Street Fighter Online

Street Fighter Online

Street Fighter Online

Move guide

By:

(X-A) tusssler57

Hey everyone! This is my first move guide/FAQ. Go easy on me, ok?

Table of Contents

Introduction

Game modes

Basic Moves

Character Moves

Akuma

Bison

Chun-Li

Cyclops

Iron Man

Juggernaut

Ken

Onslaught

Ryu

Sakura

Sentinel

Spiderman

Wolverine

Introduction

Street Fighter Online (or SFO) is an online fighting game combining X-Men vs. Street Fighter and Marvel Super Heroes vs. Street fighter into a huge online streaming fighting game. For veterans of the arcade games, this is a relatively similar game, but much faster and has no air combos. This is a true button masher.

V.I.P

People who pay to become a VIP (by PayPal) get special versions of each character. These characters have mostly the same moves but have a few different moves and are able to do raging demons (A.K.A RD), un-blockable specials. To gain VIP abilities without becoming VIP, win matches against a VIP and then press Qcb + start to access rage mode.

Game Modes

Shrink Mode- in this mode, if you are hit by a projectile, you get a bit shorter each time.

Zero E- in this mode, specials come out with no warning, and there is only one level.

No RD- no raging demons are allowed.

Proj-D- projectiles

XvsSF- this mode is based off of the arcade game.

UNVIND- this turns off the vindicator causing some hacks.

MAX 1- 1 level max

Lv. 1- you start off with one level.

Lv. 2- you start off with 2 levels.

Survival- no tags. You fight until you die.

Primal-

Brawl- A 2v2 game where all players can play at the same time.

Basic Moves

F- forward

B- backward

D- down

U- up

Df- down-forward

Db- down-back

Uf- up-forward

Ub- up-back

P- punch

K- kick

C- charge for 3 seconds

Wp- weak punch

Wk- weak kick

Mp- medium punch

Mk- medium kick

Sp- strong punch

Sk- strong kick

Qcf- quarter circle forward (d, df, f)

Qcb- quarter circle back (d, db, b)

Hcf- half circle forward (b, db, d, df, f)

Hcb- half circle back (f, df, d, db, b)

Dpf- dragon punch forward (f, d, f)

Rdp- reverse dragon punch (b, d, b)

(In air)- move must be done in air

2p- two punch buttons

2k- two kick buttons

Variable Assist (wp+wk) calls your partner in for a few seconds. Costs one level.

Helper Call (mp+mk). Uses vary.

Crossover Combination (qcf+sp+sk). Requires 2 Levels

Variable Attack (qcb+sp+sk). This gives you about 10 seconds of unlimited power with both you and your partner in. Requires 3 levels

Character Moves

Akuma (A.K.A. Gouki)

“The killer in me is unstoppable”

Special Moves

Gou Hadouken (Fireball) qcf+p

Tatumaki Senpuu Kyaku (Electric Spin Kick) qcb+k (can be done in air)

Gou Shoryuken (Dragon Punch) dpf+p

Tenma Kujinkyakuu (Slicing Kick) qcf+k (in air)

Zankuu Hadouken (Air Fireball) qcf+p (in air)

Ashura Senkuu (Warp) qcb+2p or qcf+2k

Supers

Messatsu Gou Shoryuu (repeated Gou Shoryuken) qcf+2p. Cost 1 level.

Tenma Gou Zankuu (repeated Zankuu Hadouken) qcf+2p (in air). Cost one level.

Shouheki Bakufuuken (energy barrier blast) qcb+2k. Cost one level.

RD: Shun Goku Satsu (The Raging Demon) wp, wp, f, wk, sp. Cost 3 levels.

VIP Akuma (Shin Akuma)

This Akuma has an electric Gou Shoryuken and 2 more specials. Plus, his Shun Goku Satsu RD only needs one level.

Supers

Tenma Dendou Kujinkyakuu (Electric Slicing Kick) qcf+2k (in air). Cost one level.

RD: Dendou Satsu Akuma (Electric Akuma) wp, wp, b, wk, sp. Cost 3 levels.

Variable Assist: Gou Hadouken

Crossover Combo Attack: Tenma Gou Zankuu. If with Ryu or Akuma, it is Messatsu Gou Hado.

Bison (or Vega in Japan)

“A shame. You should’ve been a competent soldier.”

Special Moves

Psycho Shot- hcf+p

Psycho Field- qcb+p

Scissors Kick- hcf+k

Psycho Warp- dpf+k

Head Stomp- dc, u+k

Skull Driver- dc, u+p or during Head Stomp, p

Supers

Psycho Crusher- qcf+2p. (Can be done in air) Cost one Level.

Hyper Psycho Field- qcb+2p. (Can be done in air) Cost one Level.

VIP Bison (Shin Bison)

This bison really just has a RD difference with its non-VIP counterpart.

Supers

RD: Shin Psycho Crusher- wp, wp, f, wk, sp. Cost 3 Levels.

Variable Assist- Psycho Shot mid

Crossover Combination- Psycho Crusher

Chun Li

“I am the strongest woman in this or any world!”

Special Moves

Hyaku Retsu Kyaku (Lightning Kick)- press kick rapidly. (Can also be done in air)

Kikouken (Energy Ball)- hcf+p

Boushi Toriikyaku (Spinning Bird Kick)- bc, f+k

Tenshou Kyaku (Rising Kick)- dpf+k

Supers

Kikousho (Energy Barrier)- qcf+2p. Costs one level.

Hazan Tenshou Kyaku (Super Rising Kick)- dpf+2k. Costs one level.

Senretsu Kyaku (Super Battle Kick)- qcf+2k. Costs one level.

VIP Chun Li (Shadow Lady)

This Chun Li has a different Kikouken, but no RD.

Special Moves

Heat Seeking Missiles (hcf+k)

Supers

Shinkuu Tenshou Kyaku (Super Spinning Bird Kick)- qcb+2k. Costs one level.

Variable Assist- Kikouken

Crossover Combination- Kikousho

Cyclops

“Dreams don’t die!”

Special Moves

Vertical Blast- d+start

Optic Sweep- f, df, d+p

Optic Blast- qcf+p

Cyclone Kick- qcb+k

Gene Splice- dpf+p

Rapid Attack- bc, f+p

Supers

Mega Optic Blast- qcf+2p. Costs one level.

Super Optic Blast- qcb+2p. (Can also be done in air) Costs one level.

VIP Cyclops

This Cyclops has an RD, a new special and better

Supers, but his Mega Optic Blast costs 2 levels.

Special Attacks

Optic Burst- qcb+p

Supers

Mega Directional Optic Blast- qcf+2k. (Can also be done in air) Cost two levels.

RD: Optic Explosion- wp, f, wk, sp. Cost three levels.

Variable Attack- Optic Blast

Crossover Combination- Mega Optic Blast

Iron Man

Special Attacks

Shoulder Cannon- qcf+p (Can be done in air)

Supers

Proton Cannon- qcf+2p (Can also be dome in air) Cost one level.

Repulser Blast-qcb+2p

Vindicated Iron Man

Flight- qcb+2k. Needs one level.

Golden Armor- dpf+2p. Cost two levels.

VIP Iron Man (War Machine)

This Iron Man has an easy to pull off RD and has better flight.

RD: War Destroyer- qcf+2k. Cost three levels.

Variable Attack- Shoulder Cannon

Crossover Combination- Proton Cannon

Juggernaut

“Unstoppable!”

Special Moves

Earthquake- f, df, d+p

Juggernaut Punch- qcf+p

Body Press- hcf+k

Girder Thrust- qcb+p

Supers

Juggernaut Head Crush- qcf+2p. Cost one level

Citorak Power-Up- dpf+2p. Heals a bit of health and maxes power. Cost one level.

VIP Juggernaut

This juggernaut has faster moves and an RD.

Supers

RD: Raging Juggernaut- wp, wp, f, wk, sp. Cost three levels.

Ken

“You’re not bad, but you’re not good either.”

Special Moves

Hadouken (Fireball)- qcf+p (In air, it becomes Zankuu Hadouken)

Tatsumaki Senpuu Kyaku (Spin Kick)-qcb+k (Can also be done in air)

Shoryuken (Dragon Punch)- dpf+p (Can also be done in air)

Enkouken (Flame Punch)- qcf+k

Supers

Shoryureppa (Repeated Shoryuken)- qcf+2p

Shinryuken (Super Shoryuken)- qcf+2k (Can also be done in air)

Shippu Kentaiken (Combination Shoryuken Attack)- qcb+2k

Enkou Daichi Dashou (Dashing Ground Flame)- dpf+2k

VIP Ken (Violent Ken)

This ken has 4, yes 4, new specials, and 2 RD’s.

Supers

Enkou Kuuchuufuyuu (Flame Levitation)- dpf+2p

Shin Kasaiken (Super Fire Attack)- qcb+2p

Enjin Kasaiken (Fire Ring Attack)- qcb+2p (in air)

Shinkuu Heki Hadouken (Super Burst Fireball)- qcf+2p (in air)

RD: Satsu Kasai Ken (Fiery Ken)- wp, f, wk, sp. Cost two levels.

RD: Shun Satsu Shoryuu (Raging Dragon)- wp, wp, f, wk, sp. Cost three levels.

Variable Attack- Shoryuken

Crossover Combination- Shoryureppa, Shinkuu Hadouken if with Ryu.

Onslaught

If you play as this guy, you have no partner, but a refilling power bar.

“Know my name and fear it!”

Special Moves

Sentinel Force- qcf+k

Supers

Erupting Wall- qcf+2p. Cost one level.

Magnetic Tempest-qcb+2p. Cost one level.

Plasma Storm-qcf+2k. Cost one level.

Head Crush-qcb+2k. Cost one level.

Variable attack- none

Crossover Attack- none

Ryu

“I thought I would find a good challenge here.”

Special Moves

Hadouken (Fireball)- qcf+p (Can also be done in air)

Tatsumaki Senpuu Kyaku (Spin Kick)- qcb+p (Can also be done in air)

Shoryuken (Dragon Punch)- dpf+p

Supers

Shinkuu Hadouken (Super Fireball)- qcf+2p (can also be done in air) Cost one level.

Shinkuu Tatsumaki Senpuu Kyaku (Super Spin Kick)- qcb+2k Cost one level.

Shin Shoryuken (Super Dragon Punch)- dpf+2p Cost one level.

VIP Ryu (Evil Ryu)

This Ryu has 2 different types of Hadoukens both in the air and on ground. His special attacks have an electric burst to them. He has two Raging Demons and 2 new Supers.

Special Moves

Dendou Hadouken (Electric Fireball)- qcb+p

Zankuu Hadouken (Air Fireball)- qcf+p (in air)

Zenpou Hadouken (Forward Air Hadouken)- qcb+p (in air)

Supers

Tenma Gou Zankuu (repeated Zankuu Hadouken)- qcf+2p (in air). Cost one level.

Shinkuu Hadouken (Super Fireball)- qcf+2p or qcb+2p (in air). Cost one level.

Zujou Dendou Choppu (Overhead Electric Chop)- qcf+2k (in air). Cost one level.

RD: Shun Goku Satsu (The Raging Demon)- wp, wp, f, wk, sp. Cost three levels

Satsu Sassouken (Ultra Dashing Punch)- wp, b, wk, sp.

Variable Attack:

Crossover Combination: Shinkuu Hadouken

Sakura

“I’m not Ryu yet, but I can still kick some Ryu butt!”

Special Moves

Shouken (Destroyer Punch)- qcf+p

Hadouken (Fireball)- qcb+p

Tatsumaki Senpuu Kyaku (Spin Kick)- qcb+k

Shoryuken (Dragon Punch)- dpf+p

Supers

Shinkuu Hadouken (Super Fireball)- qcb+2p. (Can also be done in air) Cost one level.

Shoryureppa (Repeated Shoryuken)- qcf+2p cost one level.

Shinkuu Tatsumaki Senpuu Kyaku (Super Spin Kick)-qcf+2k rapidly press the kick buttons, cost one level

Shinkuu Shou Ramen (Super Energy Vacuum)- qcb+2k. Can also be done in air) Cost one Level.

VIP Sakura (Dark Sakura)

This Sakura has a RD and a forward Hadouken.

Special Moves

Ichiro Hadouken (Straight Fireball)- qcf+k

Ashura Warp- qcf+2k

Supers

RD: Shun Goku Satsu (The Raging Demon)- wp, wp, f, wk, sp Cost two levels.

Variable Attack- Hadouken

Crossover Combination- Shinkuu Tatsumaki Senpuu Kyaku.

Sentinel

“Mission completed. Target Destroyed.”

Special Moves

Rocket Punch- qcf+p

Sentinel Force- qcf+k

Supers

Plasma Storm- qcf+2p. Cost one level.

VIP Sentinel

This sentinel has 2 new supers and a RD.

Supers

Stasis Field- qcb+2p. Cost one level.

Transparency- qcf+2p. Cost one level.

RD: Ultra Sentinel- wp, wp, f, wk, sp. Cost two levels.

Variable Attack- Sentinel Beam

Crossover Combination- Plasma Storm

Spiderman

“One for J.J.!”

Special Moves

Web Ball- qcf+p (Can also be done in air)

Spider Sting- dpf+p

Spider Kick- qcb+k (Can also be done in air)

Supers

Maximum Spider- qcf+2p. (Can also be done in air) Cost one level.

Crawler Assault- qcf+2k. Cost one level.

Web Sting- qcb+2p. (Can also be done in air) Cost one level.

VIP Spiderman (Symbiote Spidey)

This Spidey has a new special and a new super.

Special Moves

Symbiote Bite- qcf+k

Supers

Death Bite- qcb+2k. Cost one level.

Variable Attack- Web Ball

Crossover Combination- Crawler Assault

Wolverine

“I’m the best there is at what I do”

Special Moves

Drill Claw- wk+mp

Berserker Charge- qcb+p

Berserker Barrage- qcf+p

Tornado Claw- dpf+p

Supers

Berserker Barrage X- qcf+2p. Cost one level.

Drill Claw X- qcb+2p. (Can also be done in air) Cost one level.

Fatal Claw- qcf+2k. (Can also be done in air) Cost one level.

Healing Factor- qcb+2k. Heals a bit of health. Cost one level.

VIP Wolverine

This wolverine has a RD.

RD: Weapon X- dpf+2p. Cost two levels.

Variable Attack- Berserker Barrage

Crossover Combination- Berserker Barrage X

That’s all I've got.

Special Thanks

My XA Brothers and Sisters

You for looking at this.

Any Questions? Find me on xsouls.tk or on Street Fighter Online.