The LOK KOMPANION
Your Guide to Legends of Kesmai
Legends of Kesmai is a trademark of the Kesmai Corporation.
This guide is not endorsed or authorized by Kesmai Corporation.
Version 2.0.0
"The LoK Kompanion”
A Comprehensive Guide to theLegends of Kesmai online game.
Original LOK edition by
Treyner () 4/22/1998
See Version History for detailed change information
Table Of Contents
Section One: Introduction
1.1: Version History
Section Two: System Requirements
2.1: Hardware Requirements
2.2: Front-End Programs (FE)
Section Three: Conduct and Etiquette
3.1: Rules of Conduct (ROC)
3.2: Player Killing (PKing)
3.3: Marks
3.4: Karma and Alignment
3.5: Player Etiquette
3.5.1: Fighting Other Players
3.5.2: Stealing from other players
3.5.3: Matters of Etiquette
3.6: Getting Help from Fellow Players
3.8: Information Resources
3.9: Contests and Special Events
3.10: Deletion of your Character
Section Four: Creating a Character
4.1: Naming Your Character
4.2: Gender and Nationality
4.3: Character Class
4.3.1: Fighter/Knight
4.3.2: Martial Artist
4.3.3: Wizard
4.3.4: Thaumaturge
4.3.5: Thief
4.4: Beginning Skills
4.5: Character Attributes
Table: 4-2 - New Character Creation Statistic
Section Five: Interfacing with the Game
5.1: Dealing with Shop Keepers
5.1.1: Buying and Selling Items
5.1.2: Buying Items
5.1.3: Selling Items
5.1.4: Having Items Appraised
5.2: Character Name Colors
5.3: Time and Moon Phases
Section Seven: Packing for Survival
Section Eight: Off on your First Hunt (and coming back alive!)
8.1: Armoring Your Character
8.1.1: Obtaining Sally Scales or other Fire Protection
8.2: Battling the Critters
8.3: Strategy Hints (for the Beginner)
Section Nine: Back in Town
9.1: Bank your gold
9.2: Locker your Items
Section Ten: Experience
Level Advancement Chart:
10.1: Hit Points / Mana Points
Section Eleven: Skill (Risk)
Table: 11-1 - Skill Levels - All Classes and Skills
Section Twelve: Training
12.1: Buying Training
12.2: Critiquing Your Skills
12.3: The Rising Cost of Training
Section Thirteen: Magic
13.1: Magic Training
13.2: Magic Skill Gain
Section Fourteen: Developing Your Character
14.1: Developing a Fighter/Knight
14.2: Developing a Martial Artist
14.3: Developing a Thaumaturge
14.4: Developing a Wizard
14.5: Developing a Thief
Section Fifteen: Apparel
Section Sixteen: Weapons
16.1: Character Tied Weapons / Items
16.2: Obtaining Special Weapons
16.2.1: Black Broadsword (BBS) +4
16.2.2: Silver Greataxe (SGA) +4
16.2.3: Returning Axe (RAxe) +5
16.2.4: Returning Hammer (RHammer) +4
16.2.5: Crossbow (Doom Bow) +4
16.2.6: Yasnaki Returning Dagger (Rdagger) +5
16.2.7: Hummingbird Sword (Hummer) +4
16.2.8: The Staff of Blocking (Stormhalter)
16.2.9: The Black Rapier (BRapier) +4
Section Seventeen: Quests
17.1: First Knight Quest
17.2: Second Knight Quest
17.3: Martial Artist Quest
17.4: Hummingbird Sword Quest
17.5: Ianta Quest
17.6: Princess (Mana) Quest
SectionEighteen: The 'Critters'
18.1: Regular Critters
18.2: Magic Using Critters
18.3: Lair Critters
18.3.1: Kesmai Lairs
18.3.1.1: The Dragon (Daisy)
18.3.1.2: The Trog
18.3.1.3: Ydnac the Evil Thaum
18.3.2: Axe Glacier Lairs
18.3.2.1: The Giant (Poraph)
18.3.2.2: The Drake (Sparkles)
18.3.2.3: The Ice Dragon (Mama)
18.3.2.4: The Yeti (Yoric)
18.3.2.5: King Wolf / Kwolf (Fluffy)
18.3.3: Leng Lairs
18.3.3.1: The Drake (Sparky)
18.3.3.2: The Dragon (The Great Kosh)
18.3.3.3: Shidosha
18.3.3.4: The Sand Serpent
18.3.3.5: The Vampire (Vlad)
18.3.4: Oakvael Lairs
18.3.4.1: The Doom.Orc (Doomy)
18.3.4.2: The Lich Twins (Larry & Moe)
18.3.4.3: The Whirlwind Dragon (Wendy)
18.3.5: Underkingdom Lairs
18.3.5.1: Carfel the Master Assassin
18.3.5.2: Carfel’s Giant Spider (Shelob)
18.3.5.3: The Overlord
18.3.5.4: The Wandering Drake (Rover / Skippy)
18.3.5.5: The Skeleton Swordmaster
18.3.5.6: Troll King
18.3.5.7: The Guardian
18.4: Poison / Venom
Section Nineteen: Extending Your Horizons: The Five Basic Game Segments and Facets
19.1: Moving Between Segments
19.1.1: Portal to Leng
19.1.2: Portal to Axe Glacier
19.1.3: Portal to Oakvael
19.1.4: Portal to the Underkingdom
19.2: Kesmai – What to Expect
19.2.1: -1 Dungeon
19.2.2: -2 Dungeon
19.2.3: -3 Dungeon
19.2.4: -4 Dungeon
19.2.5: Town and Surface Area
19.3: Leng - What to Expect
19.3.1: Town, the Rift, Portal and Stables
19.3.2: Mausoleum, the Sandserpent and the Dark Tower
19.3.3: Griffin Cliffs, the Great Kosh and the Dungeon
19.3.4: Ianta, the Nocha Glacier and the Drake
19.3.5: Shidosha’s Dojo
19.4: Axe Glacier - What to Expect
19.4.1: The Portal, the Town and the Lower Caverns
19.4.2: 60’ Level and Poraph’s Castle
19.4.3: 80’ Level, the Lightning Mesa and Porphyry’s Pub
19.4.4: 120’ Caverns, the Thieves’ Guild and Lockpick Town
19.4.5: 100’ Caverns
19.4.6: 180’ Level, Chaos Town and the Portal
19.4.7: 230’ Level and Vulcan the Blacksmith
19.4.8: The Trio
19.5: Oakvael - What to Expect
19.5.1: The Surface
19.5.2: Oakvael Township
19.5.3: Spider City
19.5.4: The Hob Caverns
19.5.5: The Eastern Ledge and the Wyrm Wilderness
19.5.6: The Serpent Sea
19.5.7: Troll Temple
19.5.8: The Undead Realm
19.5.9: The Reptile Pit
19.6: The Underkingdom – What to Expect
19.6.1: Kobold City and the Wyvern Plains
19.6.2: The Orc Caverns (-50’)
19.6.3: The Goblin Jungle (-100’)
19.6.4: Googog’s Jungle (-200’)
19.6.5: Troll King’s Courtyard (-300’)
19.6.6: The Troll King’s Palace
19.6.7: Passage to the Undead Realm (-280’)
19.6.8: Lightning Caverns
19.6.9: The Realms of the Speed Hobgoblins
19.6.10: Yasnaki Complex and Carfel’s Lair
19.6.11: Older Yasnaki Complex (a.k.a Undead Realm)
19.6.12: The Crypt
19.6.13: The Overlord’s Lair
Section Twenty: Loot - Things you may find in the dungeons
20.1: Amulets
20.2: Bottles and Potions
20.3: Bracelets / Bracers
20.4: Figurines
20.5: Gems
20.6: Rings
20.7: Miscellaneous
Section Twenty One: Ancestoring
21.1: The Advantages
21.2: The Disadvantages
21.2: The Ceremonies
21.2.1: Step 1 - The Ceremony of Death
21.2.2: Step 2 - Create your Descendant
21.2.3: Step 3 – The Ceremony of Ancestors
Section Twenty Two: Praetoseba, the Underworld
22.1: UW Quest Cheat-Sheet
22.2: In Depth Coverage for the more leisurely Traveler
22.2.1: Upon finding yourself in Praetoseba
22.2.2: The Stomach Quest
22.2.2.1: Tiger Quest
22.2.2.2: Ankh Quest
22.2.2.3: Key Quest
22.2.3: The Intestines Quest
22.2.3.1: Bow Quest
22.2.3.2: Crocodile Quest
22.2.4: The Lungs Quest
22.2.4.1: Pekhet Quest
22.2.4.2: Montu Quest
22.2.5: The Liver Quest
22.2.5.1: Cobra Quest
22.2.5.2: Ptah Quest
22.3: Going Home
22.4: Resetting Quests
22.5: The Karma Quest
Section Twenty Three: The Janitor
Section Twenty Four: A Note about Guilds
Section Twenty Five: Legends Vernacular
Appendix A: Text Command Summary
A.1: Text Command Definitions
A.2: Movement Text Commands
Section One: Introduction
The Legends of Kesmai is a community oriented, multi-player, role playing game. Legends is set on the fantasy island of Kesmai where wizards, thaumaturges, fighters, knights, martial artists and thieves band together to explore and face the many dangers of the island with the use of magic, prowess and pure brute strength.
It is a combat oriented game that emphasizes tactical challenges. There is no single objective to the game, the game is open-ended. Players pursue various ambitions, skills, discovery, adventure, wealth, power, ability to help others; often pursuing these ambitions over several characters' lifetimes. The game has proven to be enormously compelling.
1.1:Version History
Version 2.3
- Revision by Tweedledee
- Minor edits and added game artwork to moon phases section 5.3
- Updated table of contents
Version 2.2
- Continued revision by Angry
- Updated Karma and Alignment
- Updated Stat descriptions to use new game readme descriptions
- Began highlighting statements that need verification in red
- Fixed spell type values on Thaum 15-17(mana cost was correct)
- Verified Wizard level and mana cost for lvl 16
- Continued removing OG information
Version 2.1
- Continued revision by Ryuji
- Updated New Character Starting Skills chart
- Updated New Character Creation Point chart
- Updated the Critiquing Skills chart
- Fixed level and mana cost values on the Wizard (lvls 1-15) and Thaum (lvls 1-14) spell charts.
- Deleted text commands (from the appendix) not present in the NG.
- Fixed and deleted other information that only applied to the OG (Gamestorm/AOL versions).
Version 2.0
- Complete revision by Magnos ()
- Version set to 2.0 and information updated to reflect New Game (NG) material.
- Added the Guardian lair crit.
- Based on Treyner’s Guide with revisions by IronClaw ().
Version 1.1a
- The original LOK edition updated and maintained by Treyner () in March 1998.
- Updated charts, tables, quest and general information submitted by Maggie (), Malachi..Doom (), Fang..Zand () and Theifof.Stealth (). Other sources of information include the IOK Kesmai Kompanion, LOK help files (which are available at and LOKs FAQs.
Thanks to Treyner for his work updating and maintaining the original Legends of Kesmai (LOK) Kompanion, which was originally based off of the Island of Kesmai (IOK) Kompanion. For many years, the IOK and LOK Kompanions had been the primary source for help and reference to all things concerning the lands of Kesmai. The purpose of this manual is to describe areas and provide tips and information on various encounters, items and areas you will find during your journey.
The original manual was originally created by TJ, which was revised and updated by Sir.James. The final IoK edition was edited by, GreyMouser and revised by Fizzbozz. The torch was passed to Stryker who was the first to update this manual to the LOK version. Treyner then took the reigns, and maintained it until Legends of Kesmai was discontinued on the GameStorm and AOL Services.
Since Legends of Kesmai has been reborn under the development duo of Attila and Katura, a number of changes have been made to the core system and so the guide has required some changes. For historical purposes, please refer to Treyner’s LOK Kompanion (v1.1a) or GreyMouser/Fizzbozz’s IOK Kompanion, both of which are available at the Legends of Kesmai Resource site ( This guide, being an updated version of the LOK Kompanion, contains information pertaining to the new development project, or New Game (NG), and may not accurately reflect previous incarnations of the Kesmai universe as it was on GameStorm/AOL and other online services.
Warning!Beware the information in this manual outlines specific details and solutions to all aspects of the game. If you’re interested in solving the secrets of the game without help and enjoy the sense of accomplishment and discovery then put this manual down and read no further.
Disclaimer
I have made every effort to determine that the information in this guide is accurate. I assume no responsibility for deaths or losses that may result from any incorrect information or the use of the information in this manual. This is a fully independent edition and is not affiliated with, authorized or sponsored by The Kesmai Corporation. All products and characters mentioned in this guide are trademarks of their respective companies.
Section Two: System Requirements
Before you can venture forth in the Lands of LOK it is necessary to have the right equipment and install the software. Hardware requirements are different for each provider.
2.1: Hardware Requirements
- Windows 98 or newer
- DirectX 7 or newer
- Video card with 4MB ram
- Sound card
The LOKClient application has been tested on the following configurations:
- Windows 98SE
- Windows XP
- DirectX 7+
- Matrox Millenium G400 32MB
- ATI 9600XT 128MB
- ATI 9800 Pro 128MB
- Sound Blaster Live
You must also have the original Legends of Kesmai art and sound files
installed on your system. They are not distributed with this program.
The files and directory structure that you need are:
- xxx\Bitmaps\
- 001.dat thru 027.dat
- xxx\Data\
- legends.kdt
Note: “xxx” is a directory name of your choosing. If you have an original GameStorm/AOL installation, these files and directory structure should be already present.
2.2: Front-End Programs (FE)
Before you can play Legends of Kesmai you will need the appropriate Front End (FE) software. Refer to your acceptance email or check the forums at for information.
Section Three: Conduct and Etiquette
3.1: Rules of Conduct (ROC)
The rules of conduct are a set of rules that every player must abide by when they are playing in Legends. These rules are always in place and enforced. For a complete outline of the Rules of Conduct, you can find a “stickied” topic under the Announcements sub form on the official development forums. It is advisable to familiarize yourself with these rules prior to entering the game. There are severe penalties for those who violate these rules.
Rules of Conduct Violations include but not limited to the following:
- Vulgarity/Sexually Explicit Language
- Harassment/Personal Threats
- Scrolling
- Game/Room Disruption
- Impersonation
- Advertising & Commercial Activities
- Unacceptable Discussion
- Abusive Behavior
- Unacceptable Character Names/Email Addresses
- Bug Abuse
- Scripting
- Player-Killing and avoiding taking a mark
3.2: Player Killing (PKing)
Player Killing (PKing) is an explicit violation of the rules of conduct in the New Game (NG), except when PKing is done accidentally or in consentual Player vs. Player combat (PvP). It is highly discouraged by the ghods and is not in the spirit of the game. The community, as a whole, disapproves of player killing and will generally take the appropriate action and maintain a peaceful balance in the community. The developers frown upon PKing and the punishment for such an action is usually an immediate ban from the Lands of Kes. Since the ghods of Kesmai highly discourage player versus player killing (PKing), all players of all alignments are encouraged to live in peace and harmony with one another.
3.3: Marks
The mark system was set up by the ghods to keep track of who has killed who, and how long ago. Players get marks on their account not their individual characters when they kill another player intentionally or by accident. Players who have a long history of killing other players may be subject to a permanent ban from the Lands of Kes.
Each time you kill a player – not in self-defense – you will receive a mark against your character and your account. If you accumulate more than three marks, you will only be able to enter the conference room as the Play button will not work until enough marks are forgiven to reduce your mark count to three or less.
You can see the marks you have on your account by entering /marks in the conference room. The same command also lists the names of characters who have killed you.
You can forgive players who have killed you and have taken a mark for it. To do this, the aggressor must be logged in and you have to use the forgive command in the conference room. Forgiving a mark removes it from the marks list and also removes a karma point. Forgiving does not restore alignment.
To forgive a player, use the following command in the conference room:
/forgive name
The name can be the name of the character or the alias of the player you wish to forgive. If you specify the alias, the oldest mark against you will be forgiven.
Marks expire concurrently over time. When you receive a mark, the expiration date is calculated based on the number of marks you have at the time. Each new mark takes two weeks longer to expire. The test to see if a mark expired is done only when you log in.
If your character has a mark, you cannot change the name of that character, nor can you overwrite that character.
The mark system is in place to be able to track player killings. Check the Rules of Conduct to see what type of player killing is allowed, as the rules tend to change over time.
3.4: Karma and Alignment
All characters in the game have a certain "alignment". Most of the players are "lawfuls" (blue names), which means they are in good standing in the various communities. Most of the crits are "chaotic" (signified by a yellow name) or "evil" (signified by a red name).
Thieves are "neutral" players (green name), although they will appear as alawful Fighterto other critters and players except those of the Knight class and other thieves. The determination to be able to see a thief as a thief instead of fighter is based upon level and magic skill.
Any player that slays a lawful character will turn neutral. Neutral players will be attacked by all lawful NPCs. The only way they can be restored to lawful status is by taking a silver dagger to the confessor ghost (in Kesmai, the ghost is in the northeast corner of the temple), dropping the dagger in the ghost's hex, and asking GHOST, FORGIVE ME.Some terrain spells may result in inadvertent killing of a lawfulcritter or player, so special care must be maintained. If the lawful character that was killed was "human" (another player or an NPC) the killer will also take a "karma hit".
*Note* - For purposes of karma and alignment, player controlled thieves are considered lawful humans.
*Note* - Lawful players who attack with thief venomed daggers will turn neutral.
Karma is revealed when a SHOW STATS command is given. If you have taken one karma point, the number beside the Karma attribute for that character will show a value of 1. If you have two karma points, the value is 2, etc. If a player has three or more karma points, the player's alignment may be changed to evil, and the player will not be resurrected upon dying. The more Karma you acquire, the greater the chance that your character will be send to Praetoseba immediately upon death. If you are of a low level when you turn evil, you may be sent to Praetoseba immediately. For each karma you receive, the greater the chance of being sent directly to the UW.
Karma can be removed by the confessor ghost, as well. The price demanded, rather than a silver dagger, is a tiger figurine (fairly rare in the game). Drop the tiger figurine in the ghost's hex, and say GHOST, FORGIVE ME.
If you have two karma points, you cannot use a silver dagger to turn lawful. You must remove at least one karma point before you will be able to return to lawful via a silver dagger. If you have 3 or more karma, the ghost will not remove karma for you with a tiger fig. You must either get forgiven by the players you killed to reduce your karma below 3 or do the karma quest in the UW.
Weapons may also have an alignment. Some magical weapons, including some varieties of Broadswords, GreatAxes and Hammers are lawful, and cannot be used by non-lawful players, even if such a player could obtain one.