Screenwriting Week Five

Screenwriting Week Five

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SCREENWRITING – WEEK FIVE

CHARACTER

At least ONE Hero

Main Character

Character with whom the audience most identifies

VOM drives plot forward

On screen most of the time

When off screen, other characters are talking about Hero and how to Help or Stop

Usually introduced quickly in set-up

Exception is “Outside Action Opening”

Must actively pursue goal – Protagonist Drives Action

Must determine own fate at end of story – no “Deus Ex Machina”

CREATING HERO INDENTIFICATION

Empathy – Identification with another’s situation, feelings, motives.

Audience becomes the character psychologically

We engage the audience through EMOTION

The Character is the vehicle for experiencing EMOTION. Character is our seat on the roller-coaster ride.

Audience must identify with Character if we want to ELICIT EMOTION.

MEANS OF ESTABLISHING IDENTIFICATION

SYMPATHY – The victim of undeserved misfortune.

JEOPARDY – We identify with confrontation with danger.

LIKABILITY – Show your character as well-liked by other characters. Doesn’t mean the Character is necessarily a good person.

HUMOR – We identify with people who make us feel good. Who make us laugh.

POWER – Not “superhero” power. Characters who are good at what they do.

Establish Identification IMMEDIATELY. Make us identify before you reveal flaws.

If we care, we identify with Character and you ELICIT OUR EMOTION.

VISUAL OUTER MOTIVATION

The essential foundation of screenplay.

The source of forward movement to the story. “What’s going to happen?” “How will Character win?”

Answers the question “What’s the story about?”

A VISIBLE goal with a clearly defined endpoint. Has a finish line.

Creates satisfaction and emotional release.

Revealed through action. We believe what we see and not what we’re told by a Character.

Must be within Hero’s power to achieve. A reachable goal.

Determines the PLOT of screenplay. When a script falters, it’s often because of an unclear, weak VOM.

OUTER CONFLICT

Whatever prevents the hero from achieving the VOM

Source of EMOTION in the script. OBSTACLES the hero faces gives the script its EMOTION.

Must come from other Characters and not SELF. It’s OUTER conflict, especially from the ANTAGONIST.

May also come from NATURE.

Must seem insurmountable. The Antagonist is smarter, more powerful, knows the Hero’s weaknesses, etc.

THE NEED FOR COURAGE (Created by Outer Conflict)

The Hero must face a life of death struggle. Hero puts everything on the line.

Can be physical or emotional, but it must be TERRIFYING.

FOUR CHARACTRE CATEGORIES

HERO – (REVIEW)

ANTAGONIST (Nemesis, Bad Guy, Villain, Rival, Enemy)

Usually only one

VOM is at cross-purposes to Protagonist

Can be evil, opponent, or even a nice person

The MAIN obstacle to hero’s VOM

If removed from story this character would make it easiest for hero to achieve VOM

LOVE YOUR ANTAGONIST – good antagonists make good movies

REFLECTION CHARACTER

Helps and supports Hero achieve goal

The sidekick – most closely aligned with hero

Gives hero someone to open soul to

Holds up A MIRROR to hero. Challenges hero to look at him/herself

ROMANCE CHARACTER

Love interest character

The object of at least part of the Hero’s VOM

Pursued by hero romantically

Alternately supports and opposes the hero’s VOM.

Takes on qualities of Antagonist and Reflection

OTHER CHARACTER TYPES CAN INCLUDE: Mentor, Shapeshifter, comedic relief and others

CHARACTER DEVELOPMENT

AGE: by decade

ROLE: Job, Occupation

LONGING: Stated desire that hero want at beginning of story. May express desire but do not yet have the courage to pursue it.

VISIBLE OUTER MOTIVATION: Goal, want, desire. As a result of longing, there evolves a clear, visible goal. Gradually consumes hero.

INNER MOTIVATION: (Emotional Need) Why the character wants their goal. The reason they are in your story. An invisible goal the hero thinks will lead to greater feelings of self-worth. Optional level of exploration. Revealed through dialogue.

WOUND: An unresolved source of continuing pain. Usually occurred prior to beginning of story. Revealed where you think best. Wound is healed in climax.

Leads to: BELIEF: In how a character thinks the world works. Belief in who they are.

Leads to: EMOTIONAL FEAR: You’re afraid to step outside your comfort zone and confront the source of the wound.

Leads to: IDENTITY:

“I’ll do whatever it takes to achieve my goal, just don’t ask me to ______.

Because that’s just not me.”

Identity comes from things we are attached to that we think makes up who we are. It’s the MASK we show the world to protect ourselves from pain.

There is your FALSE-SELF (Your Identity) and your TRUE-SELF (Your essence).

The struggle over Identity leads to: INNER CONFLICT:

Whatever your hero is doing to avoid revealing their fear

The means of avoiding the emotional fear

If you face your fear, you overcome your inner conflict.

Inner conflict prevents hero from achieving true-self worth

In pursuit of VOM, hero finds courage to face inner conflict and overcome rising obstacles

Inner conflict is embodied by the Antagonist. Hero’s weakest point is Antagonist’s strongest

Revealed to hero by The Reflection Character

CHARACTER ARC (GROWTH) AND THEME

CHARACTER ARC: The inner journey that the hero takes that parallels the outer journey of the VOM. That change is character arc and is the basis of THEME.

The process of recognizing, confronting, and overcoming the Inner Conflict

Occurs as a result of facing (courage) the outer conflict

Must occur gradually

Often involves reassessing the Inner Motivation

ROMANCE is the reward for overcoming the Inner Conflict

THEME:

The Character Arc made universal. A universal statement of how we should live out lives that is played out in plot. Made clear in climax.

Character Arc applied to audience

A universal statement of the path to INDIVIDUATION. (Jungian philosophy: “The gradual integration and unification of the self through the resolution of successive layers of psychological conflict.”)

This is your STORY.