2 points are adhered to.
- Students must be taught to pick up a moving ball cleanly from below the knees and at pace while under no pressure so that players learn to protect their body against a potential tackle or bump.
Kicking Penalties
- Kicks must be over 10 metres.
- 25 metre penalties shall apply.
Send Off Rule
- Red and Yellow card system in place; yellow card (minor offence) 10 minute send off, 2nd yellow card – send off for remainder of game & reported for the offence, Red card (serious offence) send off for remainder of game & reported for the offence.
- Replacements are not permitted for players that have been sent off.
Game Tactics
AFL Victoria has identified the main reasons why girls enjoy playing are to have fun with their friends, to socialise and meet new friends and to be able to execute the physical aspects of the game such as tackling and shepherding. With this in mind, coaches are strongly advised:
- To avoid using tactics of tagging, full presses and having only one player behind the ball.
- These tactics detract from provision of an environment that maximises the desired fair, fun, fast, skilful and competitive elements of the game at this level.
Equalisation Strategy
- When the score difference becomes greater than 36 points (6 goals), the re-start of play shall be taken as a free kick in the centre square by the lower scoring team.
- Should the score return to less than 36 points, the ‘normal’ re-start of play shall occur (as above).
Player Eligibility
A student who has played more than two matches in a grade/in a team within the same grade is not permitted to play in a lower grade/another team within the same grade in the same sport. In addition, a student can only play finals in only one grade/one team.
Finals
- Finals will only be conducted for the Senior A Grade Competition.
- In the event of a tie, 5 minutes each end to be played to determine the result.
- If it is still a tie, the tie shall stand.
AFL 9’s 2017
WEEKLY SPORT – JUNIOR COMPETITION
RULES AND REGULATIONS
Australian Football is to be conducted under the official rules of the AFL9’s Competition. The following local rules and regulations will apply.
Team Requirements
- The maximum number of players per team is 15.
- A maximum of 9 players is permitted to take the field.
- A team may play with a minimum of 7 players. Anything less constitutes a forfeit and a scratch match is to be played. Schools are to negotiate redistribution of players.
Match Requirements
- Team warm up from 4.00pm.
- Matches are to commence at4.15pm.
- Game length will be 4 x 10 minute quarter with 5 minutes at half time.
- There will be no time allowed for injury.
- Before commencing play, opposing sides shall toss to choose ends.
- If a team arrives after 4.30pm, the offending team will forfeit the match. A scratch match is to be played in the time remaining.
- The forfeit score shall be recorded as 36 - 0.
- Should a team arrive in between the recommended start time and the forfeit time, and a full match cannot be played, coaches in consultation with the umpire, shall mutually agree on the format of the match that best maximises the time remaining. For example, 4 x 8 minute quarters.
Sport Specific Playing Conditions
Players
- A team may use up to 6 reserve players on an interchange basis. Interchange may be used at any time during the match.
- 3 players are allowed in each zone at the start of play and after a goal.
- Only designated forwards can score.
Start of Play
- Ball up.
- Players must stand toe to toe.
- No run up or raised knee is allowed.
- Two centre players in the ball up cannot take possession of ball and another centre player must touch the ball.
- Players not involved in ball up must start on defensive side of their ruckmen.
Possession
- Players may attempt to intercept the ball in play but must not make contact with opponent.
- Can only touch another player if they are in possession of the ball.
- Player can stay in possession of the ball for one bounce and 30m unless directed by the umpire.
- If a player has had ‘no prior opportunity’ to get rid of the ball and they are touched, then they have two steps/two seconds to dispose of the ball.
Mark
- Awarded if player catches or takes control of the ball irrespective of the distance it travels.
- When a player has taken a mark, no player should be within 2m in any direction, besides the player on the mark.
- There should be no contact in a marking contest. The player at the front of the contest has every opportunity to mark the ball and the umpire can nominate the player that has the right of way.
Scoring
- The field umpire has the sole discretion on whether it is a score or not.
Bumping/Tackling/Barging
- Cannot hold a player with your arms.
- Knock ball from opponent’s hands or steal the ball.
- Push or deliberately bump a player.
- Smother kick at point of impact.
- Sheppard opponents.
- Touch the ball while another player is in possession.
Mercy Rule
The Mercy Rule margin AFL 9’s is 10 Goals (60 points). The final result is adjusted at the conclusion of the match.
Player Eligibility
A student who has played more than two matches in a grade/in a team within the same grade is not permitted to play in a lower grade/another team within the same grade in the same sport. In addition, a student can only play finals in only one grade/one team.
BADMINTON 2017
WEEKLY SPORT
RULES AND REGULATIONS
Badminton is to be conducted under the rules and regulations of the Badminton World Federation.The following local rules and regulations will apply.
Team Requirements
- The team will consist of 8 pairs ranked strictly in order of playing ability, listed on the score sheet as A Grade (Pairs 1 – 4) and B Grade (Pairs 1 – 4).
- Should a school be unable to fill all pairs (i.e. only have an A Grade team), then that A Grade team shall play the opponent’s A Grade team. By negotiation, the A Grade team will then play a scratch match against the B Grade team. No score shall be recorded.The school without the B Grade team will have forfeited this match.
- For Junior & Intermediate competitions, additional players may be rotated for B Grade Pairs 3 and Pair 4 matches but should not substantially improve the standard of that pair. Only 1 rotation may occur per match.
- In the event that a player has to be replaced due to injury or illness before or during a match:
- The Substitute player must be of the same or lower ranking than the original player
- The substitution occurs in the pair in which the illness/injury occurred
- No other pairings shall be altered
- The game continues from the point at which the substitution is made
Match Requirements
- Matches are to commence at 4.15pm. A maximum of 55 minutes is to be allocated per match. If required, second round matches are to commence no later than 5.10pm.
- Before commencing play, opposing sides shall toss a coin to choose between first serve and ends.
- Players shall change ends between games and the winning pair serves.
- The first named team is to nominate which of the 8 pairs shall play in the first round.
- If a team arrives after 4.30pm, the offending team will forfeit the match. A scratch match is to be played in the time remaining without interfering with the starting time of remaining matches. If back to back matches are being played, the lowest grade will be forfeited unless otherwise negotiated.
- The forfeit score shall be recorded as 1/2/60 – 0/0/0 per pair forfeited.
- Should a team arrive in between the recommended start time and the forfeit time, and a full match cannot be played, coaches shall mutually agree on the format of the match that best maximises the time remaining. For example, sets played to 21 points.
Sport Specific Playing Conditions
- Matches will comprise best of 3 games, first to 30 points (rally point) or a maximum of 55 minutes. The side winning a rally shall add 1 point to its score. If the score becomes 29-29, the side that reaches the 30th point shall win that game. The side winning a game serves first in the next game.
- If a game has not been completed at the call of ‘time’, all points scored must be recorded on the score sheet and will be used for the calculation of percentages. If either team has reached 21 points at the call of ‘time’, the points for the game and/or match will be awarded to the team leading at that time.
- In a match that is 1 set all, the third set is to be played to 30 points. If ‘time’ is reached and either team has reached 21 points in the third set, the points for the game and match will be awarded to the team leading at that time. If neither team has reached 21 points in the third set at that time, play should continue until one team reaches 21 points and the game and match points will be awarded to that team.
- Time taken between games: First, Second and Third game – not to exceed 1 minute and players are not to leave the court.
- Result will be decided by matches won. If equal, then games are tallied. If still equal, then points will be used. If still equal, a draw will be declared.
- Coaching is not permitted from behind the court. Coaching is permitted from the side of the court. The coach may not coach during a rally but can offer advice in between rallies as long as play is not impeded. Coaches may speak to players at the change of ends (not exceeding 1 minute).
Player Eligibility
A student who has played more than two matches in a grade/in a team within the same grade is not permitted to play in a lower grade/another team within the same grade in the same sport. In addition, a student can only play finals in only one grade/one team.
Finals
In the case of a result needing to be determined, if drawn on matches, games and points, then Pairs 1, 2 and 3 will play one game, first to 21 points.
BASKETBALL 2017
WEEKLY SPORT
RULES AND REGULATIONS
Basketball is to be conducted under the rules and regulations of FIBA.The following local rules and regulations will apply.
Team Requirements
- The maximum number of players per team is 12.
- A maximum of 5 players are permitted to take the court.
- A team must start with a minimum of 4 players. Anything less constitutes a forfeit and a scratch match is to be played. Schools are to negotiate redistribution of players.
- Prior to the start of each game, coaches must provide the scorers with names, numbers and positions of players.
Match Requirements
- Matches are to commence at 4.15.
- 50 minutes is to be allocated per match.
- Matches are 2 x 20 minute halveswith a stop clock rule applied.
- Courts permitting, all teams are to play simultaneously.
- The changeover for a second round match should take place no later than 5.10pm.
- The home team shall decide the order of competition.
- Before commencing play, opposing sides shall toss to choose between ends.
- If a team arrives after 4.30pm, the offending team will forfeit the match/s. A scratch match is to be played in the time remaining without interfering with the starting time of remaining matches. If back to back matches are being played, the lowest grade will be forfeited unless otherwise negotiated.
- The forfeit score shall be recorded as 30 – 0.
- Should a team arrive in between the recommended start time and the forfeit time, and a full match cannot be played, coaches shall mutually agree on the format of the match that best maximises the time remaining. For example, 2 x 15 minute halves.
Sport Specific Playing Conditions
- The possession rule will be played in all matches.
- When a team is leading by 20 points or more, and the team leading is defending they must play man to man defence within the 3 point line area (Note: Where schools have new court markings/dual 3 point lines, man to man defence closest to the baseline.)
- The referee may allow a small step into court where insufficient room is available for end of court and side line throw in.
- If the ball hits an object within the court area which is lower than the roof line, e.g. gymnastics apparatus, play on.
- Teams are entitled 1 time out per half. No time out is allowed in the last minute of the 1st half.
- Time outs are to be requested by the team captain or coach.
- Each time out is limited to 60 seconds. The clock does not stop. The team requesting the time out may shorten its time limit and in doing so, the game should be resumed immediately.
- In the last 3 minutes of the second half, the clock is stopped on every whistle. The clock is to resume when the ball touches a player in play.
Mercy Rule