KIN-BALL

HISTORY – The concept of the KIN-BALL activity was created by Mario Demers and, thereafter, developed by the company know as Omnikin Inc. in 1987, (which was at the time a group of physical educators from different universities.

THE TEAMS –

Three teams of four players.

Each team will have a specific color (green, yellow, and white) and the players must wear an appropriate pinnie to identify their team.

The three teams are on the court at the same time. Those teams are called cells. There are always three cells on the court.

THE GAME –

To serve the ball, three players of a team are underneath the ball and supporting it with their hands and the fourth player is the hitter (server). *Two people cannot be standing when the ball is served. If they are standing and the ball is served one point is awarded to the other two teams. The two other teams are alert and ready for the catch.

Before the serve, the hitter has to shout “Kin-ball” followed by the color of one of the opposing teams (of his choice) and then hit the ball with one or two arms /hands in an upward or horizontal direction. The ball cannot be served in a downward direction or a fault is committed. When the ball is served, it must travel at least 8 feet, if not, a fault is committed (serve is too short). A player cannot serve the ball twice in a row or else a fault is also committed.

The color of them called becomes the receiving team. Example: If yellow team (serving team) calls green (receiving team) then white team must get out of the way and cannot interfere with the ball or other players from green team.

The receiving team must control the ball before it touches the ground. One can control the ball with any part of the body. The receiving team has ten seconds to immobilize the ball. They must do it immediately after three players of its team touches the ball (called contact.) After this, they have five seconds to serve the ball. After three contacts, (when the players of the team are touching the ball,) they cannot move their feet. A fault (“walking”) is committed if a player moves his feet from the ground when he touches the ball.

If the receiving team drops the ball, a fault is committed and both the serving team and the other team get one point each. The team that served (legally) will serve again after the point has been made. If the ball is caught by the receiving team, they must master control and immobilize it. Then they will serve it to another team (of their choice) within the 5 seconds.

SOME OTHER REGULATIONS

When the ball is served and it doesn’t travel at least 8 feet, but the non-receiving team interferes with the ball &/or receiving team, a point is awarded to the serving team and the non-receiving team.

If the ball is served into the wall or any object in the gym, a fault is committed. If trying to immobilize the ball and it is (close to the wall/bleachers) and it hits, the referee must use his discretion on whether the ball is legal or not.

WINNING THE GAME

To win a game, the teams should serve the ball to the leading team (highest score) to increase the leaders chance of committing a fault.

KEYWORDS

CELL – A “cell” is the four players unit of the team on the court. There are always three cells on the court at the same time.

FAULT – When a “fault” is committed by a team, the other two teams get one point each.

CONTACT – A “contact” is made when a player of a team touches the ball. The contact is still effective until the ball is served.

WALKING – A “walking” fault is made when a player moves a foot from the floor when he is underneath the ball, only after three contacts were made (during the serve).

NECK – The “neck” of the ball is the opening of the outer shell (the cover).

RAISE THE BALL – “Raising” the ball is any defensive technique used to prevent the ball from touching the ground or going out of bounds. This action can be done with any part of the body.